Castor: Difference between revisions
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==TALENTS== | ==TALENTS== | ||
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak) | * Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak) | ||
* Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. ) | * Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146) | ||
* Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. ) | * Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143) | ||
==DUTY== | ==DUTY== | ||
* '''Sabotage:''' (5) | * '''Sabotage:''' Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (5) | ||
==GEAR== | ==GEAR== |
Revision as of 19:06, 10 August 2014
RECRUITMENT PROFILE
Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background
CHARACTERISTICS
- Brawn 3
- Agility 3
- Intellect 2
- Cunning 3
- Willpower 2
- Presence 2
SKILLS
GENERAL SKILLS
- Athletics (BR) 1
- Computers (INT)
- Cool (PR) 1
- Coordination (AGI)
- Deception (CUN) 1
- Discipline (WILL)
- Perception (CUN) 1
- Skulduggery (CUN) 1
- Stealth (AGI) 1
- Streetwise (CUN) 1
- Survival (CUN)
- Vigilance (WILL)
COMBAT SKILLS
- Brawl (BR)
- Melee (BR) 1
- Ranged (Light) (AGI)
KNOWLEDGE SKILLS
- Warfare (INT)
TALENTS
- Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
- Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
- Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)
DUTY
- Sabotage: Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (5)
GEAR
Credits: 156
WEAPONS & ARMOR
TYPICAL INVENTORY
- Vibroknife -
- Combatknife -
- Hold-Out Blaster -
- Extra Reload
- Heavy Clothing -
EXTRA GEAR
- Force Pike -
OTHER GEAR
TYPICAL INVENTORY
- Hand Held Comlink
- Data Pad
- Scanner Goggles
- Glow Rod (2)
- Stim Packs (2)
- Field Rations (2)
- Utility Belt
- Backpack
EXTRA GEAR
- Disguise Kit
- Breath Mask
CONDITION MODIFIERS
- Soak 4
- Wounds 13
- Strain 12
- Defense 0
EXPERIENCE
- Current Experience: 0
- Total Experience: 125
- Starting Experience: 110
- Background:
- Sessions: 15
- Spent Experience: 125
- Athletics 1 (5)
- Dodge - Infiltrator (5)
- Basic Combat Training - Recruit (5)