Talk:Fay Morgana Character Sheet: Difference between revisions

From The Whereabouts
(New page: 4 points *Habitability (+3) The Manse is at the bottom of a large lake and completely flooded. The flow of water is necessary for focusing essence. *Well-Flavored Aspect: Water (-1) +1...)
 
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
4 points
Familiar 2 Spider Powers:


All basic powers that familiar's come with under House Rules. (Sense sharing, limited immortality, communication, essence, etc)


*Habitability (+3)
Spend 1 mote: Spider crawls out of skin at normal spider size. Most stats are at 1 or 0. 1 Health level.  
The Manse is at the bottom of a large lake and completely flooded. The flow of water is necessary for focusing essence.


Spend 3 motes: Spider crawls out of skin w/ a body length of 6" and legs stretch out to another 6". Stats to come.


*Well-Flavored Aspect: Water (-1)
Poison: To come
+1 to dice pool of water aspected hearthstone bearers while in manse.


When it is killed it crumbles to dust and the familiar and tattoo are unavailable until it is fully healed.


*Bound Servitor: River Dragon (-2)
* Small Spider stats:
River Dragon chases everyone away from Manse. Once there is a hearthstone bearer, River Dragon follows orders.
** S/D/S: 1/3/1
** P/I/W/W: 2/1/2/2
** HL: Inc
** Bite: S/A/D/R: 6/6/0L+Poison(6L/t,3,-/-,-5)/1
** DV/S: 3/0L/1B
** Athletics 3
** Awareness 3
** Dodge 3
** Integrity 1
** Investigation 1
** Martial Arts 3
** Presence 1
** Stealth 3
** Survival 3


 
*Medium Spider stats:
*Dragon's Nest: Water (-3)
** S/D/S: 3/3/2
Water aspected anima banners do not harm the manse.
** P/I/W/W: 2/1/2/2
 
** HL: -1/-2/-4//I
Essence cost reduced by 5 for water aspected charms, water elementals, charms with keyword Elemental, and spells directly affecting the water.
** Bite: S/A/D/R: 6/6/2L+Poison(6L/t,3,-/-,-5)/1
 
** DV/S: 3/1L//2B
Hearthroom is damage 3L/action, trauma 5.
** Athletics 3
 
** Awareness 3
 
** Dodge 3
*Dangerous Traps (-2)
** Integrity 1
Provides 5 dangerous traps.
** Investigation 1
 
** Martial Arts 3
 
** Presence 2
*Basic Convenience (-1)
** Resistance 1
Traps reset themselves or are continuous.
** Stealth 3
** Survival 3
** Survival 3

Latest revision as of 00:41, 28 December 2011

Familiar 2 Spider Powers:

All basic powers that familiar's come with under House Rules. (Sense sharing, limited immortality, communication, essence, etc)

Spend 1 mote: Spider crawls out of skin at normal spider size. Most stats are at 1 or 0. 1 Health level.

Spend 3 motes: Spider crawls out of skin w/ a body length of 6" and legs stretch out to another 6". Stats to come.

Poison: To come

When it is killed it crumbles to dust and the familiar and tattoo are unavailable until it is fully healed.

  • Small Spider stats:
    • S/D/S: 1/3/1
    • P/I/W/W: 2/1/2/2
    • HL: Inc
    • Bite: S/A/D/R: 6/6/0L+Poison(6L/t,3,-/-,-5)/1
    • DV/S: 3/0L/1B
    • Athletics 3
    • Awareness 3
    • Dodge 3
    • Integrity 1
    • Investigation 1
    • Martial Arts 3
    • Presence 1
    • Stealth 3
    • Survival 3
  • Medium Spider stats:
    • S/D/S: 3/3/2
    • P/I/W/W: 2/1/2/2
    • HL: -1/-2/-4//I
    • Bite: S/A/D/R: 6/6/2L+Poison(6L/t,3,-/-,-5)/1
    • DV/S: 3/1L//2B
    • Athletics 3
    • Awareness 3
    • Dodge 3
    • Integrity 1
    • Investigation 1
    • Martial Arts 3
    • Presence 2
    • Resistance 1
    • Stealth 3
    • Survival 3
    • Survival 3