Veil Character Sheet: Difference between revisions
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*Manse: | *Manse: | ||
==Social== | |||
*Resolve 4 | |||
==Powers== | |||
*'''Advantages''' | |||
**'''First Among Equals:''' Solars always win ties. | |||
**'''Supremacy of Ability:''' No cost to activate excellencies. | |||
**'''Divine Resonance:''' Solars are resonant with all magical materials. | |||
<br/> | |||
*'''Anima Effects''' | |||
**'''Joyous Pursuit''' (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one. | |||
**'''Indefatigable Genius''' (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes. | |||
**'''Summoner's Call''' (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene. |
Revision as of 02:30, 24 March 2022
Basic Information
Name: Veil
Title: The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Player: Dan K
Apparent Age: 30
Actual Age: 35
Caste: Twilight Solar
Concept: Historian and Sorcerous
Anima:
Likes:
Dislikes:
Theme Song:
The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Attributes
- Force 4
- Finesse 3
- Fortitude 2
Skills
- Athletics 2
- Awareness 3
- Close Combat
- Craft
- Embassy 4
- Integrity 3
- Navigate 2
- Performance
- Physique
- Presence 3
- Ranged Combat 1
- Sagacity 5
- Stealth
- War
Essence 1
- Max Motes 5
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Knife (Melee)
- Accuracy: 4 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Concealable
Knife (Ranged)
- Ranged: Medium
- Accuracy: 5 dice + 2 successes
- Damage: +1 success
- Overwhelming: 1
- Tags: Thrown, Concealable
Hand Crossbow
- Ranged: Long
- Accuracy: 5 dice + 3 successes
- Damage: +0
- Overwhelming: 2
- Tags: Ranged (Long), One-Handed, Balanced
Blazing Solar Bolt (1m)
- Ranged: Short
- Spend 1 anima to increase range from short to medium.
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +2 successes
- Spend 1 mote to increase decisive damage by 2.
- Overwhelming: 3
Death of Obsidian Butterflies (5w)
- Ranged: Long
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +1 success
- Overwhelming: 3
- Notes: Affects rangeband out to long range, so long as it is in the sorcerer's field of perception.
- Notes: Reduces Heavy cover to Light cover and destroys light cover.
Combat Defense
- Parry 2
- (Finesse 4 + Close Combat 0)/2
- Evasion 3
- (Finesse 4 + Athletics 2)/2
- Soak 3
- (Natural 1 + Steel Ribbed Corset 2)
- Hardness 3
- (Natural 2 + Essence 1)
Health
- -0x2
- -1x2
- -2x2
- Inc
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 4
Powers
- Advantages
- First Among Equals: Solars always win ties.
- Supremacy of Ability: No cost to activate excellencies.
- Divine Resonance: Solars are resonant with all magical materials.
- Anima Effects
- Joyous Pursuit (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one.
- Indefatigable Genius (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes.
- Summoner's Call (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene.