Harvester: Character Sheet: Difference between revisions

From The Whereabouts
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*Using: Increase ability by 1 or gain a new charm.
*Using: Increase ability by 1 or gain a new charm.
* '''Athletics 4'''
* '''Athletics 4'''
* '''Awareness 4''
* '''Awareness 4'''
* '''Stealth 3'''
* '''Stealth 3'''
* '''Stealth Excellency'''
* '''Stealth Excellency'''

Revision as of 01:48, 17 June 2022


Basic Information

Name: Harvester
Title: Unrepentant Harvester of the Forsaken Bounty
Birth Name: Yushoto Tezuka
Type: Dragon-Blooded Exalt
Player: Tony K
Aspect: Wood Aspect
Concept: Former Lookshy Ranger, now Ronin Warrior
Political Affiliation: It's complicated, but he is still loyal to Lookshy and The Scavenger Lands at heart.
Anima: Green vines swell in the earth beneath his feet, churning the soil before sprouting forth into a shimmering green bramble that grows taller and denser with his anima, small iridescent leaves break off once they reach their peak and flutter to the ground all around him.
Age of Exultation: 14
Actual Age: 30
Languages Spoken: Riverspeak (N)
Primary Virtue: Courage
Secondary Virtue: Wonder
Harvester: Character Sheet
Likes: Alcohol of all varieties, especially sake. Wild Animals, especially birds. Art, especially paintings.
Dislikes: Cruelty towards animals, livestock or completely domesticated animals. Does not eat meat that wasn't hunted from the wild. Creatures of Darkness, especially the undead. Over mundane and repetitive tasks, gets bored easily.
Unrepentant Harvester of the Forsaken Bounty

Virtues
  • Major Virtue: Courage - When he became a solider it was because Courage drove him, not fame, loyalty, glory, or a higher purpose. It was for the thrill that only comes from adversity and danger, a desire to prove to himself that he could do more. Do feel the adrenaline of a new experience course through his veins. For a time, after The Mask of Winters destroyed his unit, his courage was shattered along with it. Courage is not stupidity, though they sometimes go hand in hand. Slowly, his courage crept back inside of him and drove him to new answers, it is courage that allowed him to set aside the Immaculate Faith and give what he knew as Anathema a chance to prove that they can stand by the side of his fellow Dragon Blooded scions once more to drive the darkness back from whence it came.
  • Secondary Virtue: Wonder - When his courage was shaken it was his sense of wonder that kept him going. He drifted through life, seemingly aimless, but it was not purely without cause and purpose. It was exploration of the unknown, new experiences, and curiosity. This wandering helped him rediscover his courage.

Intimacies
  • Major principle: Creation is descending into darkness, but I will hold that darkness at bay. (Courage)
  • Major tie: Odessa, my Great Roc familar. (Friendship) (Wonder)
  • Minor tie: Lookshy (Fondness of Home) (Wonder)
  • Minor tie: The Kingdom of Vitalis and it's people. (Respect) (Courage)
  • Minor principle: I have seen what the enemies of Creation are capable of and we need more allies to stand against them. (Courage)

Attributes

  • Force 3
  • Finesse 5
  • Fortitude 3

Skills

  • Athletics 4
  • Awareness 4
  • Close Combat 5
  • Craft
  • Embassy
  • Integrity 2
  • Navigate 4
  • Performance
  • Physique 1
  • Presence 1
  • Ranged Combat 0
  • Sagacity 3
  • Stealth 3
  • War 1

Essence 2

  • Max Motes 7


Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
  • Recover 1 mote at end of character's combat turn.
  • Recover 3 motes per hour in Manse or when wearing hearthstone.


Anima

  • 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
  • 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
  • 5-6 Burning: Aura of her anima can light up a room
  • 7-9 Bonfire: Aura is visible from long range
  • 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat

Splinter - Reaper Daiklave (Close Combat)

  • Accuracy: 9 dice + 2 successes
  • Damage: +1
  • Defense: +1
  • Overwhelming: 4
  • Tags: Melee, Balanced, Disarming (Reduce Power cost for disarm gambits by 1.), Reaching (Negate advantages of mounted combatants and penalty from enormous size.), Flexible (Reduce Power cost of ensnare gambits by 1. The weapon ignores the Defense bonus granted by Full Defense actions.)


Whip (Close Combat)

  • Accuracy: 9 dice + 2 successes
  • Damage: +0
  • Defense: +1
  • Overwhelming: 1
  • Tags: Melee, Flexible


Cestus (Close Combat)

  • Accuracy: 9 dice + 2 successes
  • Damage: +0
  • Defense: +1
  • Overwhelming: 1
  • Tags: Melee, Concealable, Worn


Knife (Close Combat)

  • Accuracy: 9 dice + 2 successes
  • Damage: +0
  • Defense: +1
  • Overwhelming: 1
  • Tags: Melee, Concealable


Knife (Ranged)

  • Ranged: Medium
  • Accuracy: 4 dice + 2 successes
  • Damage: +1 success
  • Overwhelming: 1
  • Tags: Thrown, Concealable


Combat Defense

  • Parry 5
    • (Finesse 4 + Close Combat 5)/2
  • Evasion 4
    • (Finesse 4 + Athletics 3)/2
  • Soak 3
    • (Natural 1 + Chain Shirt 2)
  • Hardness 3
    • (Natural 2 + Essence 1)


Health

  • -0x2
  • -1x3
  • -2x3
  • Inc

Dramatic Injuries

  • Force:
  • Finesse:
  • Fortitude:
  • Manse:

Social

  • Resolve 3
    • (Integrity 1 or 2 = 3, Integrity 3+ = 4)
    • +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues

Powers

Advantages

  • Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
  • Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
  • Resonance: Dragon-Blooded are resonant with all types of jade.

Anima Effects

  • Anima Flux: When a Dragon-Blooded has five or more anima, all characters within close range must make reflexive Physique rolls at a difficulty equal to the Exalt’s Essence plus two or take one level of damage from exposure to raw elemental essence.
  • Natural Immunity (Passive): The Wood Aspect is immune to plant-based poisons, and applies a two-success bonus on rolls to resist other poisons or disease.
  • Spring of Sextes Jylis (Active): Spend 1 anima on Step 2. Add the Exalt’s Essence to Defense against one attack.
  • Sap of Life (Iconic): Spend 3 Anima to heal one Health level, either that the Wood Aspect’s taken, or an ally within short range has suffered, starting with the most severe.

Excellencies & Ox-Body

  • Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Stealth: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Ox-Body Technique (Page 212) Gain one -1 Health Level, Gain one -2 Health Level

Athletics Charms

  • Flow Like Blood: (Page 185) Commit 1 mote for the scene. The Exalt adds one to her Defense against attacks at close range, and steals 1 Power from his attacker when he successfully defends against such an attack. If the target has no Power to steal, he suffers a two-die penalty to his next attack instead.
  • Graceful Crane Stance: (Page 186) The Exalt gains perfect balance, able to stand on wire, a crumbling parapet, or the top of a pine tree without issue. Commit 1 mote. For the rest of the scene, the Exalt can stand on or run along things too narrow or weak to support them normally, with no chance of falling or breaking through. They never have to roll Finesse + Athletics to avoid falling. Increase the cost of the Knockdown gambit by her Essence.
    • Perfect Climbing Attitude (Dragon-Blooded): The Exalt may carve handholds from stone or earthen surfaces, allowing them to remain still or for others to climb behind them. Handholds count as exceptional equipment for climbing. The handholds persist while the mote remains committed.

Awareness Charms

  • Crafty Observation Method: (Page 189) The Exalt surveys the scene, reconstructing what recently transpired there. While investigating the evidence of an event, roll Finesse + Awareness. Note the number of extra successes. During this scene, you may expend one success to ask one of the following questions. If the total number of successes exceeds the number of available questions, the player may improvise additional questions in the spirit of this Charm. The Storyteller will answer truthfully.
    • What happened here? What object was integral to the event? How many people were involved? When did the event take place? How can I identify the responsible party?
  • Enhanced Senses (Sight): (Page 190) The Exalt’s superior senses grant her additional input about her surroundings. Each purchase of this Charm upgrades a single sense (sight, hearing, touch, smell, or taste). Double 9s on awareness rolls related to the enhanced sense. This Charm may be purchased a number of times equal to the Exalt’s Essence.

Navigate Charms

  • As The Crow Flies: (Page 205) The Exalt’s impeccable sense of direction and distance never fails her. The Exalt always knows the shortest mundane route between where she is and where she wants to be, even if the path is slightly unconventional. This may mean going over rooftops or cutting through a teahouse’s kitchen rather than navigating the city’s busy streets. She may cut corners a number of times equal to her Essence during a travel venture without suffering the consequences.
  • Beast-Uplifting Harmony: (Page 205) When he takes this Charm, the Exalt may choose up to her Essence of the following benefits for his Familiar; he automatically gains additional benefits as her Essence increases.
    • Odessa gains human level intelligence and is capable of human speech.
    • Harvester always knows Odessa's location, condition, and surface thoughts.
  • Great Heart Companion: (Page 255) The Exalt and her mount act as one. Nothing can sever their spirit-deep bond. The Dragon-Blooded’s mount is immune to damage from her anima, and is treated as a hearthmate for the purposes of applying Charms.

Sagacity Charms

  • Glorious Exalted Bolt/Elemental Bolt Attack: (Page 217) The Exalt forms a blazing bolt of Essence aligned with their nature to strike their enemies. Spend 1 mote on Step 1. Make a ranged essence attack at short range using either Sagacity or Ranged Combat. Treat as a heavy ranged weapon with short range, the Artifact and Ranged tags. Spend 1 anima to increase range to medium. This may be used during a clash.
    • Elemental Bolt Attack (Dragon-Blooded): On Step 7, targets hit must make a reflexive Physique roll at difficulty 3 to resist environmental damage equal to the Exalt’s Essence plus two.
  • Master Physician Technique: (Page 223) Commit one mote for the duration of treatment. Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:
    • Treat a diagnosed disease. Treat as a venture with a time scale of a couple days of treatment. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.
    • Treat injuries. Make a Force + Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. Aggravated damage cannot be healed by this Charm.
    • Gaia’s Bounty (Dragon-Blooded): The Exalt adds two automatic successes when using medicinal herbs or exotic flora as tools to treat her patients.

Evocations

  • Resonate Effect: If the user is resonate with green jade the Ironwood oozes a metaphysical plant based toxin. After a successful decisive attack the victim is poisoned by the plant based neurotoxin, dealing 2L/Round, for 3 + Essence Rounds, Difficulty 3 + Essence. (Contact Poison on page 136 of the manuscript as basis.)
  • Sprouting Vine Grasp: Spend 1 mote. Vines grow from the wooden blade of the sword and allow Disarm (Defense), Distract (2), Pull (4), & Unhorse (5) Gambits or Grapple attempts to be taken out to short range with the wielders close combat pool. If a gambit or grapple is successful, the wielder may spend 1 extra success from the roll to poison the target per the resonate ability poison.
  • Beneficent Ironwood Sanctuary: Spend 1 mote. The sword may be plunged into the earth and grows into a dense Ironwood tree that provides shelter and enough food for the wielders circle. This lasts as long as the sword is planted into the ground. The wielder and his circle gain the benefit of concealment if in combat while under it's canopy, further more this concealment extends beyond combat and applies a similar -2 penalty to find, discover, or track the party when they are resting under its canopy. The flowers from the tree may be used as medicinal herbs on Sagacity (Medicine) checks.
  • Voracious Bramble Entrapment: Spend 1 mote. The user strikes at the ground or plunges their sword into the soil causing vines from the sword to grow across the ground in a 90 degree arc from the user out to short range. The wielder makes an Ensnare (3) gambit, with some modifications.
    • Prevent the target from taking any movement actions. The target may attempt to break free with a successful Force + Close Combat roll versus a Difficulty equal to the extra Successes +1. This lasts for one round per extra success x2.
    • The bramble lasts on the battle scene for rounds equal to extra successes x 2. And any enemy character who enters the bramble during that time is ensnared per the original roll.
    • Any enemy character who is ensnared suffers poison damage per the resonate ability.
    • Allied characters may use the bramble as concealment, as the vines do not seek to grasp their allies.
    • Once the brambles ensnare fades, the vines and vegetation remain for the duration of the scene acting as difficult terrain for the wielders enemies.

Advancement


Major Milestones - Spent: 2 - Earned: 2

  • Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
  • Using: Increase an attribute by 1. Gain or increase a merit.
  • Force 3
  • Finesse 5


Minor Milestones - Spent: 6 - Earned: 6

  • Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
  • Using: Increase ability by 1 or gain a new charm.
  • Athletics 4
  • Awareness 4
  • Stealth 3
  • Stealth Excellency
  • Graceful Crane Stance
  • Crafty Observation Method


Exalt Milestones - Spent: 4 - Earned: 4

  • Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
  • Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
  • Elemental Bolt Attack
  • Enhanced Senses (Sight)
  • As The Crow Flies
  • Great Heart Companion


Personal Milestones - Spent: 2 - Earned: 2

  • Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
  • Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.
  • Physique 1
  • Presence 1