Hector Radcliffe: Difference between revisions
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'''Name:''' | __NOTOC__ | ||
'''Name:''' Hector Radcliffe | |||
<br/>'''Race:''' Dwarf | <br/>'''Race:''' Dwarf | ||
<br/>'''Sex:''' Male | <br/>'''Sex:''' Male | ||
<br/>'''Height:''' 4'0" | <br/>'''Height:''' 4'0" | ||
<br/>'''Weight:''' | <br/>'''Weight:''' 100 lbs | ||
<br/>'''Age:''' 31 | <br/>'''Age:''' 31 | ||
<br/>'''Eyes:''' Brown | <br/>'''Eyes:''' Brown | ||
<br/>'''Hair:''' Brown | <br/>'''Hair:''' Brown | ||
Hector is Van's identical twin brother. He is also very technically adept, and is FATE's go-to rigger. Between Van's mechanical expertise and Hector's rigging expertise, the two make quite a team. While Van is soft-spoken and easy going, Hector's personality is more troublesome. He struggles with a | Hector is Van's identical twin brother. He is also very technically adept, and is FATE's go-to rigger. Between Van's mechanical expertise and Hector's rigging expertise, the two make quite a team. While Van is soft-spoken and easy going, Hector's personality is more troublesome. He struggles with a Betameth addiction and is known to have a short temper. | ||
==Attributes== | |||
'''Physical''' | |||
*Body 5 | |||
*Agility 3 | |||
*Reaction 5 (7) | |||
*Strength 3 | |||
'''Mental''' | |||
*Charisma 3 | |||
*Intuition 4 | |||
*Logic 5 (6) | |||
*Willpower 4 | |||
'''Other''' | |||
*Edge 3 {{Box0x1}} {{Box0x1}} {{Box0x1}} | |||
*Essence 2.6 | |||
**From Cyberware: 3.3 | |||
**From Bioware: 0.2 (only half applies) | |||
*Magic 0 | |||
*Resonance 0 | |||
*Initiative 9 (11) | |||
*Initiative Passes 1 | |||
==Skills== | |||
{|width=100% border=0 cellpadding=5 cellspacing=0| | |||
|width=50% valign=top| | |||
'''Athletics group''' (usually STR) | |||
*Climbing 1 | |||
*Gymnastics 1 | |||
*Running 1 | |||
*Swimming 1 | |||
'''Close Combat group''' (AGL) | |||
*Blades 1 | |||
*Clubs 1 | |||
*Unarmed Combat 1 | |||
'''Firearms group''' (AGL) | |||
*Automatics 1 | |||
*Longarms 1 | |||
*Pistols 1 | |||
**Skillwires 3 | |||
'''Agility Skills''' | |||
*Archery 0 | |||
*Escape Artist 0 | |||
*Exotic Melee Weapon (specific) 0 | |||
**Skillwires (Grapple Gun) 1 | |||
*Exotic Ranged Weapon (specific) 0 | |||
*Forgery 1 | |||
*Gunnery 1 | |||
**Skillwires 3 | |||
*Heavy Weapons 2 | |||
*Locksmith 1 | |||
*Throwing Weapons 0 | |||
'''Body Skills''' | |||
*Diving 0 | |||
**Skillwires 1 | |||
*Parachuting 0 | |||
'''Reaction Skills''' | |||
*Dodge 1 (3) | |||
*Pilot Aerospace* 0 | |||
*Pilot Aircraft* 2 | |||
**''Control Rig Booster +3'' | |||
*Pilot Anthroform* 2 | |||
**''Control Rig Booster +3'' | |||
*Pilot Exotic Vehicle (specific)* 0 | |||
*Pilot Ground Craft 4 | |||
**''Control Rig Booster +3'' | |||
*Pilot Watercraft 3 | |||
**''Control Rig Booster +3'' | |||
|width=50% valign=top| | |||
'''Biotech group''' (usually LOG) | |||
*Cybertechnology* 0 | |||
*First Aid 2 | |||
*Medicine* 0 | |||
'''Cracking group''' (LOG) | |||
*Cybercombat 1 | |||
*Electronic Warfare* 4 | |||
*Hacking 1 | |||
'''Electronics group''' (LOG) | |||
*Computer 1 | |||
*Data Search 1 | |||
*Hardware* 4 | |||
*Software* 1 | |||
'''Influence group''' (CHA) | |||
*Con 1 | |||
*Etiquette 1 | |||
*Leadership 1 | |||
*Negotiation 1 | |||
'''Mechanic group''' (LOG) | |||
*Aeronautics Mechanic* 2 | |||
*Automotive Mechanic* 4 | |||
*Industrial Mechanic* 2 | |||
*Nautical Mechanic* 2 | |||
'''Outdoors group''' (usually INT) | |||
*Navigation 1 | |||
*Survival 1 | |||
*Tracking 1 | |||
'''Stealth group''' (usually INT) | |||
*Disguise 1 | |||
*Infiltration 2 | |||
*Palming 0 | |||
*Shadowing 2 | |||
**Tailing +2 | |||
'''Charisma Skills''' | |||
*Instruction 0 | |||
*Intimidation 0 | |||
'''Intuition Skills''' | |||
*Artisan 0 | |||
*Assensing* 0 | |||
*Perception 2 | |||
'''Logic Skills''' | |||
*Armorer 2 | |||
*Chemistry 3 | |||
*Demolitions 3 | |||
|} | |||
==Knowledge Skills== | |||
{|width=100% border=0 cellpadding=5 cellspacing=0| | |||
|width=50% valign=top| | |||
* Drug Dealers 4 | |||
* Electronics Dealers 4 | |||
* California Ground Traffic Patterns 4 | |||
* California Air Traffic 4 | |||
* History of Motor Vehicles 3 | |||
* Corporate Vehicle Use 4 | |||
|width=50% valign=top| | |||
'''Languages''' | |||
* English - Native | |||
* Spanish - 3 | |||
* Japanese - 1 | |||
|} | |||
==Qualities== | |||
*'''CFS SINner''' | |||
*'''Moderate Betameth Addiction''' | |||
**Cravings at least once a day | |||
**-4 dice pool to Willpower and/or Body Tests to keep from giving in | |||
*'''Thermographic Vision''' | |||
*'''Resistance to Pathogens/Toxins''' | |||
**+2 dice for Body Tests to resist pathogens and toxins | |||
==Contacts== | |||
*Father, garage owner (Loyalty 6, Connection 3) | |||
*Fixer (Loyalty 2, Connection 2) | |||
==Gear & Lifestyle== | |||
===Lifestyle=== | |||
*Comforts: Middle class (3 LP) | |||
*Entertainment: Middle class (3 LP) | |||
*Necessities: High class (4 LP) | |||
*Neighborhood: Middle class (3 LP) | |||
*Security: High class (4 LP) | |||
*Workplace (1 LP) | |||
*Roommate with Evander Radcliffe (multiply cost by 0.55) | |||
*Total cost: 4,400¥/month | |||
===Contracts & Identities=== | |||
*Basic Docwagon Contract | |||
**Expires November 2073 | |||
===Armor=== | |||
*Armor Jacket (8 Ballistic/6 Impact) | |||
*Armor Vest (6 Ballistic/4 Impact) | |||
===Items=== | |||
*10 BTL recordings | |||
*Workshop | |||
*Miniwelder | |||
*Monofilament Chainsaw | |||
*Wire clippers | |||
*Lockpick set | |||
*Keycard copier (Rating 4) | |||
*Flashlight | |||
*Gas Mask | |||
*Rappeling Gloves | |||
*100m Microwire | |||
*Micro-Transceiver with earbuds and subvocal microphone (Rating 6) ''Government Issued'' | |||
*80 hits of Betameth (as of Feb. 1 2073) | |||
**With Moderate addiction, consumption is at 4 hits/day | |||
*50 hits of Snuff | |||
*10 hits of Cram | |||
*9 hits of Kamikaze | |||
===Commlinks=== | |||
* Novatech Airwave (Response 3, Signal 3) ''Government Issued'' | |||
** F.A.T.E. Operating System (Firewall 5, System 5) | |||
** Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4 | |||
*Transys Avalon Commlink (Response 5, Signal 5, System 6, Firewall 6) | |||
**Scan 6, Command 6, Encrypt 6, Analyze 5, Browse 5, Edit 5 | |||
**Sniffer 5, ECCM 3, Stealth 3, Armor 3, Attack 3, Biofeedback Filters 3 | |||
**AR Gloves | |||
**Simrig | |||
**Skinlink | |||
**Trodes | |||
*Autosofts | |||
**Clearsight 4 | |||
**Defense 4 | |||
**Electronic Warfare 4 | |||
**Maneuver (Ground Craft) 4 | |||
**Maneuver (Aircraft) 4 | |||
**Targeting (Heavy Weapons) 4 | |||
**Targeting (Automatics) 4 | |||
===Cyberware=== | |||
*Datajack | |||
*Control Rig | |||
**+2 dice pool bonus on all Vehicle skill tests while "jumped into" vehicle/drone in full-VR | |||
*Reaction Enhancers (Rating 2) | |||
*Skillwires (Rating 3) | |||
**Pistols Activesoft (Rating 3) | |||
**Gunnery Activesoft (Rating 3) | |||
**Dodge Activesoft (Rating 3) | |||
**Exotic Weapon (Grappling Gun) (Rating 1) | |||
**Diving (Rating 1) | |||
*Nanohive (Rating 4) | |||
**Control Rig Booster (Rating 3) | |||
***+3 bonus to Piloting skills (up to the skill's augmented maximum of natural skill * 1.5) when "jumped into" a drone or vehicle in VR. | |||
**Anti-Rad (Rating 4) | |||
***Reduce power of radiation damage by 4 | |||
===Bioware=== | |||
*Cerebral Booster (Rating 1) | |||
===Weapons=== | |||
*Morrissey Alta (Dmg 5P, AP -1, Mode SA, Ammo 12(c)) | |||
**Internal smartgun system | |||
**Laser sight (included) | |||
===Vehicles & Drones=== | |||
*Stonebrooke Smokecloud (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 0, Sensor 2, Arsenal pg. 116) | |||
**Distraction equipment | |||
*3 Toyota MK-Centipede S&Rs (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 1, Sensor 1, Arsenal pg. 116) | |||
**Special Armor Modification (Chemical 4, Fire Resistance 4, Insulation 4) | |||
**Walker Mode | |||
*Ferret RPD-1X (Minidrone, Handling 0, Accel 10/20, Speed 60, Pilot 3, Body 1, Armor 2, Sensor 3, Arsenal pg. 118) | |||
**Improved Sensor Array | |||
*Renraku Stormcloud (Medium Drone, Handling -3, Accel 5/10, Speed 25, Pilot 3, Body 3, Armor 2, Sensor 3) | |||
*Lone Star iBall (Minidrone, Handling +1, Accel 3/15, Speed 15, Pilot 3, Body 1, Armor 0, Sensor 2) | |||
**Built-in flash-pak and smoke grenade | |||
*GMC Commodore (Handling +2, Accel 20/45, Speed 160, Pilot 1, Body 10, Armor 5, Sensor 1) | |||
===Nuyen=== | |||
*4,800¥ starting cash | |||
*+5,000¥ [[Session 1: The Missing Scientist]] | |||
*+7,500¥ December paycheck | |||
*+7,000¥ [[Session 2: Golden Gate Heist]] | |||
*+600¥ November stipend | |||
*+7,000¥ [[Session 2: Golden Gate Heist]] | |||
*+2,000¥ [[Session 4: Bite the Hand That Feeds]] | |||
*+9,000¥ [[Session 5: The Grinch Who Stole Mana]] | |||
*+7,500¥ December paycheck | |||
*-5,000¥ January Medium Lifestyle | |||
*+7,500¥ [[Session 7: Happy New Year!]] | |||
*-1,500¥ Stonebrooke Smokecloud | |||
*-3,000¥ 3 Toyota MK-Centipede S&Rs | |||
*-3,000¥ Ferret RPD-1X | |||
*-500¥ iBall flash-pak and smoke grenade | |||
*-6,000¥ 300 hits of Betameth | |||
*-250¥ 50 hits of Snuff | |||
*-100¥ 10 hits of Cram | |||
*-1,000¥ 10 hits of Kamikaze | |||
*+5,000¥ [[Session 9: Pandemonium At The Harvest, Part II]] | |||
*+7,500¥ February paycheck | |||
*-4,400¥ February Lifestyle | |||
*+5,000¥ [[Session 10: Calling Vincent White]] | |||
*-3,000¥ Exotic Weapon (Grappling Gun) Activesoft (Rating 1) | |||
*+7,000¥ [[Session 12: Shifting Sands, Part II]] | |||
*+7,500¥ March paycheck | |||
*-4,400¥ March Lifestyle | |||
*+6,000¥ [[Session 13: Pirates!?]] | |||
*-38,000¥ Nanohive (Rating 4) | |||
*-6,000¥ Anti-Rad Nanites (Rating 4) | |||
*-15,000¥ Control Rig Booster Nanites (Rating 3) | |||
*-1,500¥ Diving 1 Activesoft (Rating 1) (other half covered by stipend) | |||
*+10,000¥ [[Session 15: Reactor No. 1]] | |||
*+7,500¥ April paycheck | |||
*-4,400¥ April Lifestyle | |||
*+7,500¥ [[Session 19: Out of Their League]] | |||
*+5,000¥ [[Session 21: Beyond Reality]] | |||
*'''Current Balance: 28,600¥''' | |||
===Typical Armament=== | |||
==Condition Monitors== | |||
*'''Stun:''' {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} | |||
**''8 + (Augmented Willpower/2) round up'' | |||
*'''Physical:''' {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} | |||
**''8 + (Augmented Body/2) + (number of cyberlimbs) round up'' | |||
==Karma== | |||
*'''Total Karma:''' 157 | |||
**[[Session 1: The Missing Scientist]] - 7 Karma | |||
**[[Session 2: Golden Gate Heist]] - 7 Karma | |||
**[[Session 3: Even Secrets Can't Escape]] - 7 Karma | |||
**[[Session 4: Bite the Hand That Feeds]] - 7 Karma | |||
**[[Session 5: The Grinch Who Stole Mana]] - 8 Karma | |||
**[[Session 6: Ellison's New Year's Ball]] - 7 Karma | |||
**[[Session 7: Happy New Year!]] - 7 Karma | |||
**[[Session 8: Pandemonium At The Harvest]] - 7 Karma | |||
**[[Session 9: Pandemonium At The Harvest, Part II]] - 7 Karma | |||
**[[Session 10: Calling Vincent White]] - 7 Karma | |||
**[[Session 11: Shifting Sands]] - 7 Karma | |||
**[[Session 12: Shifting Sands, Part II]] - 7 Karma | |||
**[[Session 13: Pirates!?]] - 7 Karma | |||
**[[Session 14: Behind the Dagger]] - 7 Karma | |||
**[[Session 15: Reactor No. 1]] - 11 Karma | |||
**[[Session 16: Reactor No. 2]] - 7 Karma | |||
**[[Session 17: April Fools]] - 7 Karma | |||
**[[Session 18: The Honeypot]] - 7 Karma | |||
**[[Session 19: Out of Their League]] - 7 Karma | |||
**[[Session 20: Paranormal Phenomena]] - 7 Karma | |||
**[[Session 21: Beyond Reality]] - 12 Karma | |||
*'''Karma Spent:''' 156 | |||
**[4 Karma] Demolitions 2 | |||
**[4 Karma] Heavy Weapons 1 | |||
**[4 Karma] Infiltration 1 | |||
**[4 Karma] First Aid 1 | |||
**[4 Karma] Shadowing 1 | |||
**[6 Karma] Pilot Watercraft 3 | |||
**[4 Karma] Pistols 1 | |||
**[4 Karma] Dodge 1 | |||
**[4 Karma] Gunnery 1 | |||
**[4 Karma] Heavy Weapons 2 | |||
**[4 Karma] Forgery 1 | |||
**[4 Karma] First Aid 2 | |||
**[4 Karma] Infiltration 2 | |||
**[4 Karma] Chemistry 1 | |||
**[9 Karma] Edge 3 | |||
**[9 Karma] Charisma 3 | |||
**[10 Karma] Influence skill group 1 | |||
**[4 Karma] Armorer 2 | |||
**[4 Karma] Chemistry 2 | |||
**[4 Karma] Perception 2 | |||
**[12 Karma] Willpower 4 | |||
**[4 Karma] Shadowing 2 | |||
**[4 Karma] Disguise 1 | |||
**[2 Karma] Shadowing: Tailing Specialization | |||
**[10 Karma] Close Combat skill group 1 | |||
**[4 Karma] Longarms 1 | |||
**[10 Karma] Outdoors skill group 1 | |||
**[6 Karma] Chemistry 3 | |||
**[6 Karma] Demolitions 3 | |||
*'''Karma Left:''' 1 |
Latest revision as of 21:45, 27 April 2011
Name: Hector Radcliffe
Race: Dwarf
Sex: Male
Height: 4'0"
Weight: 100 lbs
Age: 31
Eyes: Brown
Hair: Brown
Hector is Van's identical twin brother. He is also very technically adept, and is FATE's go-to rigger. Between Van's mechanical expertise and Hector's rigging expertise, the two make quite a team. While Van is soft-spoken and easy going, Hector's personality is more troublesome. He struggles with a Betameth addiction and is known to have a short temper.
Attributes
Physical
- Body 5
- Agility 3
- Reaction 5 (7)
- Strength 3
Mental
- Charisma 3
- Intuition 4
- Logic 5 (6)
- Willpower 4
Other
- Edge 3
- Essence 2.6
- From Cyberware: 3.3
- From Bioware: 0.2 (only half applies)
- Magic 0
- Resonance 0
- Initiative 9 (11)
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Knowledge Skills
|
Languages
|
Qualities
- CFS SINner
- Moderate Betameth Addiction
- Cravings at least once a day
- -4 dice pool to Willpower and/or Body Tests to keep from giving in
- Thermographic Vision
- Resistance to Pathogens/Toxins
- +2 dice for Body Tests to resist pathogens and toxins
Contacts
- Father, garage owner (Loyalty 6, Connection 3)
- Fixer (Loyalty 2, Connection 2)
Gear & Lifestyle
Lifestyle
- Comforts: Middle class (3 LP)
- Entertainment: Middle class (3 LP)
- Necessities: High class (4 LP)
- Neighborhood: Middle class (3 LP)
- Security: High class (4 LP)
- Workplace (1 LP)
- Roommate with Evander Radcliffe (multiply cost by 0.55)
- Total cost: 4,400¥/month
Contracts & Identities
- Basic Docwagon Contract
- Expires November 2073
Armor
- Armor Jacket (8 Ballistic/6 Impact)
- Armor Vest (6 Ballistic/4 Impact)
Items
- 10 BTL recordings
- Workshop
- Miniwelder
- Monofilament Chainsaw
- Wire clippers
- Lockpick set
- Keycard copier (Rating 4)
- Flashlight
- Gas Mask
- Rappeling Gloves
- 100m Microwire
- Micro-Transceiver with earbuds and subvocal microphone (Rating 6) Government Issued
- 80 hits of Betameth (as of Feb. 1 2073)
- With Moderate addiction, consumption is at 4 hits/day
- 50 hits of Snuff
- 10 hits of Cram
- 9 hits of Kamikaze
Commlinks
- Novatech Airwave (Response 3, Signal 3) Government Issued
- F.A.T.E. Operating System (Firewall 5, System 5)
- Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4
- Transys Avalon Commlink (Response 5, Signal 5, System 6, Firewall 6)
- Scan 6, Command 6, Encrypt 6, Analyze 5, Browse 5, Edit 5
- Sniffer 5, ECCM 3, Stealth 3, Armor 3, Attack 3, Biofeedback Filters 3
- AR Gloves
- Simrig
- Skinlink
- Trodes
- Autosofts
- Clearsight 4
- Defense 4
- Electronic Warfare 4
- Maneuver (Ground Craft) 4
- Maneuver (Aircraft) 4
- Targeting (Heavy Weapons) 4
- Targeting (Automatics) 4
Cyberware
- Datajack
- Control Rig
- +2 dice pool bonus on all Vehicle skill tests while "jumped into" vehicle/drone in full-VR
- Reaction Enhancers (Rating 2)
- Skillwires (Rating 3)
- Pistols Activesoft (Rating 3)
- Gunnery Activesoft (Rating 3)
- Dodge Activesoft (Rating 3)
- Exotic Weapon (Grappling Gun) (Rating 1)
- Diving (Rating 1)
- Nanohive (Rating 4)
- Control Rig Booster (Rating 3)
- +3 bonus to Piloting skills (up to the skill's augmented maximum of natural skill * 1.5) when "jumped into" a drone or vehicle in VR.
- Anti-Rad (Rating 4)
- Reduce power of radiation damage by 4
- Control Rig Booster (Rating 3)
Bioware
- Cerebral Booster (Rating 1)
Weapons
- Morrissey Alta (Dmg 5P, AP -1, Mode SA, Ammo 12(c))
- Internal smartgun system
- Laser sight (included)
Vehicles & Drones
- Stonebrooke Smokecloud (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 0, Sensor 2, Arsenal pg. 116)
- Distraction equipment
- 3 Toyota MK-Centipede S&Rs (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 1, Sensor 1, Arsenal pg. 116)
- Special Armor Modification (Chemical 4, Fire Resistance 4, Insulation 4)
- Walker Mode
- Ferret RPD-1X (Minidrone, Handling 0, Accel 10/20, Speed 60, Pilot 3, Body 1, Armor 2, Sensor 3, Arsenal pg. 118)
- Improved Sensor Array
- Renraku Stormcloud (Medium Drone, Handling -3, Accel 5/10, Speed 25, Pilot 3, Body 3, Armor 2, Sensor 3)
- Lone Star iBall (Minidrone, Handling +1, Accel 3/15, Speed 15, Pilot 3, Body 1, Armor 0, Sensor 2)
- Built-in flash-pak and smoke grenade
- GMC Commodore (Handling +2, Accel 20/45, Speed 160, Pilot 1, Body 10, Armor 5, Sensor 1)
Nuyen
- 4,800¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +7,000¥ Session 2: Golden Gate Heist
- +600¥ November stipend
- +7,000¥ Session 2: Golden Gate Heist
- +2,000¥ Session 4: Bite the Hand That Feeds
- +9,000¥ Session 5: The Grinch Who Stole Mana
- +7,500¥ December paycheck
- -5,000¥ January Medium Lifestyle
- +7,500¥ Session 7: Happy New Year!
- -1,500¥ Stonebrooke Smokecloud
- -3,000¥ 3 Toyota MK-Centipede S&Rs
- -3,000¥ Ferret RPD-1X
- -500¥ iBall flash-pak and smoke grenade
- -6,000¥ 300 hits of Betameth
- -250¥ 50 hits of Snuff
- -100¥ 10 hits of Cram
- -1,000¥ 10 hits of Kamikaze
- +5,000¥ Session 9: Pandemonium At The Harvest, Part II
- +7,500¥ February paycheck
- -4,400¥ February Lifestyle
- +5,000¥ Session 10: Calling Vincent White
- -3,000¥ Exotic Weapon (Grappling Gun) Activesoft (Rating 1)
- +7,000¥ Session 12: Shifting Sands, Part II
- +7,500¥ March paycheck
- -4,400¥ March Lifestyle
- +6,000¥ Session 13: Pirates!?
- -38,000¥ Nanohive (Rating 4)
- -6,000¥ Anti-Rad Nanites (Rating 4)
- -15,000¥ Control Rig Booster Nanites (Rating 3)
- -1,500¥ Diving 1 Activesoft (Rating 1) (other half covered by stipend)
- +10,000¥ Session 15: Reactor No. 1
- +7,500¥ April paycheck
- -4,400¥ April Lifestyle
- +7,500¥ Session 19: Out of Their League
- +5,000¥ Session 21: Beyond Reality
- Current Balance: 28,600¥
Typical Armament
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 157
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 12 Karma
- Karma Spent: 156
- [4 Karma] Demolitions 2
- [4 Karma] Heavy Weapons 1
- [4 Karma] Infiltration 1
- [4 Karma] First Aid 1
- [4 Karma] Shadowing 1
- [6 Karma] Pilot Watercraft 3
- [4 Karma] Pistols 1
- [4 Karma] Dodge 1
- [4 Karma] Gunnery 1
- [4 Karma] Heavy Weapons 2
- [4 Karma] Forgery 1
- [4 Karma] First Aid 2
- [4 Karma] Infiltration 2
- [4 Karma] Chemistry 1
- [9 Karma] Edge 3
- [9 Karma] Charisma 3
- [10 Karma] Influence skill group 1
- [4 Karma] Armorer 2
- [4 Karma] Chemistry 2
- [4 Karma] Perception 2
- [12 Karma] Willpower 4
- [4 Karma] Shadowing 2
- [4 Karma] Disguise 1
- [2 Karma] Shadowing: Tailing Specialization
- [10 Karma] Close Combat skill group 1
- [4 Karma] Longarms 1
- [10 Karma] Outdoors skill group 1
- [6 Karma] Chemistry 3
- [6 Karma] Demolitions 3
- Karma Left: 1