Talk:Star Wars: Revised System: Difference between revisions

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(Replacing page with '== Ability Changes == After discussing with Dan I moved the skill '''Tactics''' from Starship Operations to Intelligence. Kirkland 02:21, 8 February 2009 (ES...')
(New section: Favored Abilities)
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After discussing with Dan I moved the skill '''Tactics''' from Starship Operations to Intelligence. [[User:Kirkland|Kirkland]] 02:21, 8 February 2009 (EST)
After discussing with Dan I moved the skill '''Tactics''' from Starship Operations to Intelligence. [[User:Kirkland|Kirkland]] 02:21, 8 February 2009 (EST)
== Favored Abilities ==
Proposal for favored abilities by class, feel free to comment. [[User:Kirkland|Kirkland]] 18:32, 16 February 2009 (EST)
*Jedi
**Required: Integrity, Investigation, Exotic Weaponry
**Flexible: 3 force abilities
**Free Choices: 4
*Noble
**Required: Persuasion, Socialize, Bureaucracy
**Flexible: 2 social abilities, 2 intelligence abilities
**Free Choices: 3
*Soldier
**Required: Firearms, Athletics, Survival
**Flexible: 4 physical abilities
**Free Choices: 3
*Scoundrel
**Required: Larceny, Brawl, Survival
**Free Choices: 7
*Savant
**Required: 1 Repair skill, 1 Engineering skill, Tactics
**Flexible: 2 technology abilities, 2 social abilities
**Free Choices: 3

Revision as of 23:32, 16 February 2009

Ability Changes

After discussing with Dan I moved the skill Tactics from Starship Operations to Intelligence. Kirkland 02:21, 8 February 2009 (EST)

Favored Abilities

Proposal for favored abilities by class, feel free to comment. Kirkland 18:32, 16 February 2009 (EST)

  • Jedi
    • Required: Integrity, Investigation, Exotic Weaponry
    • Flexible: 3 force abilities
    • Free Choices: 4
  • Noble
    • Required: Persuasion, Socialize, Bureaucracy
    • Flexible: 2 social abilities, 2 intelligence abilities
    • Free Choices: 3
  • Soldier
    • Required: Firearms, Athletics, Survival
    • Flexible: 4 physical abilities
    • Free Choices: 3
  • Scoundrel
    • Required: Larceny, Brawl, Survival
    • Free Choices: 7
  • Savant
    • Required: 1 Repair skill, 1 Engineering skill, Tactics
    • Flexible: 2 technology abilities, 2 social abilities
    • Free Choices: 3