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The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums. | The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums. | ||
=Archived Material= | |||
==SWC Characters== | ==SWC Characters== | ||
===Active Characters=== | ===Active Characters=== |
Revision as of 03:41, 22 July 2008
Revised System
Classes
Classes will remain broad and they will determine the cost of purchasing different upgrades at level up, they will also dictate, at least to some level what feats or other advantages are available to you.
- Jedi - The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
- Noble - This class is the most socially adept, social based attributes and skills will be favored and background will also probably be cheaper to purchase.
- Solider - This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
- Scoundrel - A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
- Savant - This class is for intellectuals, mental based attributes and abilities will be favored. This class will encompass the universes greatest inventors and scholars. A scoundrel can hotwire a ship, a savant can design and build one.
The Force
The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums.
Archived Material
SWC Characters
Active Characters
- General Brian Kirkland - Executive Officer, New Republic Starfighter Corps
- Agent Kaytlin Blue - New Republic Intelligence
- Senator Zephren Mallok - New Republic Senator of Roche
- Trooper Caedmon Deimhinn-Geilt - New Republic Special Forces