House Rules: Difference between revisions

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*[[Artifact Armor]] - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor.
*[[Artifact Armor]] - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor.
*[[Training Time]] - Because its boring to sit around and train for 8 hours a day, plot is more important!
*[[Training Time]] - Because its boring to sit around and train for 8 hours a day, plot is more important!
*[[Barbarian Languages]] - Cause it's more complicated and less useful than it should be.
*[[Barbarian Languages]] - Because it's more complicated and less useful than it should be.
*[[Familiars]] - Because Familiars are too cool to be this worthless.


==Wishlist==
==Wishlist==
Put anything here you would like to see tweaked, redone, or overhauled here. Examples would be piercing damage(Dan), the mass combat system(Everyone), or 1st editions attempt at sorcery(Tony).
Put anything here you would like to see tweaked, redone, or overhauled here. Examples would be piercing damage(Dan), the mass combat system(Everyone), or 1st editions attempt at sorcery(Tony).
*[[Area of Effect]]
*[[Area of Effect]]
*[[Familiars]]

Revision as of 20:47, 9 June 2010

New Rules or Systems

A completely new or heavily revised system or complete rule set.

Modified Rules or Systems

For any minor tweaks we make to an existing rule or system.

  • Piercing Damage - Finally, a ruling.
  • Artifact Armor - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor.
  • Training Time - Because its boring to sit around and train for 8 hours a day, plot is more important!
  • Barbarian Languages - Because it's more complicated and less useful than it should be.
  • Familiars - Because Familiars are too cool to be this worthless.

Wishlist

Put anything here you would like to see tweaked, redone, or overhauled here. Examples would be piercing damage(Dan), the mass combat system(Everyone), or 1st editions attempt at sorcery(Tony).