Talk:Star Wars: Game Mechanics: Difference between revisions
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It appears that Force Balance is a RP-ing dictated trait, but I think it would be cool if we made a few (I stress few) things harness the stat - I always like it when acting in-character can give mechanical benefit, even if small. I was thinking about Akea's rating for this trait, I think he's a pretty legitimate 8. I figured 9 might be too high, since we still want to have room for upward development in these characters despite their starting power. This is probably the trait that Akea, in-character, considers the most important - he spends a great deal of time meditating on the light side of the Force that he may act in accordance with its will. | It appears that Force Balance is a RP-ing dictated trait, but I think it would be cool if we made a few (I stress few) things harness the stat - I always like it when acting in-character can give mechanical benefit, even if small. I was thinking about Akea's rating for this trait, I think he's a pretty legitimate 8. I figured 9 might be too high, since we still want to have room for upward development in these characters despite their starting power. This is probably the trait that Akea, in-character, considers the most important - he spends a great deal of time meditating on the light side of the Force that he may act in accordance with its will. | ||
As far as mechanics go, I | As far as mechanics go, I am considering having it somehow benefit Morichiro, which I'm currently devising a system for (it's what got me thinking about Akea's FB rating). Akea doesn't even like to prove that he knows it, but I figure I may need to use it eventually, so it'd be good to work out. Of course, there should also be powers that are hindered by a high Force balance and aided by a low one. Similar to how Morichiro is a rare light side ability, a low Force balance could benefit rare dark side abilities like Sith alchemy or Force storm? | ||
==Wild Die== | ==Wild Die== | ||
I wanted to revive the wild die concept. I'm considering limiting the presence of a wild die to rolls of 3 dice or more, for a few reasons. Firstly, consider a dice pool of 1: it is now impossible to get 2 successes and impossible to botch - every botch is a complication. Similar situation with 2 dice, the chances of a complication are much higher than normal. From 3 dice on out, it's pretty good. What do you think? [[User:Kirkland|Kirkland]] 00:49, 16 June 2009 (EDT) | I wanted to revive the wild die concept. I'm considering limiting the presence of a wild die to rolls of 3 dice or more, for a few reasons. Firstly, consider a dice pool of 1: it is now impossible to get 2 successes and impossible to botch - every botch is a complication. Similar situation with 2 dice, the chances of a complication are much higher than normal. From 3 dice on out, it's pretty good. What do you think? [[User:Kirkland|Kirkland]] 00:49, 16 June 2009 (EDT) |
Revision as of 16:36, 17 December 2009
Force Balance
It appears that Force Balance is a RP-ing dictated trait, but I think it would be cool if we made a few (I stress few) things harness the stat - I always like it when acting in-character can give mechanical benefit, even if small. I was thinking about Akea's rating for this trait, I think he's a pretty legitimate 8. I figured 9 might be too high, since we still want to have room for upward development in these characters despite their starting power. This is probably the trait that Akea, in-character, considers the most important - he spends a great deal of time meditating on the light side of the Force that he may act in accordance with its will.
As far as mechanics go, I am considering having it somehow benefit Morichiro, which I'm currently devising a system for (it's what got me thinking about Akea's FB rating). Akea doesn't even like to prove that he knows it, but I figure I may need to use it eventually, so it'd be good to work out. Of course, there should also be powers that are hindered by a high Force balance and aided by a low one. Similar to how Morichiro is a rare light side ability, a low Force balance could benefit rare dark side abilities like Sith alchemy or Force storm?
Wild Die
I wanted to revive the wild die concept. I'm considering limiting the presence of a wild die to rolls of 3 dice or more, for a few reasons. Firstly, consider a dice pool of 1: it is now impossible to get 2 successes and impossible to botch - every botch is a complication. Similar situation with 2 dice, the chances of a complication are much higher than normal. From 3 dice on out, it's pretty good. What do you think? Kirkland 00:49, 16 June 2009 (EDT)