Talk:Chapter 2: Amity in Peril: Difference between revisions
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I got a chance to look it up, the only penalty for fighting with two weapons is a -1 internal penalty for the off hand weapon. The only advantage is an increase in rate. I changed the ambidexterity feat to eliminate the -1 internal penalty. This makes Two Weapon Fighting semi obsolete, we can just get rid of it or we could make it improve Two Weapon Fighting. Any preferences? | |||
--[[User:FyreFly|FyreFly]] 11:45, 25 July 2009 (EDT) |
Revision as of 15:45, 25 July 2009
Allanar has the feat, Lightning Reflexes which gives him a bonus to join battle rolls. We don't have a system for what sort of bonus it gives him. My thoughts were pretty broad on this ranging from an external bonus of +1 or +2 successes; to a internal bonus of +2 to +4 dice on his roll. What do you guys think on this?
- Dan and I are both in favor of adding dice over automatic successes. +2 is too little, as in most cases it would be more advantageous to spend the experience to up Awareness directly if it's not already at 5. I think +4 is fair. Kirkland 21:04, 20 July 2009 (EDT)
Echani Martial Arts: Allanar has the first feat of this which basically gives him a small internal bonus while in combat when facing an opponent he has faced before, or after so many rounds of combat with an opponent. The full description of the feat and system are on the feats page, but it changes slightly with the idea of long ticks for posting combat. I definitely think longer action are necessary for this sort of thing to flow, just curious how we want this to work. In a normal tick situation after 3 actions of combat with an opponent the character gains the bonus, we could stick with that or shorten it to 1 or 2 long tick actions since that would cover the approximate amount of combat original described.
- One Long Tick would encompass 3 or more actions, we'll use that. May want to add that to the Echani Martial Arts details. Kirkland 21:04, 20 July 2009 (EDT)
I plan to have Allanar using the combat expertise feat during the start of combat at least, I think the system is worked out pretty well here but wanted to bring it up while I was bringing up the rest. Its pretty set that you can trade in DV for accuracy and the other way around. There is pretty free flowing and I like the ability to do so at will from action to action. It provides no statistical advantage or bonus just a strategic one so I don't think allowing it to be in affect or used every turn is unfair. The DV to accuracy trade is designed to be equal for that reason, but we could make some sort of limit to how often this could be done if you guys wanted.
--FyreFly 18:46, 18 July 2009 (EDT)
I got a chance to look it up, the only penalty for fighting with two weapons is a -1 internal penalty for the off hand weapon. The only advantage is an increase in rate. I changed the ambidexterity feat to eliminate the -1 internal penalty. This makes Two Weapon Fighting semi obsolete, we can just get rid of it or we could make it improve Two Weapon Fighting. Any preferences?
--FyreFly 11:45, 25 July 2009 (EDT)