Veil Character Sheet: Difference between revisions
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'''Awareness Charms''' | '''Awareness Charms''' | ||
*'''Spirit-Cutting Glance:''' Commit 1 mote for the scene. the Exalt can see dematerialized spirits that are present in the scene. The Exalt may attack dematerialized spirits as if materialized. | *'''Spirit-Cutting Glance:''' Commit 1 mote for the scene. the Exalt can see dematerialized spirits that are present in the scene. The Exalt may attack dematerialized spirits as if materialized. | ||
**'''Uncanny Perception Technique:''' Whenever a spirit enters within medium range of the Exalt, she experiences a warning sensation that may prompt her to activate this Charm. Spirits using concealing magic must contest against the Exalt’s Force + Awareness. | |||
*'''All-Encompassing Sorcerer’s Sight:''' Commit 1 mote for the scene. The Exalt perceives the presence of Essence, including dematerialized spirits and borders between worlds such as the Wyld or shadowlands as gauzy distortions. Attuned artifacts appear as though lit from within, and hearthstones burn like embers. Whenever a character uses Essence to power Charms or any other effects, these are always visible to the user as though the character had an active anima. They may make Force + Sagacity rolls to try to understand spirit magics, sorcerous workings and other strange phenomena like those produced by demesnes, the Wyld and the Underworld or to identify the use of a Charm. Such effects may have variable difficulty — typically three plus the creator’s Essence or a difficulty modified by the effect’s nature and complexity. | |||
**'''Eye of the Unconquered Sun (Solar):''' The Solar’s keen eyes burn with power, scouring deception from sight. The Exalt may see through illusions, magical disguises, and shapeshifting effects that conceal her enemies, adding her Essence in bonus successes to the roll to pierce the deception. Unless stated otherwise, seeing through magical deceptions is a difficulty 5 feat. |
Revision as of 02:38, 24 March 2022
Basic Information
Name: Veil
Title: The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Player: Dan K
Apparent Age: 30
Actual Age: 35
Caste: Twilight Solar
Concept: Historian and Sorcerous
Anima:
Likes:
Dislikes:
Theme Song:
The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Attributes
- Force 4
- Finesse 3
- Fortitude 2
Skills
- Athletics 2
- Awareness 3
- Close Combat
- Craft
- Embassy 4
- Integrity 3
- Navigate 2
- Performance
- Physique
- Presence 3
- Ranged Combat 1
- Sagacity 5
- Stealth
- War
Essence 1
- Max Motes 5
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Knife (Melee)
- Accuracy: 4 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Concealable
Knife (Ranged)
- Ranged: Medium
- Accuracy: 5 dice + 2 successes
- Damage: +1 success
- Overwhelming: 1
- Tags: Thrown, Concealable
Hand Crossbow
- Ranged: Long
- Accuracy: 5 dice + 3 successes
- Damage: +0
- Overwhelming: 2
- Tags: Ranged (Long), One-Handed, Balanced
Blazing Solar Bolt (1m)
- Ranged: Short
- Spend 1 anima to increase range from short to medium.
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +2 successes
- Spend 1 mote to increase decisive damage by 2.
- Overwhelming: 3
Death of Obsidian Butterflies (5w)
- Ranged: Long
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +1 success
- Overwhelming: 3
- Notes: Affects rangeband out to long range, so long as it is in the sorcerer's field of perception.
- Notes: Reduces Heavy cover to Light cover and destroys light cover.
Combat Defense
- Parry 2
- (Finesse 4 + Close Combat 0)/2
- Evasion 3
- (Finesse 4 + Athletics 2)/2
- Soak 3
- (Natural 1 + Steel Ribbed Corset 2)
- Hardness 3
- (Natural 2 + Essence 1)
Health
- -0x2
- -1x2
- -2x2
- Inc
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 4
Powers
Advantages
- First Among Equals: Solars always win ties.
- Supremacy of Ability: No cost to activate excellencies.
- Divine Resonance: Solars are resonant with all magical materials.
Anima Effects
- Joyous Pursuit (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one.
- Indefatigable Genius (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes.
- Summoner's Call (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene.
Excellencies
- Sagacity
- Embassy
Awareness Charms
- Spirit-Cutting Glance: Commit 1 mote for the scene. the Exalt can see dematerialized spirits that are present in the scene. The Exalt may attack dematerialized spirits as if materialized.
- Uncanny Perception Technique: Whenever a spirit enters within medium range of the Exalt, she experiences a warning sensation that may prompt her to activate this Charm. Spirits using concealing magic must contest against the Exalt’s Force + Awareness.
- All-Encompassing Sorcerer’s Sight: Commit 1 mote for the scene. The Exalt perceives the presence of Essence, including dematerialized spirits and borders between worlds such as the Wyld or shadowlands as gauzy distortions. Attuned artifacts appear as though lit from within, and hearthstones burn like embers. Whenever a character uses Essence to power Charms or any other effects, these are always visible to the user as though the character had an active anima. They may make Force + Sagacity rolls to try to understand spirit magics, sorcerous workings and other strange phenomena like those produced by demesnes, the Wyld and the Underworld or to identify the use of a Charm. Such effects may have variable difficulty — typically three plus the creator’s Essence or a difficulty modified by the effect’s nature and complexity.
- Eye of the Unconquered Sun (Solar): The Solar’s keen eyes burn with power, scouring deception from sight. The Exalt may see through illusions, magical disguises, and shapeshifting effects that conceal her enemies, adding her Essence in bonus successes to the roll to pierce the deception. Unless stated otherwise, seeing through magical deceptions is a difficulty 5 feat.