Empyrean Dream Magistrate: Character Sheet: Difference between revisions
(→Charms) |
|||
(75 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{| class="messagebox" | |||
|- | |||
| align=center| | |||
[[Empyrean Dream Magistrate|Background/Personality]] - ''Character Sheet'' - [[The Bishop's Albatross]] | |||
|} | |||
[[Image:Empyrean Dream Magistrate.jpg|thumb||left|300px]] | [[Image:Empyrean Dream Magistrate.jpg|thumb||left|300px]] | ||
'''Name:''' Empyrean Dream Magistrate | '''Name:''' Empyrean Dream Magistrate | ||
Line 11: | Line 17: | ||
{| border="0" cellpadding="2" cellspacing="2" width="100%" | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
|- | |- | ||
| '''Motivation''' || | | '''Motivation''' || Show the world (and the Gold Faction) that his way is the only way. | ||
|- | |- | ||
|valign="top"| '''Intimacies''' || | |valign="top"| '''Intimacies''' || | ||
* | *Gem | ||
* | *Chosen of the Sun | ||
|} | |} | ||
Line 25: | Line 31: | ||
| Dexterity || {{Dot3}} || Manipulation || {{Dot2}} || Intelligence || {{Dot4}} | | Dexterity || {{Dot3}} || Manipulation || {{Dot2}} || Intelligence || {{Dot4}} | ||
|- | |- | ||
| Stamina || {{Dot3}} || Appearance || {{Dot2}} || Wits || {{ | | Stamina || {{Dot3}} || Appearance || {{Dot2}} || Wits || {{Dot5}} | ||
|} | |} | ||
Line 33: | Line 39: | ||
|'''Journeys'''|| || '''Serenity''' || || '''Battles''' || | |'''Journeys'''|| || '''Serenity''' || || '''Battles''' || | ||
|- | |- | ||
| ''Resistance'' || {{Dot2}} || Craft || {{ | | ''Resistance'' || {{Dot2}} || Craft (Fate) || {{Dot2}} || Archery || {{Dot1}} | ||
|- | |- | ||
| ''Ride'' || {{Dot3}} || Dodge || {{Dot1}} || Athletics || {{ | | ''Ride'' || {{Dot3}} || Dodge || {{Dot1}} || ''Athletics'' || {{Dot3}} | ||
|- | |- | ||
| ''Sail'' || {{Dot1}} || Linguistics || {{ | | ''Sail'' || {{Dot1}} || Linguistics || {{Dot3}} || Melee || {{Dot1}} | ||
|- | |- | ||
| ''Survival'' || {{Dot3}} || Performance || {{ | | ''Survival'' || {{Dot3}} || Performance || {{Dot2}} || Presence || {{Dot1}} | ||
|- | |- | ||
| ''Thrown'' || {{Dot0}} || Socialize || {{Dot2}} || War || {{ | | ''Thrown'' || {{Dot0}} || Socialize || {{Dot2}} || War || {{Dot1}} | ||
|- | |- | ||
|colspan=6| | |colspan=6| | ||
Line 47: | Line 53: | ||
| '''Secrets'''|| || '''Endings''' || || '''Specialties''' || | | '''Secrets'''|| || '''Endings''' || || '''Specialties''' || | ||
|- | |- | ||
| | | Investigation || {{Dot1}} || Awareness || {{Dot2}} || Survival: The South || {{Dot1}} | ||
|- | |- | ||
| Larceny || {{Dot1}} || Bureaucracy || {{Dot2}} || | | Larceny || {{Dot1}} || Bureaucracy || {{Dot2}} || Lore: The South || {{Dot1}} | ||
|- | |- | ||
| ''Lore'' || {{ | | ''Lore'' || {{Dot4}} || ''Integrity'' || {{Dot1}} || Performance: Prayer || {{Dot1}} | ||
|- | |- | ||
| Occult || {{Dot2}} || ''Martial Arts'' || {{ | | Occult || {{Dot2}} || ''Martial Arts'' || {{Dot3}} || <!--Specialty --> || <!--Specialty Dots --> | ||
|- | |- | ||
| Stealth || {{Dot1}} || Medicine || {{ | | Stealth || {{Dot1}} || Medicine || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots --> | ||
|} | |} | ||
Line 61: | Line 67: | ||
{| border="0" cellpadding="2" cellspacing="2" width="100%" | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
|+ | |+ | ||
| '''Essence''' || {{ | | '''Essence''' || {{Dot3}}{{Dot0}} || '''Virtues''' || || '''Colleges''' | ||
|- | |- | ||
| Personal Pool || | | Personal Pool || 11 || Compassion || {{Dot2}}<br>{{Box0x1}} {{Box0x1}} || The Gull || {{Dot4}} | ||
|- | |- | ||
| Peripheral Pool || | | Peripheral Pool || 31 || Temperance || {{Dot4}}<br>{{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} || The Quiver || {{Dot2}} | ||
|- | |- | ||
| | | || || Conviction || {{Dot3}}<br>{{Box0x1}} {{Box0x1}} {{Box0x1}} || The Messenger || {{Dot1}} | ||
|- | |- | ||
| | | || || Valor || {{Dot3}}<br>{{Box0x1c}} {{Box0x1}} {{Box0x1}} || || | ||
|- | |- | ||
| ''' | | '''Willpower''' || {{Dot5}}{{Dot2}} ||rowspan="3"| '''Virtue Flaw:''' ||colspan="3" rowspan="3"| ? | ||
|- | |||
| '''Willpower ''' || {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} | |||
|- | |||
| '''Paradox ''' || {{Box0x1c}} {{Box0x1c}} {{Box0x1c}} {{Box0x1c}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} | |||
|- | |- | ||
| '''Anima Power: ''' ||colspan="5"| Triple running and dash speed for self and allies (including mounts) within (essence * 10) yards (10 motes) | | '''Anima Power: ''' ||colspan="5"| Triple running and dash speed for self and allies (including mounts) within (essence * 10) yards (10 motes) | ||
Line 102: | Line 112: | ||
!align="left"|Languages | !align="left"|Languages | ||
|- | |- | ||
| | | Flametongue | ||
|- | |||
| Low Realm | |||
|- | |- | ||
| Old Realm | | Old Realm | ||
|- | |||
| Riverspeak | |||
|} | |} | ||
|align="center"| | |align="center"| | ||
Line 136: | Line 150: | ||
|align="right"| Incap || {{box0x1}} | |align="right"| Incap || {{box0x1}} | ||
|- | |- | ||
|align="right"| Dying || {{box0x1}} | |align="right"| Dying || {{box0x1}} {{box0x1}} {{box0x1}} | ||
|} | |} | ||
|} | |} | ||
Line 144: | Line 158: | ||
| '''Name''' || '''Cost''' || '''Type''' || '''Duration''' || '''Summary''' | | '''Name''' || '''Cost''' || '''Type''' || '''Duration''' || '''Summary''' | ||
|- | |- | ||
| | | 2nd Integrity Excellency || 2m/success|| Reflexive || Instant || Pg. 127 | ||
|- | |||
| 2nd Martial Arts Excellency || 2m/success || Reflexive || Instant || Pg. 127 | |||
|- | |||
| Ordained Bridle of Mercury || 10m + 1wp || Simple (Speed 6 DV -2) || Until Application || Pg. 130 | |||
|- | |||
| Yellow Path || 2m || Simple (Speed 6 DV -2) || One Journey || Pg. 132 | |||
|- | |||
| Sky and Rain Mantra || 10m || Simple || One Day || Pg. 137 | |||
|- | |- | ||
| | | Burn Life || 3m/dot || Simple (Speed 5 DV -2) || One Scene || Pg. 153 | ||
|- | |- | ||
| | | Unswerving Juggernaut Principle || 5m || Simple (Speed 6 DV -1) || Indefinite || Pg. 153 | ||
|- | |- | ||
| Efficient Secretary Technique || 2m || Simple || One Misc. Action || Pg. 162 | | Efficient Secretary Technique || 2m || Simple || One Misc. Action || Pg. 162 | ||
|- | |- | ||
| | | Methodology of Secrets || 5m || Reflexive || Until sleep || Pg. 166 | ||
|- | |||
| Prior Warning || 6m || Simple (Speed 4 DV -0) || 5 Hours || Pg. 173 | |||
|- | |- | ||
| | | Secrets of Future Strife || - || Reflexive (Step 1) || Permanent || Pg. 180 | ||
|- | |||
| Blade of the Battle Maiden || 2m/die + 2wp || Reflexive (Step 1) || One Scene || Pg. 182 | |||
|} | |} | ||
Line 161: | Line 187: | ||
| '''Background''' || '''Rating''' || colspan="5" | '''Description''' || | | '''Background''' || '''Rating''' || colspan="5" | '''Description''' || | ||
|- | |- | ||
| Artifact || {{Dot3}} || | | Artifact || {{Dot3}} || The Dreamcatcher | ||
|- | |- | ||
| Salary || {{Dot2}} || | | Salary || {{Dot2}} || | ||
|- | |- | ||
| Connections (Cult of the Illuminated) || {{Dot1}} || | | Connections (Cult of the Illuminated) || {{Dot1}} || South | ||
|- | |- | ||
| Connections (Bureau of Heaven) || {{Dot1}} || | | Connections (Bureau of Heaven) || {{Dot1}} || Heaven | ||
|- | |- | ||
| Sifu || {{ | | Sifu || {{Dot3}} || [[Voresyl]] | ||
|- | |- | ||
| Backing (Division of Journeys) || {{Dot1}} || | | Backing (Division of Journeys) || {{Dot1}} || | ||
Line 178: | Line 202: | ||
|- | |- | ||
| Backing (Convention of Fire) || {{Dot1}} || | | Backing (Convention of Fire) || {{Dot1}} || | ||
|- | |||
| Backing (Convention of Essence Wielders) || {{Dot1}} || | |||
|- | |||
| Backing (Convention of Deathlords) || {{Dot1}} || | |||
|- | |- | ||
| Savant || {{Dot2}} || | | Savant || {{Dot2}} || | ||
|- | |||
| Allies || {{Dot1}} || Jato Danh Tu | |||
|} | |} | ||
Line 224: | Line 254: | ||
|- | |- | ||
| ''Clinch'' || 6 || 6 || 3B || 6 || 1 || -- || 0 || N, M | | ''Clinch'' || 6 || 6 || 3B || 6 || 1 || -- || 0 || N, M | ||
|- | |||
| ''The Dreamcatcher'' || 5 || +3 || +7L/+15B || +2 || 3 || -- || 6 || 2MPR | |||
|} | |} | ||
|} | |} | ||
Line 269: | Line 301: | ||
{|border="0" cellpadding="2" cellspacing="2" width="100%" | {|border="0" cellpadding="2" cellspacing="2" width="100%" | ||
| | | | ||
'''EXPERIENCE | '''EXPERIENCE 8/48''' | ||
*[3 XP] Backing (Convention of Essence Wielders) 1 | |||
*[3 XP] War 1 | |||
*[2 XP] Performance 2 | |||
*[3 XP] Performance: Prayer 1 | |||
*[3 XP] Medicine 1 | |||
*[2 XP] Craft (Fate) 2 | |||
*[3 XP] Sail 1 | |||
*[3 XP] Allies 1 (Jato Danh Tu) | |||
*[18 XP] Essence 3 | |||
''' | '''THREADS: 1''' | ||
*Thread 1: 2 XP - [[TBA: To The Ends of the Earth]] | |||
*Thread 2: 2 XP - [[TBA: Every Story Begins with a Name]] | |||
*TBA Session 1: 4 XP | |||
*Session 1: 10 XP | |||
*Session 2: 10 XP | |||
*Session 3: 10 XP | |||
*Session 4: 10 XP | |||
'''WISH LIST''' | '''WISH LIST''' | ||
* Research Assistant Invocation || 5m || Simple || Five Days || Pg. 163 | |||
'''BONUS POINTS''' | '''BONUS POINTS''' | ||
* | *9 - Virtues | ||
* | *4 - Abilities | ||
*1 - 2 Favored Specialties | |||
*4 - Attribute | |||
|} | |} | ||
</div> | </div> | ||
==The Dreamcatcher== | |||
The Dreamcatcher is a six foot tall staff with a dreamstone encased at the top of the staff. With the use of one mote of essence, the attuned user to the staff can download the most recent dream of whatever target the staff touches. With another mote of essence, that dream can be replayed in the attuned user's mind at any time. The dreamstone can store and replay any number of dreams, however only the most recent dream can be harnessed by the staff for bonus effects, as described below. | |||
*'''Fear, Macabre, Death, Greed, Corruption - ''' After a blow dealing lethal damage, the opponent is haunted with visions of defeat and must make a Valor check to continue the fight. Regardless of the outcome of the Valor check, the user is at +1 DV against that opponent for the remainder of the battle because of these visions. This bonus does not stack with multiple successful hits. | |||
*'''Hope, Piety, Righteousness, Equality - ''' The staff glows a vibrant white and is soothing to the touch. The holder's healing time is cut in half. | |||
*'''Passion, Chaos, Freedom, Rage, Impulse - ''' The staff catches fire and is searing hot with the exception of the area where it is being held. This adds +4L damage to all attacks. | |||
*'''Life, Nature, Spirit, Survival - ''' The staff hardens and vines and bark grow up the hands of the holder, providing additional protection in the form of +6B/+3L soak. | |||
*'''Logic, Illusion, Manipulation, Lore - ''' The staff projects an illusion that the scene is taking place at the scene of the most recent stored dream. This only works on groups of 10 people or less. 4 willpower can be spent to break from the illusion. | |||
==Destinies== | |||
<pre> | |||
The Gull - 12 | |||
scope - 2 | |||
duration - 2 (one year) | |||
endurance - 5/8 | |||
Good Worker Spirit, one Endurance per month: (active on AA 22) | |||
The Sidereal knows how to look as if she works an honest | |||
day. While this effect is in operation, no one will believe | |||
the Sidereal is slacking, no matter how little work she | |||
does. This is an Illusion effect. The Bureau of Destiny has | |||
persistent problems with Sidereals using this Resplendency | |||
on the job. | |||
• Joyous Grasshopper Spirit, one Endurance per (active for Air season) | |||
season (three Endurance for the season of water): The | |||
ant labors and saves for a long, hard life, but the carefree | |||
grasshopper eats while there is plenty, loves every night and | |||
if he dies of it, dies joyfully. For the purposes of regaining | |||
Willpower only, the Sidereal gains an additional Motivation: | |||
“Enjoy myself and fully express it.” In addition, she | |||
reduces by 1 the target number of her Conviction rolls to | |||
regain Willpower. | |||
The Quiver - 5 | |||
scope - 2 | |||
duration - 1 (ends Descending Water 28) | |||
endurance - 2/2 | |||
The Messenger - 3 | |||
scope - 2 | |||
duration - 0 (ends Ascending Water 28) | |||
endurance - 1/1 | |||
Ascendent - 12 | |||
scope - 2 | |||
duration - 4 (20 years) | |||
frequency - 4 (whenever trigger is met) | |||
Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny [Performance Rolls]. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.) | |||
</pre> |
Latest revision as of 18:31, 6 April 2014
Name: Empyrean Dream Magistrate
Type: Sidereal Exalt
Player: Brian Kirkland
Caste: Chosen of Journeys
Concept: Gold Faction Decision Adviser
Loyalties
Motivation | Show the world (and the Gold Faction) that his way is the only way. |
Intimacies |
|
Attributes
Strength | ●●●○○ | Charisma | ●●●○○ | Perception | ●●●○○ |
Dexterity | ●●●○○ | Manipulation | ●●○○○ | Intelligence | ●●●●○ |
Stamina | ●●●○○ | Appearance | ●●○○○ | Wits | ●●●●● |
Abilities
Journeys | Serenity | Battles | |||
Resistance | ●●○○○ | Craft (Fate) | ●●○○○ | Archery | ●○○○○ |
Ride | ●●●○○ | Dodge | ●○○○○ | Athletics | ●●●○○ |
Sail | ●○○○○ | Linguistics | ●●●○○ | Melee | ●○○○○ |
Survival | ●●●○○ | Performance | ●●○○○ | Presence | ●○○○○ |
Thrown | ○○○○○ | Socialize | ●●○○○ | War | ●○○○○ |
Secrets | Endings | Specialties | |||
Investigation | ●○○○○ | Awareness | ●●○○○ | Survival: The South | ●○○○○ |
Larceny | ●○○○○ | Bureaucracy | ●●○○○ | Lore: The South | ●○○○○ |
Lore | ●●●●○ | Integrity | ●○○○○ | Performance: Prayer | ●○○○○ |
Occult | ●●○○○ | Martial Arts | ●●●○○ | ||
Stealth | ●○○○○ | Medicine | ●○○○○ |
Spirit and Body
Health and Soak
Charms
Name | Cost | Type | Duration | Summary |
2nd Integrity Excellency | 2m/success | Reflexive | Instant | Pg. 127 |
2nd Martial Arts Excellency | 2m/success | Reflexive | Instant | Pg. 127 |
Ordained Bridle of Mercury | 10m + 1wp | Simple (Speed 6 DV -2) | Until Application | Pg. 130 |
Yellow Path | 2m | Simple (Speed 6 DV -2) | One Journey | Pg. 132 |
Sky and Rain Mantra | 10m | Simple | One Day | Pg. 137 |
Burn Life | 3m/dot | Simple (Speed 5 DV -2) | One Scene | Pg. 153 |
Unswerving Juggernaut Principle | 5m | Simple (Speed 6 DV -1) | Indefinite | Pg. 153 |
Efficient Secretary Technique | 2m | Simple | One Misc. Action | Pg. 162 |
Methodology of Secrets | 5m | Reflexive | Until sleep | Pg. 166 |
Prior Warning | 6m | Simple (Speed 4 DV -0) | 5 Hours | Pg. 173 |
Secrets of Future Strife | - | Reflexive (Step 1) | Permanent | Pg. 180 |
Blade of the Battle Maiden | 2m/die + 2wp | Reflexive (Step 1) | One Scene | Pg. 182 |
Backgrounds
Background | Rating | Description | |||||
Artifact | ●●●○○ | The Dreamcatcher | |||||
Salary | ●●○○○ | ||||||
Connections (Cult of the Illuminated) | ●○○○○ | South | |||||
Connections (Bureau of Heaven) | ●○○○○ | Heaven | |||||
Sifu | ●●●○○ | Voresyl | |||||
Backing (Division of Journeys) | ●○○○○ | ||||||
Backing (Gold Faction) | ●○○○○ | ||||||
Backing (Convention of Fire) | ●○○○○ | ||||||
Backing (Convention of Essence Wielders) | ●○○○○ | ||||||
Backing (Convention of Deathlords) | ●○○○○ | ||||||
Savant | ●●○○○ | ||||||
Allies | ●○○○○ | Jato Danh Tu |
Attack Values
Attacks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Social Combat
Base Values | Attacks | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Equipment & Holdings
Item | Value | Description | |||||
? | ○○○○○ | ? |
Experience
EXPERIENCE 8/48
THREADS: 1
WISH LIST
|
The Dreamcatcher
The Dreamcatcher is a six foot tall staff with a dreamstone encased at the top of the staff. With the use of one mote of essence, the attuned user to the staff can download the most recent dream of whatever target the staff touches. With another mote of essence, that dream can be replayed in the attuned user's mind at any time. The dreamstone can store and replay any number of dreams, however only the most recent dream can be harnessed by the staff for bonus effects, as described below.
- Fear, Macabre, Death, Greed, Corruption - After a blow dealing lethal damage, the opponent is haunted with visions of defeat and must make a Valor check to continue the fight. Regardless of the outcome of the Valor check, the user is at +1 DV against that opponent for the remainder of the battle because of these visions. This bonus does not stack with multiple successful hits.
- Hope, Piety, Righteousness, Equality - The staff glows a vibrant white and is soothing to the touch. The holder's healing time is cut in half.
- Passion, Chaos, Freedom, Rage, Impulse - The staff catches fire and is searing hot with the exception of the area where it is being held. This adds +4L damage to all attacks.
- Life, Nature, Spirit, Survival - The staff hardens and vines and bark grow up the hands of the holder, providing additional protection in the form of +6B/+3L soak.
- Logic, Illusion, Manipulation, Lore - The staff projects an illusion that the scene is taking place at the scene of the most recent stored dream. This only works on groups of 10 people or less. 4 willpower can be spent to break from the illusion.
Destinies
The Gull - 12 scope - 2 duration - 2 (one year) endurance - 5/8 Good Worker Spirit, one Endurance per month: (active on AA 22) The Sidereal knows how to look as if she works an honest day. While this effect is in operation, no one will believe the Sidereal is slacking, no matter how little work she does. This is an Illusion effect. The Bureau of Destiny has persistent problems with Sidereals using this Resplendency on the job. • Joyous Grasshopper Spirit, one Endurance per (active for Air season) season (three Endurance for the season of water): The ant labors and saves for a long, hard life, but the carefree grasshopper eats while there is plenty, loves every night and if he dies of it, dies joyfully. For the purposes of regaining Willpower only, the Sidereal gains an additional Motivation: “Enjoy myself and fully express it.” In addition, she reduces by 1 the target number of her Conviction rolls to regain Willpower. The Quiver - 5 scope - 2 duration - 1 (ends Descending Water 28) endurance - 2/2 The Messenger - 3 scope - 2 duration - 0 (ends Ascending Water 28) endurance - 1/1 Ascendent - 12 scope - 2 duration - 4 (20 years) frequency - 4 (whenever trigger is met) Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny [Performance Rolls]. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)