Lord of the Ashen Cloud: Character Sheet: Difference between revisions

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<br/>'''Type:''' Dragon-Blooded Exalt
<br/>'''Type:''' Dragon-Blooded Exalt
<br/>'''Player:''' Tony
<br/>'''Player:''' Tony
<br/>'''Age:''' 21
<br/>'''Current Age:''' 28 (Chapter 1: 21)
<br/>'''Aspect:''' Fire
<br/>'''Aspect:''' Fire
<br/>'''Concept:''' Member of the Hallowed Order of the Grass Spiders
<br/>'''Concept:''' Member of the Hallowed Order of the Grass Spiders
Line 16: Line 16:
<br/>[[Lord of the Ashen Cloud|Lord of the Ashen Cloud Info]]
<br/>[[Lord of the Ashen Cloud|Lord of the Ashen Cloud Info]]


<div style="{{EssenceColorTable|Terrestrial}}; padding: 0.5em; clear:both;">
*'''PHYSICAL'''
==Loyalties==
**Strength 2
{| border="0" cellpadding="2" cellspacing="2" width="100%"
**Dexterity 4
|-
**Stamina 2
| '''Motivation''' || Separate himself completely from the strands of destiny and societies expectations.
*'''SOCIAL'''
|-
**Charisma 4
|valign="top"| '''Intimacies''' || Geronimo is a means to an end, and lets me have some fun while I get there.
**Manipulation 4
|| Moon has been a loyal companion for many years, losing her would be a huge blow to my goals and The Geronimo.
**Appearance 5
|| The Circle with No Name are my sworn brothers and sisters, even if the strings of fate should pull us apart this will never change.
*'''MENTAL'''
|}
**Perception 3
**Intelligence 3
**Wits 3


==Attributes==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
| Strength || {{Dot2}} || Charisma || {{Dot4}} || Perception || {{Dot3}}
|-
| Dexterity || {{Dot3}} || Manipulation || {{Dot4}} || Intelligence || {{Dot3}}
|-
| Stamina || {{Dot2}} || Appearance || {{Dot5}} || Wits || {{Dot3}}
|}


== Abilities ==
*'''AIR'''
{| border="0" cellpadding="2" cellspacing="2" width="100%"
**''Linguistics'' 4
|+
**Lore 3
|'''Air'''|| || '''Earth''' || || '''Fire''' ||
**Occult 2
|-
**Stealth 2
| ''Linguistics'' || {{Dot4}} || Awareness || {{Dot3}} || ''Athletics'' || {{Dot2}}
**Thrown 0
|-
*'''EARTH'''
| Lore || {{Dot3}} || Craft(Fire) || {{Dot2}} || ''Dodge'' || {{Dot2}}
**Awareness 3
|-
**Craft (Fire) 2
|  || || Craft(Wood) || {{Dot1}} ||
**Craft (Wood) 1
|-
**Integrity 3
| Occult || {{Dot2}} || Integrity || {{Dot2}} || ''Melee'' || {{Dot0}}
**Resistance 1
|-
**War 1
| Stealth || {{Dot2}} || Resistance || {{Dot1}} || ''Presence'' || {{Dot4}}
*'''FIRE'''
|-
**''Athletics'' 2
| Thrown || {{Dot0}} || War || {{Dot1}} || ''Socialize'' || {{Dot5}}
**''Dodge'' 2
|-
**''Melee'' 0
|colspan=6|&nbsp;
**''Presence'' 5
|+
**''Socialize'' 5
| '''Water'''|| || '''Wood''' || || '''Specialties''' ||
*'''WATER'''
|-
**Bureaucracy 2
| Bureaucracy || {{Dot2}} || ''Archery'' || {{Dot4}} || Archery: Firearms || {{Dot2}}
**Investigation 2
|-
**Larceny 2
| Investigation || {{Dot2}} || Medicine || {{Dot0}}  || Linguistics: Lookshy Dialect || N/A
**Martial Arts 5
|-
**Sail 3
| Larceny || {{Dot2}} || Performance || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->
*'''WOOD'''
|-
**''Archery'' 4
| ''Martial Arts'' || {{Dot4}} || Ride || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots -->
**Medicine 0
|-
**Performance 3
| Sail || {{Dot3}} || Survival || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots -->
**Ride 1
|}
**Survival 1


== Spirit and Body ==
'''SPECIALTIES'''
{| border="0" cellpadding="2" cellspacing="2" width="100%"
* ''Archery: Firearms 3''
|+
* ''Linguistics: Lookshy Dialect''
| '''Essence''' || {{Dot3}}{{Dot0}} || '''Virtues'''
* ''Martial Arts: Unarmed 1''
|-
| Personal Pool || 11 / 11 || Compassion || {{Dot1}} || Conviction || {{Dot3}}
|-
| &nbsp; || &nbsp; || &nbsp;|| {{Box0x1}}  || &nbsp;|| {{Box0x1}} {{Box0x1}} {{Box0x1}}
|-
| Peripheral Pool || 27 / 27 || Temperance || {{Dot3}} || Valor || {{Dot3}} 
|-
| &nbsp; || &nbsp; || &nbsp;|| {{Box0x1}} {{Box0x1}} {{Box0x1}} || &nbsp;|| {{Box0x1}} {{Box0x1}}
|-
| '''Willpower''' || {{Dot5}}{{Dot1}} ||rowspan="3"|  '''Anima:''' ||colspan="3" rowspan="3"| *Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
|-
| '''Willpower ''' || {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}}
|-
|}


==Health and Soak==
'''LANGUAGES'''
{| border="0" cellpadding="2" cellspacing="2" width="100%"
* Skytongue (N)
|-
* Rivertongue (N)
|align="left"|
* Foresttongue
{| border="0" cellpadding="2" cellspacing="2"
* High Realm
|+
* Old Realm
!Movement
!Unarmored
!Armored
|-
| ''Move'' || 3 yds. || 3 yds.
|-
''Dash'' || 9 yds. || 9 yds.
|-
|  '''Jump Type''' || '''Unarmored''' || '''Armored'''
|-
| ''Vertical'' || 2 yds. || 2 yds.
|-
| ''Horizontal'' || 4 yds. || 4 yds.
|}
|align="center"|
{| border="0" cellpadding="2" cellspacing="2"
|+
!align="center"|Languages
|-
| Sky Tongue (Native)
|-
| River Speak (Lookshy Dialect)
|-
| High Realm
|-
| Forest Tongue
|-
| Old Realm
|}
|align="center"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 250px;"
|+
!colspan="4" align="center"|Soak
|-
| ''Natural'' || 2 B || 1 L || 0 A
|-
| ''Armor'' ||  ||  ||
|-
| '''Total''' || 2 B || 1 L || 0 A
|-
| ''Pierced'' || 2 B || 1 L || 0 A
|-
| '''Hardness''' ||  ||  ||
|}
|align="right"|
{| border="0" cellpadding="2" cellspacing="2"
|+
!colspan="2" align="center"|Health Levels
|-
|align="right"| -0 || {{box0x1}}
|-
|align="right"| -1 || {{box0x1}} {{box0x1}} {{box0x1}}
|-
|align="right"| -2 || {{box0x1}} {{box0x1}} {{box0x1}}
|-
|align="right"| -4 || {{box0x1}}
|-
|align="right"| Incap || {{box0x1}}
|-
|align="right"| Dying || {{box0x1}} {{box0x1}}
|}
|}


== Charms ==
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Name''' || '''Cost''' || '''Type''' || '''Duration''' || '''Page'''
|-
| 1st Archery Excellency || 1m per 2 dice || Reflexive || Instant || 128
|-
| 1st Presence Excellency || 1m per 2 dice || Reflexive || Instant || 128
|-
| 1st Socialize Excellency || 1m per 2 dice || Reflexive || Instant || 128
|-
| 1st Martial Arts Excellency || 1m per 2 dice || Reflexive || Instant || 128
|-
| 1st Linguistics Excellency || 1m per 2 dice || Reflexive || Instant || 128
|-
| Ox-Body Technique || - || Permanent || Permanent || 146
|-
| Wind-Carried Words Technique || 1m per message + distance || Simple || Instant || 131
|-
| Elemental Bolt Attack || 1m per 2L || Simple || Instant || 133
|-
| Auspicious First Meeting Attitude || 2m || Reflexive|| One Scene|| 158
|-
| Language Learning Ritual || 5m, 1w || Simple || One Week|| 129
|-
| Glowing Coal Radiance || 2m || Simple || One Action || 156
|-
| Poisoned Tongue Technique || 2m,1w || Simple || Concentration || 130-131
|-
| The Spider's Hairs || 2m per attack || Supplemental || Instant || Grass Spiders
|-
| The Spider's Fangs || 3m || Simple || Instant || Grass Spiders
|}


== Backgrounds ==
'''BACKGROUNDS'''
{|border="0" cellpadding="2" cellspacing="2" width="100%"
* Artifact 4
| '''Background''' || '''Rating''' || colspan="5" | '''Description''' ||
** [[Geronimo|The Geronimo]] (4)
|-
** Very Small Essence Cannon (2)
| Artifact || {{Dot4}} || [[Geronimo]] (4), Very Small Essence Cannon (2), [[Scarf of the Discreet Visage]] (2)
** [[Scarf of the Discreet Visage]] (2)
|-
* Allies 1
| Allies|| {{Dot1}} || [[Ravenous Moon, Waning Heart]]
** [[Ravenous Moon, Waning Heart]]
|-
* Backing 2 (Grass Spiders)
| Backing || {{Dot2}} || Grass Spiders - Made Member
* Breeding 2
|-
* Connections 3
| Breeding|| {{Dot2}} ||
** High Society - The richest of the rich, across The Threshold.
|-
* Connections 1
| Connections || {{Dot2}} || High Society - The richest of the rich across Creation, especially the wealthy outside of the exalted realm.
** Financial - The institutions of finance across The Scavenger Lands.
|-
* Connections 2
| Connections || {{Dot2}} || Financial - The institutions of finance across The Scavenger Lands.
** Government - The government bodies and bureaucracies within The Scavenger Lands.  
|-
* Connections 1
| Connections || {{Dot1}} || Government - The government bodies and bureaucracies across The Scavenger Lands.
** The Guild - Some rekindled connections and mostly new ones made within the influential organization.  
|-
* Henchmen 3 (The Crew of The Geronimo - 6 Henchmen)
| Connections || {{Dot1}} || The Guild - Some rekindled connections and mostly new ones made within the influential organization.  
* Manse 2
|-
** [[Waterfall-Pagoda Manse]]
| Henchmen|| {{Dot3}} || Crew of Geronimo & More - Six Total Henchmen
** Jewel of Flying Heart (1), Mind-Cleansing Gem (2)
|-
* Resources 5
| Manse|| {{Dot2}} || Jewel of Flying Heart (1), Mind-Cleansing Gem (2), [[Waterfall-Pagoda Manse]]
|-
| Resources|| {{Dot4}} ||
|}


==Attack Values==
'''CHARMS'''
{| border="0" cellpadding="2" cellspacing="2" width="100%"
* Ox-Body Technique (Pg. 146)
|+
* Elemental Bolt Attack (Pg. 133)
!width="25%" align="left"|
* 1st Archery Excellency (Pg. 128)
!width="5%"|
* 1st Socialize Excellency (Pg. 128)
!width="65%"| '''Attacks'''  
* 1st Presence Excellency (Pg. 128)
|-
* Auspicious First Meeting Attitude (Pg. 158)
|align="left"|
* Glowing Coal Radiance (Pg. 156)
{| border="0" cellpadding="2" cellspacing="2"
* Aura of Invulnerability (Pg. 157)
|-
* Warlord's Convocation (Pg. 158)
| '''Base Values'''
* 1st Martial Arts Excellency (Pg. 128)
|-
* [[Eight-Legged Harvest Promenade|The Spider's Hairs]]
| Join Battle || 6
* [[Eight-Legged Harvest Promenade|The Spider's Fangs]]
|-
* [[Eight-Legged Harvest Promenade|The Spider's Web]]
| Dodge DV (Unarmored) || 2
* [[Eight-Legged Harvest Promenade|Eight-Legged Harvest Promenade Form]]
|-
* 1st Linguistics Excellency (Pg. 128)
| Dodge DV (Armored) || 2
* Wind Carried Words (Pg. 131)
|-
* Language Learning Ritual (Pg. 129)
| Mobility Penalty || 0
* Poisoned Tongue Technique (Pg. 130)
|-
* Voice of Mastery (Pg. 131)
| Fatigue || 0
|-
| Join War || 6
|}
|
|align="left" valign="top"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
|width="30%"| '''''Weapon'''''
|width="10%"| '''''Spd.'''''
|width="10%"| '''''Acc.'''''
|width="10%"| '''''Dmg.'''''
|width="10%"| '''''Def.'''''
|width="10%"| '''''Rate'''''
|width="10%"| '''''Rng.'''''
|width="10%"| '''''Att.'''''
|width="10%"| '''''Tags'''''
|-
| ''Punch'' || 5 || 7 || 2B || 6 || 3 || -- || 0 || N, M
|-
| ''Kick'' || 5 || 6 || 5B || 3 || 2 || -- || 0 || N, M
|-
| ''Clinch'' || 6 || 6 || 2B || 0 || 1 || -- || 0 || N, M
|-
| ''Essence Cannon'' || 4 || 9 || 10B || 0 || 1 || 50 || 1 || P
|-
| ''Switch Blade'' || 5 || 9 || 5L || 6 || 3 || -- || 0 || M, P
|}
|}


==Social Combat==
'''Equipment'''
{| border="0" cellpadding="2" cellspacing="2" width="100%"
* Very Small Essence Cannon (Artifact 2)
|+
** Speed: 4, Accuracy: +1, Damage: 10B (Piercing), Rate: 1, Range: 50
!width="30%"| '''Base Values'''
** If target is hit roll Dex/Sta + Athletics (Difficulty 3) Failure results in 2 yard knockback and automatic knockdown.
!width="70%"| '''Attacks'''
** Cost: 3 Motes per shot
|-
** Attune: 1
|align="left"|
* Switch Blade (Perfect)
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
** Speed: 5, Accuracy: +3, Defense: +1, Damage: +3L (Piercing), Rate: 1
|-
* Scarf of the Discreet Visage (Artifact 2)
| Join Debate || 5
** When attuned to the scarf the bearer cannot clearly be remembered by anyone who meets him. No one can describe anything about his appearance, dress, or mannerisms. Repeated and prolonged meetings gradually counter this effect, allowing the bearer's family and close companions to remember him clearly. Remembering the bearer after one encounter requires a successful (Intelligence + Awareness) roll at difficulty 3. Repeated or extended contact lower this difficulty by 1 per full day spent largely in the wearer's presence, or by 1 for every three shorter encounters. In almost any case where the bearer is remembered, the brightly colored scarf is almost always one of the first things to come to the persons memory.
|-
** As an additional effect, the bearer of the scarf can spend a willpower point to obscure his actions from the loom of fate for a scene. When the bearer spends a willpower point his actions become clouded within the loom of fate and he becomes more difficult to locate in this manner, add the bearers permanent essence to all rolls to detect him using the loom of fate.
| Dodge MDV || 5
* Jewel of Flying Heart (Manse 1)
|}
|align="left" valign="top"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
|width="15%"| '''''Weapon'''''  
|width="10%"| '''''Speed'''''
|width="10%"| '''''Honesty'''''
|width="10%"| '''''Honesty MDV'''''
|width="10%"| '''''Deception'''''
|width="10%"| '''''Deception MDV'''''
|width="10%"| '''''Rate'''''
|-
| Presence || 4 || 6 || 3 || 6 || 3 || 2
|-
| Performance || 6 || 5 || 3 || 5 || 3 || 1
|-
| Investigation || 5 || 4 || 2 || 4 || 2 || 2
|-
|}
|}
 
== Equipment & Holdings ==
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Item''' || '''Value''' || colspan="5" | '''Description''' ||
|-
|
* [[Geronimo]] (4)
* Very Small Essence Cannon (2)
** Speed: 4 Accuracy: +1 Damage: 10B Piercing Rate: 1   Range: 50 Attune: 1
** 3 Motes per Shot
* [[Scarf of the Discreet Visage]] (2)
* Jewel of Flying Heart (1)
** +1 Dodge DV
** +1 Dodge DV
** +1 Acc. when set in a bladed weapon
** +1 Acc. when set in a bladed weapon
* Mind-Cleansing Gem (2)
* Mind-Cleansing Gem (Manse 2)
** +1 Parry and Dodge MDV
** +1 Parry and Dodge MDV
** If touched to the skin of a person under the effects of unnatural mental influence the target receives a contested willpower roll to break the effect.  
** If touched to the skin of a person under the effects of unnatural mental influence the target receives a contested willpower roll to break the effect.  
|}


== Experience ==
'''WILLPOWER 6'''
{|border="0" cellpadding="2" cellspacing="2" width="100%"
 
|
'''VIRTUES'''
'''MISSIONS'''
*Compassion 1
* [[Mission 1: Grand Funk Railroad]] (6 EXP)
*Temperance 3
* [[Mission 2: Big Trouble in Little Nexus]] (6 EXP)
*Conviction 3
* [[Mission 3: Way of the Intercepting Fist]] (5 EXP)
*Valor 3
* [[Mission 4: Among the Masses]] (4 EXP)
* [[Mission 5: Ransom for the Impious]] (10 EXP)
* [[Mission 6: Black Magic Woman]] (5 EXP)
* [[Mission 7: Thus Spake the Flameslinger]] (5 EXP)
* [[Mission 8: Sleep with One Eye Open]] (5 EXP)
* [[Mission 9: He Who Is Without Sin]] (15 EXP)
* [[Mission 10: A Proper Sendoff]] (5 EXP)
* [[Mission 11: The Rat that Caught the Canary]] (6 EXP)


'''STORIES'''
'''ANIMA'''
* [[Beautiful Sin]] (Author: Tony)
* Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
* [[The Beginning]] (Author: Dan H)
* [[Blood Runs Too Deep]] (Author: Tony)
* [[Enjoy The Silence]] (Author: Tony)
* [[Lord of the Ashen Cloud|How I Became A Grass Spider]] (Author: Tony)


'''CONFIRMED KILLS: 4'''
'''SOAK'''
*Bash: 2
*Lethal: 1
*Aggravated: 0


'''EXPERIENCE 8/179'''
'''HEALTH'''
* War 1           (3 EXP)
*[-0] 1 box
* Occult 2        (2 EXP)
*[-1] 3 boxes
* Lore 3          (4 EXP)
*[-2] 3 boxes
* Dodge 2        (1 EXP)
*[-4] 1 box
* Martial Arts 3 (3 EXP)
*[Incap] 1
* Bureaucracy 2   (2 EXP)
* Investigation 2 (2 EXP)
* Auspicious First Meeting Attitude (10 EXP)
* Socialize 4    (5 EXP)
* Archery 4      (5 EXP)
* Language Learning Ritual (10 EXP)
* Essence 3       (20 EXP)
* Glowing Goal Radiance (10 EXP)
* Manipulation 4 (12 EXP)
* Awareness 3    (4 EXP)
* Presence 4      (5 EXP)
* Linguistics 4  (5 EXP)
* Poison Tongue Technique (10 EXP)
* Valor 3        (6 EXP)
* The Spider's Hairs (10 EXP)
* Martial Arts 4  (5 EXP)
* Archery Specialty: Firearms (3 EXP)
* Charisma 4      (12 EXP)
* The Spider's Fangs (10 EXP)
* Craft (Fire) 2  (2 EXP)
* Craft (Wood) 1 (3 EXP)
* Socialize 5    (7 EXP)


'''SESSIONS PLAYED: 13'''
'''ESSENCE 3'''
*Personal: 11
*Peripheral: 25/27
*Committed: 2


|}
'''EXPERIENCE'''
</div>
* Current Experience: 0
* Experience Awarded: 267
** Chapter 1: 61
** Mission 10: 5
** Mission 11: 6
** Mission 12: 9
** Mission 13: 5
** Mission 14: 8
** Downtime: 100
** How I Became A Grass Spider: 1
** Stories: 72
*** [[Beautiful Sin]]
*** [[Blood Runs Too Deep]]
*** [[Enjoy The Silence]]
*** [[The Hanged Man]]
*** [[The Ten of Wands]]
*** [[The Long Way Home]]
*** [[Down to Business]]
* Experience Spent: 267
** War 1 (3 EXP)
** Occult 2 (2 EXP)
** Lore 3 (4 EXP)
** Dodge 2 (1 EXP)
** Martial Arts 3 (3 EXP)
** Bureaucracy 2 (2 EXP)
** Investigation 2 (2 EXP)
** Auspicious First Meeting Attitude (10 EXP)
** Socialize 4 (5 EXP)
** Archery 4 (5 EXP)
** Language Learning Ritual (10 EXP)
** Essence 3 (20 EXP)
** Glowing Goal Radiance (10 EXP)
** Manipulation 4 (12 EXP)
** Awareness 3 (4 EXP)
** Presence 4 (5 EXP)
** Linguistics 4 (5 EXP)
** Poison Tongue Technique (10 EXP)
** Valor 3 (6 EXP)
** The Spider's Hairs (10 EXP)
** Martial Arts 4 (5 EXP)
** Archery Specialty: Firearms (3 EXP)
** Charisma 4 (12 EXP)
** The Spider's Fangs (10 EXP)
** Craft (Fire) 2 (2 EXP)
** Craft (Wood) 1 (3 EXP)
** Socialize 5 (7 EXP)
** The Spider's Web (10 EXP)
** Eight-Legged Harvest Promenade Form (10 EXP)
** Presence 5 (7 EXP)
** Dexterity 4 (12 EXP)
** Voice of Mastery (10 EXP)
** Resources 5 (3 EXP)
** Martial Arts 5 (7 EXP)
** Aura of Invulnerability (10 EXP)
** Archery Specialty: Firearms (3 EXP)
** Connections 3 (3 EXP)
** Integrity 3 (4 EXP)
** Performance 3 (4 EXP)
** Warlord's Convocation (10 EXP)
** Martial Arts Specialty: Unarmed (3 EXP)

Latest revision as of 18:14, 4 August 2015

Name: Lord of the Ashen Cloud
AKA: Ash, Ryoku Exodus
Type: Dragon-Blooded Exalt
Player: Tony
Current Age: 28 (Chapter 1: 21)
Aspect: Fire
Concept: Member of the Hallowed Order of the Grass Spiders
Motivation: Separate himself completely from the strands of destiny and societies expectations.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: When Ash's anima first flares it is little more than a orange flecked gust of swirling wind, as he spends more essence the flecks of light and the gusting winds both grow in quantity and intensity until they erupt into a swirling fire storm engulfing his surroundings.
Likes: Fine women, fine wine, fine tobacco. Things that fly. Things that go BOOM.
Dislikes: Society's expectations and norms. Dull or tacky people or things.
Theme Song: The Prodigy - Girls
Lord of the Ashen Cloud Info

  • PHYSICAL
    • Strength 2
    • Dexterity 4
    • Stamina 2
  • SOCIAL
    • Charisma 4
    • Manipulation 4
    • Appearance 5
  • MENTAL
    • Perception 3
    • Intelligence 3
    • Wits 3


  • AIR
    • Linguistics 4
    • Lore 3
    • Occult 2
    • Stealth 2
    • Thrown 0
  • EARTH
    • Awareness 3
    • Craft (Fire) 2
    • Craft (Wood) 1
    • Integrity 3
    • Resistance 1
    • War 1
  • FIRE
    • Athletics 2
    • Dodge 2
    • Melee 0
    • Presence 5
    • Socialize 5
  • WATER
    • Bureaucracy 2
    • Investigation 2
    • Larceny 2
    • Martial Arts 5
    • Sail 3
  • WOOD
    • Archery 4
    • Medicine 0
    • Performance 3
    • Ride 1
    • Survival 1

SPECIALTIES

  • Archery: Firearms 3
  • Linguistics: Lookshy Dialect
  • Martial Arts: Unarmed 1

LANGUAGES

  • Skytongue (N)
  • Rivertongue (N)
  • Foresttongue
  • High Realm
  • Old Realm


BACKGROUNDS

  • Artifact 4
  • Allies 1
  • Backing 2 (Grass Spiders)
  • Breeding 2
  • Connections 3
    • High Society - The richest of the rich, across The Threshold.
  • Connections 1
    • Financial - The institutions of finance across The Scavenger Lands.
  • Connections 2
    • Government - The government bodies and bureaucracies within The Scavenger Lands.
  • Connections 1
    • The Guild - Some rekindled connections and mostly new ones made within the influential organization.
  • Henchmen 3 (The Crew of The Geronimo - 6 Henchmen)
  • Manse 2
  • Resources 5

CHARMS

  • Ox-Body Technique (Pg. 146)
  • Elemental Bolt Attack (Pg. 133)
  • 1st Archery Excellency (Pg. 128)
  • 1st Socialize Excellency (Pg. 128)
  • 1st Presence Excellency (Pg. 128)
  • Auspicious First Meeting Attitude (Pg. 158)
  • Glowing Coal Radiance (Pg. 156)
  • Aura of Invulnerability (Pg. 157)
  • Warlord's Convocation (Pg. 158)
  • 1st Martial Arts Excellency (Pg. 128)
  • The Spider's Hairs
  • The Spider's Fangs
  • The Spider's Web
  • Eight-Legged Harvest Promenade Form
  • 1st Linguistics Excellency (Pg. 128)
  • Wind Carried Words (Pg. 131)
  • Language Learning Ritual (Pg. 129)
  • Poisoned Tongue Technique (Pg. 130)
  • Voice of Mastery (Pg. 131)

Equipment

  • Very Small Essence Cannon (Artifact 2)
    • Speed: 4, Accuracy: +1, Damage: 10B (Piercing), Rate: 1, Range: 50
    • If target is hit roll Dex/Sta + Athletics (Difficulty 3) Failure results in 2 yard knockback and automatic knockdown.
    • Cost: 3 Motes per shot
    • Attune: 1
  • Switch Blade (Perfect)
    • Speed: 5, Accuracy: +3, Defense: +1, Damage: +3L (Piercing), Rate: 1
  • Scarf of the Discreet Visage (Artifact 2)
    • When attuned to the scarf the bearer cannot clearly be remembered by anyone who meets him. No one can describe anything about his appearance, dress, or mannerisms. Repeated and prolonged meetings gradually counter this effect, allowing the bearer's family and close companions to remember him clearly. Remembering the bearer after one encounter requires a successful (Intelligence + Awareness) roll at difficulty 3. Repeated or extended contact lower this difficulty by 1 per full day spent largely in the wearer's presence, or by 1 for every three shorter encounters. In almost any case where the bearer is remembered, the brightly colored scarf is almost always one of the first things to come to the persons memory.
    • As an additional effect, the bearer of the scarf can spend a willpower point to obscure his actions from the loom of fate for a scene. When the bearer spends a willpower point his actions become clouded within the loom of fate and he becomes more difficult to locate in this manner, add the bearers permanent essence to all rolls to detect him using the loom of fate.
  • Jewel of Flying Heart (Manse 1)
    • +1 Dodge DV
    • +1 Acc. when set in a bladed weapon
  • Mind-Cleansing Gem (Manse 2)
    • +1 Parry and Dodge MDV
    • If touched to the skin of a person under the effects of unnatural mental influence the target receives a contested willpower roll to break the effect.

WILLPOWER 6

VIRTUES

  • Compassion 1
  • Temperance 3
  • Conviction 3
  • Valor 3

ANIMA

  • Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.

SOAK

  • Bash: 2
  • Lethal: 1
  • Aggravated: 0

HEALTH

  • [-0] 1 box
  • [-1] 3 boxes
  • [-2] 3 boxes
  • [-4] 1 box
  • [Incap] 1

ESSENCE 3

  • Personal: 11
  • Peripheral: 25/27
  • Committed: 2

EXPERIENCE

  • Current Experience: 0
  • Experience Awarded: 267
  • Experience Spent: 267
    • War 1 (3 EXP)
    • Occult 2 (2 EXP)
    • Lore 3 (4 EXP)
    • Dodge 2 (1 EXP)
    • Martial Arts 3 (3 EXP)
    • Bureaucracy 2 (2 EXP)
    • Investigation 2 (2 EXP)
    • Auspicious First Meeting Attitude (10 EXP)
    • Socialize 4 (5 EXP)
    • Archery 4 (5 EXP)
    • Language Learning Ritual (10 EXP)
    • Essence 3 (20 EXP)
    • Glowing Goal Radiance (10 EXP)
    • Manipulation 4 (12 EXP)
    • Awareness 3 (4 EXP)
    • Presence 4 (5 EXP)
    • Linguistics 4 (5 EXP)
    • Poison Tongue Technique (10 EXP)
    • Valor 3 (6 EXP)
    • The Spider's Hairs (10 EXP)
    • Martial Arts 4 (5 EXP)
    • Archery Specialty: Firearms (3 EXP)
    • Charisma 4 (12 EXP)
    • The Spider's Fangs (10 EXP)
    • Craft (Fire) 2 (2 EXP)
    • Craft (Wood) 1 (3 EXP)
    • Socialize 5 (7 EXP)
    • The Spider's Web (10 EXP)
    • Eight-Legged Harvest Promenade Form (10 EXP)
    • Presence 5 (7 EXP)
    • Dexterity 4 (12 EXP)
    • Voice of Mastery (10 EXP)
    • Resources 5 (3 EXP)
    • Martial Arts 5 (7 EXP)
    • Aura of Invulnerability (10 EXP)
    • Archery Specialty: Firearms (3 EXP)
    • Connections 3 (3 EXP)
    • Integrity 3 (4 EXP)
    • Performance 3 (4 EXP)
    • Warlord's Convocation (10 EXP)
    • Martial Arts Specialty: Unarmed (3 EXP)