Talk:Star Wars: Revised System: Difference between revisions

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*Special abilities like species that can shoot acid, have venom, or other physical advantages.
*Special abilities like species that can shoot acid, have venom, or other physical advantages.
*Twi'lek tentacle communication
*Twi'lek tentacle communication
[[User:Kirkland|Kirkland]] 12:34, 27 August 2008 (EDT)

Revision as of 16:34, 27 August 2008

Feats

Dan's feat notes

  • Could the 'force resistance' feat be replicated with an Integrity specialty? Though it often requires the usage of supernatural aid, Integrity usually governs resistance to natural and supernatural mental influence - could resistance to the mind tricks of the Jedi perhaps be an Integrity specialty, rather than a feat? I started making my own list of feats I thought we should convert, and it, to the feat, resembles yours almost exactly, with the exception of force resistancen and lucky (which I love, I just forgot). I'm trying to avoid anything I can imagine simulating with abilities (Gearhead is just a Repair specialty, etc.).
    • If force resistance is only a way to resisit the telepathic tricks of a jedi then it could perhaps be converted, though there are alien species who recieve a benfit beyond what a specialty provides. Such a thing could be covered instead in a species bonus of sorts, though we've discussed not giving aliens ability bonuses. Without looking at my wording I would have intended this feat to apply to more than just the jedi mind tricks, and therefore above and beyond the scope of an integrity specialty. If others prefer just a specility its fine by me. (Tony)
    • I've found it challenging to come up with feats that don't directly augment abilities (Gearhead, etc.) We have a list of mostly combat feats, which affects attack styles, which is fine. Lightsaber feats will augment this. But we need more feats that have benefits beyond combat, and now we only have two (Eidetic Memory and Lucky). Perhaps many of these "ability based feats" can remain, but benefit in a different capacity. Perhaps we could adopt feats like "Dodge" and "Lightning Reflexes" to piloting or repair. For example, Gearhead could cut in half repair time or allow for repairs without having all the necessary parts. Kirkland 11:53, 27 August 2008 (EDT)
  • Should Integrity be a mental ability? If you've already considered this and decided that it shouldn't, then don't worry about it. I think it should stay social, as it really represents a "strength of character" - strength of mind is willpower. That said, I just wanted to make sure the opinions of others jibed with my own on the matter.
    • I like Integrity where it is, but I'm not overly opposed to a change if people want. (Tony)
    • Keep it where it is. Kirkland 11:53, 27 August 2008 (EDT)
  • Should the lightsaber forms be treated like martial arts styles? i.e. Each lightsaber has a set of feats associated with it, just as each martial arts style has a set of charms associated with it?
    • That is how I intended it, and the way I started to format the lightsaber feat section. (With each style having its own short 'tree' of feats, check out new WOD martial arts for what I was thinking) I also thought there would be some force/lightsaber feats that are not style specific. Examples would be lightsaber deflection, and an advanced version of the same feat allowing a counter attack with the deflected bolt. (Tony)

Feats vs. Special Abilities

Many species have many special abilities, which begs the question: Do we want to treat these special abilities as free feats that are restricted to a certain set of species? Or do we want to have a separate category for special abilities? Or does it really matter?

Some examples are:

  • Hutt and Toydarian force resistance (stronger than the current Force Resistance feat we have)
  • Wookiee Berserker Rage and Climbing Claws (which could really just be reflected in a free Climbing specialty)
  • Quarren and Mon Calamari aquatic survival, which again could be reflected as free specialties
  • Special abilities like species that can shoot acid, have venom, or other physical advantages.
  • Twi'lek tentacle communication

Kirkland 12:34, 27 August 2008 (EDT)