House Rules: Difference between revisions
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*[[Artifact Armor]] - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor. | *[[Artifact Armor]] - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor. | ||
*Training | *[[Training Time]] - instead of requiring 8 hours of training per day, one day of training time passes automatically for one skill of the player's choice. Character's cannot have training time pass for multiple items on the same day. They can concurrently train several items, but only one can progress each day. | ||
==Wishlist== | ==Wishlist== |
Revision as of 15:05, 3 October 2008
New Rules or Systems
A completely new or heavily revised system or complete rule set.
- Currency - Because we're tired of "infinite" purchases.
Modified Rules or Systems
For any minor tweaks we make to an existing rule or system.
- Artifact Armor - Because Super Heavy Plate isn't nearly as cool as Celestial Battle Armor.
- Training Time - instead of requiring 8 hours of training per day, one day of training time passes automatically for one skill of the player's choice. Character's cannot have training time pass for multiple items on the same day. They can concurrently train several items, but only one can progress each day.
Wishlist
Put anything here you would like to see tweaked, redone, or overhauled here. Examples would be piercing damage(Dan), the mass combat system(Everyone), or 1st editions attempt at sorcery(Tony).