Talk:Severnaya: Character Sheet: Difference between revisions

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===Notes===
<pre>
••• Wonders: Three-dot artifacts confer a great
advantage in a single discipline or a significant advantage in
a broad range of circumstances. These powerful items give
their owners significant abilities denied to people who
lack such artifacts. A character with a grand daiklave,
facing a character with no artifact weapon whatsoever,
gets all the bets. Although truly clever or powerful
characters may be able to best the effects of a three-dot
artifact in its area of focus, it’s rarely a sure thing.
Three-dot artifacts may change the way certain
aspects of the game are played. Artifact weapons are
common enough that possessing one, even a three-dot
artifact weapon, only escalates combat rather than
changing it. But a knot that captures sorcery and paper
that becomes any contract, written and signed, provide
entirely new solutions to the game’s conflicts. Three dot
artifacts can be equated with Essence 3 or 4 Solar
Charms, but it’s a rough balance.
Maximum benefits: Attributes +3, Abilities +6,
Soak +6 and Hardness 6, Damage +6, Rate +2
Standard Essence (C/E): 8m/5m
Examples: Anyone would fear, and rightly so, the
warrior who wields a grand goremaul in battle. A belt of bat
wings that grants the ability to walk as a shadow confers a
matchless power. An enchanted mirror that allows a character
to speak through other mirrors is extremely useful, especially
in Exalted’s world of limited travel and communication.
A staff that places objects (not people) it strikes Elsewhere,
and can call them back just as quickly, has a myriad uses
in a clever character’s hands.
Artifact 2: Maximum benefits: Attributes +2, Abilities +4,
Soak +4 and Hardness 4, Damage +4, Rate +1
Artifact 1: Maximum benefits: Attributes +1, Abilities +2,
Soak +2 and Hardness 2, Damage +2, Rate +0
</pre>
*Starmetal - Fate, Damage
*Jade - Speed, Damage
*Orachalcum - Defense
*Soulsteel - Life Drain, Decay
*Moonsilver - Change, Morph

Revision as of 06:41, 4 October 2008

Character Sheet

Name: Severnaya
Player: Brian Kirkland
Caste: Night
Concept: Gambler, Daredevil
Motivation: Rule the North
Anima: Short-tailed weasel (Stoat)
Severnaya: Background/Personality
Severnaya: Current Stories
Severnaya: Story Archives

Loyalties

Motivation Eliminate the Realm's presence in the North
Intimacies Dice of the Heavenly Spectrum, Establishing Solar Rule in Covenant

Attributes

Strength ●●○○○ Charisma ●●●○○ Perception ●●●●○
Dexterity ●●●○○ Manipulation ●●●●○ Intelligence ●●●○○
Stamina ●●○○○ Appearance ●●●●○ Wits ●●●●○

Abilities

Dawn Zenith Twilight
Archery ○○○○○ Integrity ●●○○○ Craft ○○○○○
Martial Arts ●●●○○ Performance ○○○○○ Investigation ●●○○○
Melee ●○○○○ Presence ●●○○○ Lore ●○○○○
Thrown ●●○○○ Resistance ●○○○○ Medicine ○○○○○
War ○○○○○ Survival ●○○○○ Occult ○○○○○
 
Night Eclipse Specialties
Athletics ●●○○○ Bureaucracy ○○○○○
Awareness ●●○○○ Linguistics ●○○○○
Dodge ●●○○○ Ride ●○○○○
Larceny ●●●●● Sail ○○○○○
Stealth ●●●○○ Socialize ●●○○○

Languages

Languages
Skytongue
Rivertongue

Spirit and Body

Essence ●●○○○○○○○○ Virtues
Personal Pool 12 Compassion ●●○○○ Conviction ●●●○○
Peripheral Pool 30 Temperance ●●○○○ Valor ●●●○○
Willpower ●●●●●●○○○○ Virtue Flaw: Foolhardy Contempt: Severnaya will always fight against losing odds,
always accept a challenge or an opportunity to prove her brevity
Willpower
Limit Break

Health and Soak

Movement Unarmored Armored
Move 3 yds. 3 yds.
Dash 9 yds. 9 yds.
Jump Type Unarmored Armored
Vertical 8 yds. 8 yds.
Horizontal 4 yds. 4 yds
Soak
Natural 2 B 1 L 0 A
Armor 5 B 7 L 7 A
Total 7 B 8 L 7 A
Pierced 4 B 4 L 4 A
Hardness 3 B 3 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
Ox-Body Technique - Permenant Permenant Pg. 208
1st Martial Arts Excellency 1m per die Reflexive Instant Pg. 183
2nd Presence Excellency 2m per success Reflexive Instant Pg. 183
2nd Larceny Excellency 2m per success Reflexive Instant Pg. 183
2nd Stealth Excellency 2m per success Reflexive Instant Pg. 183
Flawless Pickpocketing Technique 3m Supplemental Instant Pg. 228
Lock-Opening Touch 3m Supplemental Instant Pg. 229
Integrity-Protecting Prana 5m, 2wp Reflexive (Step 2) One Day Pg. 199
Graceful Crane Stance 3m Reflexive One Scene Pg. 222
Flawlessly Impenetrable Disguise 7m Simple (6 ticks) Until Sleep Pg. 227
Stealing from Plain Sight Spirit 5m, 0-1wp Simple DV refresh (Essence) times Pg. 229
Striking Cobra Technique 1m per die Supplemental Instant Pg. 240

Backgrounds

Background Rating Description
Artifact ●●●○○ Dice of the Heavenly Spectrum
Artifact ●●○○○ Pair of Orachalcum Hook Swords
Artifact ●○○○○ Orachalcum Chain Shirt
Contacts ●○○○○ in Gethamane
Manse ●○○○○ in the Black Crag Mountains at Amaranth Pass; Memory Hearthstone
Resources ●●○○○

Attack Values

Attacks
Base Values
Join Battle 6
Dodge DV (Unarmored) 4
Dodge DV (Armored) 4
Mobility Penalty 0
Fatigue 0
Join War 2
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 7 2B 8 3 -- 0 N, M
Kick 5 6 5B 4 2 -- 0 N, M
Clinch 6 6 2B 6 1 -- 0 N, M
Pair of Hook Swords 4 11 6L 8 3ea. -- 6 D, M
Fine Daggers x2 5 8 4L 6 3 15 0 T
Gauntlet 5 6 7B 8 2 -- 0 M

Social Combat

Base Values Attacks
Join Debate 6
Dodge MDV 5
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 5 3 6 3 2
Performance 6 1 1 2 1 1
Investigation 5 5 3 6 3 2

Equipment & Holdings

Item Value Description
Memory Hearthstone -- Allows user to have a photographic memory.

Notes

••• Wonders: Three-dot artifacts confer a great
advantage in a single discipline or a significant advantage in
a broad range of circumstances. These powerful items give
their owners significant abilities denied to people who
lack such artifacts. A character with a grand daiklave,
facing a character with no artifact weapon whatsoever,
gets all the bets. Although truly clever or powerful
characters may be able to best the effects of a three-dot
artifact in its area of focus, it’s rarely a sure thing.

Three-dot artifacts may change the way certain
aspects of the game are played. Artifact weapons are
common enough that possessing one, even a three-dot
artifact weapon, only escalates combat rather than
changing it. But a knot that captures sorcery and paper
that becomes any contract, written and signed, provide
entirely new solutions to the game’s conflicts. Three dot
artifacts can be equated with Essence 3 or 4 Solar
Charms, but it’s a rough balance.

Maximum benefits: Attributes +3, Abilities +6,
Soak +6 and Hardness 6, Damage +6, Rate +2

Standard Essence (C/E): 8m/5m

Examples: Anyone would fear, and rightly so, the
warrior who wields a grand goremaul in battle. A belt of bat
wings that grants the ability to walk as a shadow confers a
matchless power. An enchanted mirror that allows a character
to speak through other mirrors is extremely useful, especially
in Exalted’s world of limited travel and communication.
A staff that places objects (not people) it strikes Elsewhere,
and can call them back just as quickly, has a myriad uses
in a clever character’s hands.

Artifact 2: Maximum benefits: Attributes +2, Abilities +4,
Soak +4 and Hardness 4, Damage +4, Rate +1

Artifact 1: Maximum benefits: Attributes +1, Abilities +2,
Soak +2 and Hardness 2, Damage +2, Rate +0
  • Starmetal - Fate, Damage
  • Jade - Speed, Damage
  • Orachalcum - Defense
  • Soulsteel - Life Drain, Decay
  • Moonsilver - Change, Morph