General Kirkland

From The Whereabouts

Name: General Kirkland
Player: Kirkland
Age: 45
Origin: Corellia
Race: Human
Gender: Male
Class: Soldier
Concept: New Republic Starfighter Corps Officer
Ship of Choice: T-65AC4 X-wing
Virtue: Fortitute
Vice: Envy

Attributes

Strength ●●○○○ Charisma ●●●●○ Intelligence ●●●○○
Dexterity ●●●○○ Manipulation ●●○○○ Wits ●●●○○
Stamina ●●○○○ Composure ●●●●○ Resolve ●●●○○

Abilities

PHYSICAL MENTAL SOCIAL
Combat Technology Intimidate ●○○○○
Firearms ●○○○○ Repair: Electronics ●●○○○ Bluff/Con ●○○○○
Exotic Weapons ○○○○○ Repair: Ships/Vehicles ●●●●○ Persuasion ●●○○○
Heavy Weapons ○○○○○ Repair: Military ●●●○○ Integrity ●●○○○
Melee ○○○○○ Engineering: Electronics ○○○○○ Performance ●●○○○
Brawl ●○○○○ Engineering: Ships/Vehicles ●●●○○ Socialize ●●●○○
Computer Use ●●○○○ Bureaucracy ●●●●○
Operations Demolitions ○○○○○
Pilot: Starship ●●●●●
Pilot: Ground ●●○○○ Intelligence SPECIALTIES
Gunnery ●●●●● Awareness ●●●○○ Pilot X-wing ●●●○○
Investigation ●○○○○ Laser Cannons ●●●○○
Agility Survival ●●○○○
Stealth ○○○○○ Medicine ●○○○○
Athletics ●●○○○ Tactics ●●●●●
Dodge ●●○○○
Larceny ○○○○○ Starship Operations
Pilot: Capital Ship ●○○○○
Astrogation ●●○○○

Knowledges

KNOWLEDGE POINTS 41/45

Languages

  • Galactic Basic (Native)
  • Old Corellian 1
  • Ortolan 1
  • Verpine 3
  • Mon Calamarian 3
  • Sullustese 2
  • R2-series Astromech 3



Knowledges

  • Post-Republic Warfare 4
  • New Republic Protocol 5
  • New Republic Military History 4
  • New Republic History 4
  • Starfighter History 4
  • Planetary Systems 5
  • Corellia 2

Health and Soak

WILLPOWER 7

HEALTH LEVELS

  • -0
  • -1 -1
  • -2 -2
  • -4
  • Incapacitated
  • 4 Dying Health Levels

Feats

  • Will to Live: Your character simply refuses to die, even if the wounds he's taken would have killed a normal person. When this feat is purchased the character gains 2 additional dying health levels.
  • Combat Expertise: Your character knows the ins and outs of fighting, he knows how to fight defensively or offensively. The character may sacrifice offensive capability by subtracting accuracy to increase his DV, or sacrifice his DV for extra accuracy. It requires 2 accuracy to raise your DV by 1, and 1 point of DV raises accuracy by 2 die. The max bonus that can be given to DV is +2 and the max bonus that can be given to accuracy is +4.
  • Technical Aptitude: The character has a natural technical ability that halves the time required to repair.
  • Heroic Surge: By spending a willpower point the character gains an additional action at the end of the tick that he acts on. At lower levels this can be performed only once per day, at higher levels it can be performed more. This action may never be used multiple times in 1 round. (Once at level 10, Twice at Level 15, Three Times Above Level 20)

Backgrounds

Background Rating Description
Connections ●●●●○ New Republic Military
Wealth ●●●○○
Arsenal ●●●●○ New Republic Starfighter Corps
Backing ●●●●● New Republic High Command
Reputation ●●●○○

Equipment & Holdings

Item Value Description
R2 Astromech Droid "Techie" ●●○○○
T-65AC4 X-wing Starfighter ●●●○○

Experience

EXPERIENCE 122/125 (Level 13)

  • [8 XP] Wits 3
  • [6 XP] Dexterity 3
  • [6 XP] Reputation 3
  • [6 XP] Backing 5 (New Republic)
  • [6 XP] Wealth 3
  • [12 XP] Arsenal 4 (New Republic Starfighter Corps)
  • [12 XP] Connections 4 (New Republic Military)
  • [3 XP] Brawl 1
  • [10 XP] Bureaucracy 4
  • [1 XP] Dodge 2
  • [1 XP] Athletics 2
  • [1 XP] Survival 2
  • [1 XP] Pilot: Ground 2
  • [3 XP] Pilot: Capital Ship 1
  • [3 XP] Investigation 1
  • [5 XP] Engineering: Ships/Vehicles 3
  • [2 XP] Persuasion 2
  • [2 XP] Integrity 2
  • [6 XP] Socialize 3
  • [3 XP] Intimidate 1
  • [2 XP] Performance 2
  • [3 XP] Medicine 1
  • [6 XP] Awareness 3
  • [8 XP] Repair: Ships/Vehicles 4
  • [2 XP] Repair: Electronics 2
  • [4 XP] Repair: Military 3

BONUS POINTS

  • 4 - Attribute
  • 3 - 6 Favored Specialties
  • 8 - Favored Abilities