Castor: Difference between revisions
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* ''Vigilance (WILL)'' | * ''Vigilance (WILL)'' | ||
'''COMBAT SKILLS''' | '''COMBAT SKILLS''' | ||
* ''Brawl (BR)'' | |||
* ''Melee (BR)'' 1 | * ''Melee (BR)'' 1 | ||
* ''Ranged (Light) (AGI)'' | |||
'''KNOWLEDGE SKILLS''' | '''KNOWLEDGE SKILLS''' | ||
* ''Warfare (INT)'' | * ''Warfare (INT)'' | ||
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==TALENTS== | ==TALENTS== | ||
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak) | * Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak) | ||
* Dodge (1) - (Infiltrator Pg. ) | * Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. ) | ||
* Basic Combat Training - (Recruit Pg. ) | * Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. ) | ||
==DUTY== | ==DUTY== |
Revision as of 16:10, 10 August 2014
RECRUITMENT PROFILE
Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background
CHARACTERISTICS
- Brawn 3
- Agility 3
- Intellect 2
- Cunning 3
- Willpower 2
- Presence 2
SKILLS
GENERAL SKILLS
- Athletics (BR) 1
- Computers (INT)
- Cool (PR) 1
- Coordination (AGI)
- Deception (CUN) 1
- Discipline (WILL)
- Perception (CUN) 1
- Skulduggery (CUN) 1
- Stealth (AGI) 1
- Streetwise (CUN) 1
- Survival (CUN)
- Vigilance (WILL)
COMBAT SKILLS
- Brawl (BR)
- Melee (BR) 1
- Ranged (Light) (AGI)
KNOWLEDGE SKILLS
- Warfare (INT)
TALENTS
- Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
- Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. )
- Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. )
DUTY
- Sabotage: (5)
GEAR
Credits: 156
WEAPONS & ARMOR
TYPICAL INVENTORY
- Vibroknife -
- Combatknife -
- Hold-Out Blaster -
- Extra Reload
- Heavy Clothing -
EXTRA GEAR
- Force Pike -
OTHER GEAR
TYPICAL INVENTORY
- Hand Held Comlink
- Data Pad
- Scanner Goggles
- Glow Rod (2)
- Stim Packs (2)
- Field Rations (2)
- Utility Belt
- Backpack
EXTRA GEAR
- Disguise Kit
- Breath Mask
CONDITION MODIFIERS
- Soak 4
- Wounds 13
- Strain 12
- Defense 0
EXPERIENCE
- Current Experience: 0
- Starting Experience: 125
- Background:
- Sessions: 15
- Total Experience: 110