Cerberus: Character Sheet F&D: Difference between revisions
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==CHARACTERISTICS== | ==CHARACTERISTICS== | ||
* Brawn 2 | * Brawn 2 | ||
* Agility | * Agility 4 | ||
* Intellect 3 | * Intellect 3 | ||
* Cunning 3 | * Cunning 3 | ||
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* ''Athletics (BRN)'' 1 | * ''Athletics (BRN)'' 1 | ||
* ''Coercion (WIL)'' 1 | * ''Coercion (WIL)'' 1 | ||
* Computer (INT) 1 | |||
* ''Discipline (WIL)'' 1 | * ''Discipline (WIL)'' 1 | ||
* ''Mechanics (INT)'' | * ''Mechanics (INT)'' 3 | ||
* ''Perception (CUN)'' 1 | * ''Perception (CUN)'' 1 | ||
* ''Pilot (Planetary) (AGI)'' 1 | * ''Pilot (Planetary) (AGI)'' 1 | ||
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'''COMBAT SKILLS''' | '''COMBAT SKILLS''' | ||
* ''Brawl (BRN)'' 1 | * ''Brawl (BRN)'' 1 | ||
* ''Ranged (Heavy) (AGI)'' | * Gunnery (AGI) 1 | ||
* ''Ranged (Heavy) (AGI)'' 2 | |||
* ''Ranged (Light) (AGI)'' 1 | * ''Ranged (Light) (AGI)'' 1 | ||
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==TALENTS== | ==TALENTS== | ||
* '''Toughened (1)''' - +2 Wound Threshold (Gadgeteer) | * '''Toughened (1)''' - +2 Wound Threshold (Gadgeteer) | ||
* '''Grit ( | * '''Grit (2)''' - +1 Strain Threshold (Force Emergent) | ||
* '''Dedication (1)''' - +1 Characteristic Rating - Agility 4 (Gadgeteer) | |||
* '''Insight''' - Perception & Discipline Become Career Skills (Force Emergent) | * '''Insight''' - Perception & Discipline Become Career Skills (Force Emergent) | ||
* '''Jury Rigged''' - Chose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (+1 Damage - Blaster Rifle) (Gadgeteer) | |||
* '''Armor Master''' - When wearing armor, increase total soak by 1. | |||
* '''Tinkerer''' - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item can only be modified once. (Blaster Rifle +1 HP) (Gadgeteer) | |||
* '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392) | * '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392) | ||
* '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392) | * '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392) | ||
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* '''Uncanny Senses (1)''' - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent) | * '''Uncanny Senses (1)''' - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent) | ||
* '''Indistinguishable (1)''' - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent) | * '''Indistinguishable (1)''' - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent) | ||
* '''Touch of Fate''' Once per session, add 2 boost to any 1 check. | |||
* '''Intimidating (1)''' - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer) | * '''Intimidating (1)''' - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer) | ||
* '''Brace (1)''' - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer) | * '''Brace (1)''' - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer) | ||
* '''Defensive Stance (1)''' - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer) | * '''Defensive Stance (1)''' - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer) | ||
==FORCE POWERS== | |||
===SENSE=== | |||
* Sense Basic Power: | |||
** The user may spend 1 light side point to sense all living things within short range. (Including sentient and non-sentient beings.) | |||
** The user may spend 1 light side point to sense the current emotional state of one living target with whom they are engaged. | |||
* Sense Control: | |||
** Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. | |||
===ENHANCE=== | |||
*Enhance Basic Power: | |||
** When making Athletics check, user may roll Enhance power check as part of the roll. May spent force points to add successes or advantages (user's choice). | |||
*Enhance Control: | |||
** Enhance may be used with the Coordination skill. | |||
** Enhance may be used with the Piloting (Planetary) skill. | |||
==DUTY/OBLIGATION== | ==DUTY/OBLIGATION== | ||
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==GEAR== | ==GEAR== | ||
'''Credits:''' | '''Credits:''' 950 | ||
===WEAPONS & ARMOR=== | ===WEAPONS & ARMOR=== | ||
'''TYPICAL INVENTORY 6/12''' | '''TYPICAL INVENTORY 6/12''' | ||
* Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392) | * Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392) | ||
* Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0 | * Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0 (+1 Soak from Armor Master) | ||
* Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun | * Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun | ||
* Blaster Rifle: Ranged (Heavy), Dam | * Blaster Rifle: Ranged (Heavy), Dam 11, Crit 3, Range Long, Encum 4, HP 2, Stun, ''Jury Rigged'' (+1 Damage), ''Tinkerer'' (+1 HP), ''Augmented Spin Barrel'' (+1 Dam, +1 Setback on Maintenance, -2 HP), Accurate Mod +1 Boost Die, ''Forearm Grip'' (Diff when engaged +1 instead of +2, -1 HP), Accurate Mod +1 Boost Die. | ||
'''EXTRA GEAR''' | '''EXTRA GEAR''' | ||
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* Comlink (Handheld) | * Comlink (Handheld) | ||
* Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions. | * Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions. | ||
* Stimpacks ( | * Stimpacks (5) | ||
* Datapad - Encum 1 | * Datapad - Encum 1 | ||
* Back Pack - +4 Encum | * Back Pack - +4 Encum | ||
* Utility Belt - +1 Encum | * Utility Belt - +1 Encum | ||
* Prosthetic Left Leg (No Stats) | |||
'''EXTRA GEAR''' | '''EXTRA GEAR''' | ||
* 10 Liters of Bacta | |||
==CONDITION MODIFIERS== | ==CONDITION MODIFIERS== | ||
* Soak: | * Soak: 4 (2 Without Armor) | ||
* Wounds: 14 | * Wounds: 14 | ||
* Strain: | * Strain: 14 | ||
* Ranged Defense: 0 | * Ranged Defense: 0 | ||
* Melee Defense: 0 | * Melee Defense: 0 | ||
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==EXPERIENCE== | ==EXPERIENCE== | ||
* Current Experience: 0 | * Current Experience: 0 | ||
* Total Experience: | * Total Experience: 350 | ||
** Starting Experience: 100 | ** Starting Experience: 100 | ||
** Background: 10 | ** Background: 10 | ||
** Sessions: | ** Sessions: 240 | ||
* Spent Experience: | * Spent Experience: 350 | ||
** Character Creation (100) | ** Character Creation (100) | ||
*** Agility 3 (30) | *** Agility 3 (30) | ||
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** Jury Rigged (Gadgeteer) (10) | ** Jury Rigged (Gadgeteer) (10) | ||
** Sleight of Mind (Force Emergent) (10) | ** Sleight of Mind (Force Emergent) (10) | ||
** Ranged (Heavy) 2 (10) | |||
** Force Power: Sense Basic (10) | |||
** Armor Master (Gadgeteer) (15) | |||
** Grit (Force Emergent) (15) | |||
** Gunnery 1 (10) | |||
** Force Power: Enhance Basic (10) | |||
** Computer 1 (10) | |||
** Touch of Fate (Force Emergent) (20) | |||
** Tinkerer (Gadgeteer) (20) | |||
** Force Power: Enhance Control (5) | |||
** Force Power: Sense Control (10) | |||
** Dedication - Agility 4 (Gadgeteer) (25) | |||
** Mechanics 3 (15) | |||
** Force Power: Enhance Control (5) |
Latest revision as of 17:11, 11 July 2015
BASIC INFORMATION
Name: Cerberus
Race: Defel
Sex: Male
Height: 4'3"
Weight: 125 lbs
Age: 13
Eyes: Red
Fur: Ultraviolet Light: Deep Blue, Regular Light: Black
Motivation: Honor
Career: Bounty Hunter
Specializations: Gadgeteer, Force Emergent
Cerberus: Background
CHARACTERISTICS
- Brawn 2
- Agility 4
- Intellect 3
- Cunning 3
- Willpower 2
- Presence 2
SKILLS
GENERAL SKILLS
- Athletics (BRN) 1
- Coercion (WIL) 1
- Computer (INT) 1
- Discipline (WIL) 1
- Mechanics (INT) 3
- Perception (CUN) 1
- Pilot (Planetary) (AGI) 1
- Pilot (Space) (AGI) 1
- Streetwise (CUN) 1
- Vigilance (WIL) 1
COMBAT SKILLS
- Brawl (BRN) 1
- Gunnery (AGI) 1
- Ranged (Heavy) (AGI) 2
- Ranged (Light) (AGI) 1
KNOWLEDGE SKILLS
TALENTS
- Toughened (1) - +2 Wound Threshold (Gadgeteer)
- Grit (2) - +1 Strain Threshold (Force Emergent)
- Dedication (1) - +1 Characteristic Rating - Agility 4 (Gadgeteer)
- Insight - Perception & Discipline Become Career Skills (Force Emergent)
- Jury Rigged - Chose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (+1 Damage - Blaster Rifle) (Gadgeteer)
- Armor Master - When wearing armor, increase total soak by 1.
- Tinkerer - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item can only be modified once. (Blaster Rifle +1 HP) (Gadgeteer)
- Light Sensitivity - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
- Shadowed - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
- Sleight of Mind (1) - Add 1 Boost Die per rank of Sleight of Mind to all Stealth Checks, unless the target is immune to Force powers. (Force Emergent)
- Uncanny Senses (1) - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
- Indistinguishable (1) - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
- Touch of Fate Once per session, add 2 boost to any 1 check.
- Intimidating (1) - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer)
- Brace (1) - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer)
- Defensive Stance (1) - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer)
FORCE POWERS
SENSE
- Sense Basic Power:
- The user may spend 1 light side point to sense all living things within short range. (Including sentient and non-sentient beings.)
- The user may spend 1 light side point to sense the current emotional state of one living target with whom they are engaged.
- Sense Control:
- Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
ENHANCE
- Enhance Basic Power:
- When making Athletics check, user may roll Enhance power check as part of the roll. May spent force points to add successes or advantages (user's choice).
- Enhance Control:
- Enhance may be used with the Coordination skill.
- Enhance may be used with the Piloting (Planetary) skill.
DUTY/OBLIGATION
- Obligation: 15 - The Alliance to Restore the Republic has provided Cerberus with the freedom and resources to accomplish his goals, in exchange for helping the Alliance.
GEAR
Credits: 950
WEAPONS & ARMOR
TYPICAL INVENTORY 6/12
- Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
- Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0 (+1 Soak from Armor Master)
- Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
- Blaster Rifle: Ranged (Heavy), Dam 11, Crit 3, Range Long, Encum 4, HP 2, Stun, Jury Rigged (+1 Damage), Tinkerer (+1 HP), Augmented Spin Barrel (+1 Dam, +1 Setback on Maintenance, -2 HP), Accurate Mod +1 Boost Die, Forearm Grip (Diff when engaged +1 instead of +2, -1 HP), Accurate Mod +1 Boost Die.
EXTRA GEAR
- Blaster Pistol: Ranged (Light), Dam 6, Crit 3, Range Medium, Encum 2, HP 3, Stun
OTHER GEAR
TYPICAL INVENTORY 6/12
- Comlink (Handheld)
- Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
- Stimpacks (5)
- Datapad - Encum 1
- Back Pack - +4 Encum
- Utility Belt - +1 Encum
- Prosthetic Left Leg (No Stats)
EXTRA GEAR
- 10 Liters of Bacta
CONDITION MODIFIERS
- Soak: 4 (2 Without Armor)
- Wounds: 14
- Strain: 14
- Ranged Defense: 0
- Melee Defense: 0
- Force Rating: 1
EXPERIENCE
- Current Experience: 0
- Total Experience: 350
- Starting Experience: 100
- Background: 10
- Sessions: 240
- Spent Experience: 350
- Character Creation (100)
- Agility 3 (30)
- Intellect 2 (20)
- Intellect 3 (30)
- Intimidating (Gadgeteer) (5)
- Toughened (Gadgeteer) (5)
- Pilot Planet (5)
- Coercion (5)
- Athletics 1 (5)
- Streetwise 1 (5)
- Brace (Gadgeteer) (5)
- Defensive Stance (Gadgeteer) (5)
- Ranged Light 1 (5)
- Uncanny Senses (Force Emergent) (5)
- Indistinguishable (Force Emergent) (5)
- Grit (Force Emergent) (5)
- Insight (Force Emergent) (5)
- Discipline 1 (5)
- Jury Rigged (Gadgeteer) (10)
- Sleight of Mind (Force Emergent) (10)
- Ranged (Heavy) 2 (10)
- Force Power: Sense Basic (10)
- Armor Master (Gadgeteer) (15)
- Grit (Force Emergent) (15)
- Gunnery 1 (10)
- Force Power: Enhance Basic (10)
- Computer 1 (10)
- Touch of Fate (Force Emergent) (20)
- Tinkerer (Gadgeteer) (20)
- Force Power: Enhance Control (5)
- Force Power: Sense Control (10)
- Dedication - Agility 4 (Gadgeteer) (25)
- Mechanics 3 (15)
- Force Power: Enhance Control (5)
- Character Creation (100)