Whispers From Beyond: Difference between revisions
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*Chain Shirt [1] | *Chain Shirt [1] | ||
**Soak: 7L/5B Hardness: 3L/3B Mobility: -0 Fatigue: 0 Attune: 2 | **Soak: 7L/5B Hardness: 3L/3B Mobility: -0 Fatigue: 0 Attune: 2 | ||
**Soulsteel | |||
**Can conceal under normal clothes. | **Can conceal under normal clothes. | ||
*Double-Barreled Flame Piece | *Double-Barreled Flame Piece | ||
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'''ARTIFACTS''' | '''ARTIFACTS''' | ||
* | *''Samael'' - Lyre [3] | ||
*''Dead Mans Gambit'' - Soulsteel Deck of Cards [2] | |||
'''WILLPOWER 6''' | '''WILLPOWER 6''' | ||
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'''ANIMA''' | '''ANIMA''' | ||
* | * Spend double peripheral essence and hide anima. | ||
* Spend 5 motes to increase difficulty to detect or track the abyssal by 1. | |||
'''SOAK''' | '''SOAK''' |
Revision as of 03:46, 21 June 2007
Title: Whispers From Beyond
Name: Arkanian
Player: Tony Kirchner
Caste: Day
Concept: Cult of the Illuminated Fall Man
Motivation: Destroy The Mask of Winters
Anima: Searing Sun
- PHYSICAL
- Strength 2
- Dexterity 3
- Stamina 3
- SOCIAL
- Charisma 3
- Manipulation 3
- Appearance 3
- MENTAL
- Perception 4
- Intelligence 3
- Wits 5
- DUSK
- Archery 4
- Martial Arts 1
- Melee 3
- Thrown 0
- War 0
- MIDNIGHT
- Integrity 1
- Performance 4
- Presence 3
- Resistance 2
- Survival 0
- DAYBREAK
- Craft 0
- Investigation 1
- Lore 2
- Medicine 0
- Occult 2
- DAY
- Athletics 3
- Awareness 3
- Dodge 2
- Larceny 4
- Stealth 2
- MOONSHADOW
- Bureaucracy 1
- Linguistics 1
- Ride 1
- Sail 0
- Socialize 3
SPECIALTIES
- Performance - Lyre 2
LANGUAGES
- Rivertongue
- Old Realm
BACKGROUNDS
- Artifact 4
- Contacts 3
- Familiar 4
- Resources 1
- Whispers 1
CHARMS
- Ox-Body Technique
- Essence Overwhelming: Archery (1/1 die)
- Essence Overwhelming: Melee (1/1 die)
- Elegant Flowing Defense (2)
- Vengeful Riposite (1)
- Essence Overwhelming: Performance (1/1 die)
- Morbid Fascination style (5)
- Withering Dirge (2/1L)
- Essence Overwhelming: Larceny (1/1 die)
- Theft of Face (5)
WEAPONS
- Short Daiklave [1]
- Speed: 4 Accuracy: +3 Damage +4L Defense: +4 Rate: 3
- Soulsteel - Drains number of motes equal to users permanent essence whenever it does damage.
- Long Powerbow [3]
- Speed: 6 Accuracy: +3 Damage: +4L Rate: 3 Range: 400 yards
- Soulsteel - Drains number of motes equal to users permanent essence whenever it does damage.
- Chain Shirt [1]
- Soak: 7L/5B Hardness: 3L/3B Mobility: -0 Fatigue: 0 Attune: 2
- Soulsteel
- Can conceal under normal clothes.
- Double-Barreled Flame Piece
- Speed: 5 Accuracy: +2 Damage: 9L Rate: 2 Range: 8 yards
- Speed 5 action to reload each barrel, can reload both in single turn but treat as two action penalty.
ARTIFACTS
- Samael - Lyre [3]
- Dead Mans Gambit - Soulsteel Deck of Cards [2]
WILLPOWER 6
VIRTUES
- Compassion 1
- Temperance 2
- Conviction 3
- Valor 3
ANIMA
- Spend double peripheral essence and hide anima.
- Spend 5 motes to increase difficulty to detect or track the abyssal by 1.
SOAK
- Bash: 8
- Lethal: 8
- Aggravated: 7
HEALTH
- [-0] 1 box
- [-1] 3 boxes
- [-2] 4 boxes
- [-4] 1 box
- [Incap] 1
ESSENCE 2
- Personal: 12
- Peripheral: 29
- Committed: 9
RESONANCE
- 0/10
EXPERIENCE 9/9