General Kirkland: Difference between revisions

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=Revised Version=
__NOTOC__
__NOTOC__
[[Image:Brian Kirkland.jpg|300px|thumb|left]]
'''Name:''' General Kirkland
'''Name:''' Brian Kirkland
<br/>'''Player:''' [[User:Kirkland|Kirkland]]
<br/>'''Player:''' Brian Kirkland
<br/>'''Age:''' 45
<br/>'''Origin:''' Corellia
<br/>'''Race:''' Human
<br/>'''Gender:''' Male
<br/>'''Class:''' Soldier
<br/>'''Class:''' Soldier
<br/>'''Rank:''' General
<br/>'''Concept:''' New Republic Starfighter Corps Officer
<br/>'''Concept:''' Commanding Officer, New Republic Starfighter Corps
<br/>'''Ship of Choice:''' T-65AC4 X-wing
<br/>'''Virtue:''' Fortitute
<br/>'''Vice:''' Envy


<div style="{{EssenceColorTable|Solar}}; padding: 0.5em; clear:both;">
<div style="{{EssenceColorTable|Solar}}; padding: 0.5em; clear:both;">
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{| border="0" cellpadding="2" cellspacing="2" width="100%"
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
|+
| ''Strength'' || {{Dot2}} || Charisma || {{Dot3}} || Intelligence || {{Dot2}}
| ''Strength'' || {{Dot2}} || Charisma || {{Dot4}} || Intelligence || {{Dot3}}
|-
|-
| ''Dexterity'' || {{Dot3}} || Manipulation || {{Dot2}} || Wits || {{Dot3}}
| ''Dexterity'' || {{Dot3}} || Manipulation || {{Dot2}} || Wits || {{Dot3}}
|-
|-
| ''Stamina'' || {{Dot2}} || ''Composure'' || {{Dot4}} || Resolve || {{Dot2}}
| ''Stamina'' || {{Dot2}} || ''Composure'' || {{Dot4}} || Resolve || {{Dot3}}
|}
|}


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| <u>'''PHYSICAL'''</u> || || <u>'''MENTAL'''</u> || || <u>'''SOCIAL'''</u> ||
| <u>'''PHYSICAL'''</u> || || <u>'''MENTAL'''</u> || || <u>'''SOCIAL'''</u> ||
|-
|-
| '''''Combat''''' || || '''''Technology''''' ||  || Intimidate ||  {{Dot0}} ||
| '''''Combat''''' || || '''''Technology''''' ||  || ''Intimidate'' ||  {{Dot1}} ||
|-
|-
| Firearms || {{Dot0}} || Repair: Electronics || {{Dot1}} ||  Bluff/Con ||  {{Dot1}}
| ''Firearms'' || {{Dot1}} || Repair: Electronics || {{Dot2}} ||  Bluff/Con ||  {{Dot1}}
|-
|-
| Exotic Weapons || {{Dot0}} || Repair: Ships/Vehicles || {{Dot2}} || Persuasion || {{Dot1}}
| Exotic Weapons || {{Dot0}} || ''Repair: Ships/Vehicles'' || {{Dot4}} || Persuasion || {{Dot2}}
|-
|-
| Heavy Weapons || {{Dot0}} || Repair: Military || {{Dot1}} || Integrity || {{Dot1}}
| ''Heavy Weapons'' || {{Dot0}} || ''Repair: Military'' || {{Dot3}} || Integrity || {{Dot2}}
|-
|-
| Melee || {{Dot0}} || Engineering: Electronics || {{Dot0}} || Performance || {{Dot1}}
| ''Melee'' || {{Dot0}} || Engineering: Electronics || {{Dot0}} || Performance || {{Dot2}}
|-
|-
| Brawl || {{Dot0}} || Engineering: Ships/Vehicles || {{Dot1}} || Socialize || {{Dot1}}
| ''Brawl'' || {{Dot1}} || ''Engineering: Ships/Vehicles'' || {{Dot3}} || Socialize || {{Dot3}}
|-
|-
|  ||  || Computer Use || {{Dot2}} || Bureaucracy || {{Dot2}}
|  ||  || Computer Use || {{Dot2}} || Bureaucracy || {{Dot4}}
|-
|-
| '''''Operations''''' ||  || Demolitions || {{Dot0}} || ||  
| '''''Operations''''' ||  || ''Demolitions'' || {{Dot0}} || ||  
|-
|-
| Pilot: Starship || {{Dot3}} ||  ||  ||  ||  
| ''Pilot: Starship'' || {{Dot5}} ||  ||  ||  ||  
|-
|-
| Pilot: Ground || {{Dot1}} || '''''Intelligence''''' || || <u>'''SPECIALTIES'''</u> ||
| ''Pilot: Ground'' || {{Dot2}} || '''''Intelligence''''' || || <u>'''SPECIALTIES'''</u> ||
|-
|-
| Gunnery || {{Dot3}} || Awareness || {{Dot1}} || ||  
| ''Gunnery'' || {{Dot5}} || Awareness || {{Dot3}} || Pilot X-wing || {{Dot3}}
|-
|-
|  || || Investigation || {{Dot0}}  || ||  
|  || || Investigation || {{Dot1}}  || Laser Cannons || {{Dot3}}
|-
|-
| '''''Agility''''' ||  || Survival || {{Dot1}} ||  ||  
| '''''Agility''''' ||  || ''Survival'' || {{Dot2}} ||  ||  
|-
|-
| Stealth || {{Dot0}} || Medicine || {{Dot0}} ||  ||  
| Stealth || {{Dot0}} || Medicine || {{Dot1}} ||  ||  
|-
|-
| Athletics || {{Dot1}} || Tactics || {{Dot3}} ||  ||  
| ''Athletics'' || {{Dot2}} || ''Tactics'' || {{Dot5}} ||  ||  
|-
|-
| Dodge || {{Dot1}} ||  || || ||
| ''Dodge'' || {{Dot2}} ||  || || ||
|-
|-
| Larceny || {{Dot0}} || '''''Starship Operations''''' ||  ||  ||  
| Larceny || {{Dot0}} || '''''Starship Operations''''' ||  ||  ||  
|-
|-
|  ||  || Pilot: Capital Ship || {{Dot0}}  ||  ||  
|  ||  || ''Pilot: Capital Ship'' || {{Dot1}}  ||  ||  
|-
|-
|  ||  || Astrogation || {{Dot2}} ||  ||  
|  ||  || Astrogation || {{Dot2}} ||  ||  
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|}
|}


== Spirit and Body ==
== Knowledges ==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|
'''KNOWLEDGE POINTS 41/45'''
<br/>
<br/>'''Languages'''
*Galactic Basic (Native)
*Old Corellian 1
*Ortolan 1
*Verpine 3
*Mon Calamarian 3
*Sullustese 2
*R2-series Astromech 3
<br/>
<br/>'''Knowledges'''
*Post-Republic Warfare 4
*New Republic Protocol 5
*New Republic Military History 4
*New Republic History 4
*Starfighter History 4
*Planetary Systems 5
*Corellia 2
|}
|}


==Health and Soak==
==Health and Soak==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|
'''WILLPOWER 7'''
<br/>
<br/>'''HEALTH LEVELS'''
* -0
* -1 -1
* -2 -2
* -4
* Incapacitated
* 4 Dying Health Levels
|}
|}


==Feats==
==Feats==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
|
*'''Will to Live:''' Your character simply refuses to die, even if the wounds he's taken would have killed a normal person. When this feat is purchased the character gains 2 additional dying health levels.  
*'''Will to Live:''' Your character simply refuses to die, even if the wounds he's taken would have killed a normal person. When this feat is purchased the character gains 2 additional dying health levels.  
*'''Improved Critical (Laser Cannons):''' When purchasing this feat the player chooses a specific weapon such as vibroblade or blaster pistol, when using that weapon 10's are counted as 2 successes on damage rolls. This can be taken multiple times for different weapons, the effect doesn't stack.
*'''Combat Expertise:''' Your character knows the ins and outs of fighting, he knows how to fight defensively or offensively. The character may sacrifice offensive capability by subtracting accuracy to increase his DV, or sacrifice his DV for extra accuracy. It requires 2 accuracy to raise your DV by 1, and 1 point of DV raises accuracy by 2 die. The max bonus that can be given to DV is +2 and the max bonus that can be given to accuracy is +4.
*'''Technical Aptitude:''' The character has a natural technical ability that halves the time required to repair.
*'''Heroic Surge:''' By spending a willpower point the character gains an additional action at the end of the tick that he acts on. At lower levels this can be performed only once per day, at higher levels it can be performed more. This action may never be used multiple times in 1 round. (Once at level 10, Twice at Level 15, Three Times Above Level 20)
|}
|}


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{|border="0" cellpadding="2" cellspacing="2" width="100%"
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Background''' || '''Rating''' || colspan="5" | '''Description''' ||
| '''Background''' || '''Rating''' || colspan="5" | '''Description''' ||
|-
| Allies || {{Dot0}} ||
|-  
|-  
| Contacts || {{Dot0}} ||
| Connections || {{Dot4}} || New Republic Military
|-
| Influence || {{Dot2}} || New Republic
|-
|-
| Resources || {{Dot1}} ||  
| Wealth || {{Dot3}} ||  
|-
|-
| Arsenal || {{Dot0}} ||  
| Arsenal || {{Dot4}} || New Republic Starfighter Corps
|-
|-
| Backing || {{Dot3}} || New Republic
| Backing || {{Dot5}} || New Republic High Command
|-
|-
| Reputation || {{Dot1}} ||
| Reputation || {{Dot3}} ||
|-
| Mentor || {{Dot0}} ||
|-
| Force Potential || {{Dot0}} ||
|-
| Workshop || {{Dot0}} ||
|}
|}


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| '''Item''' || '''Value''' || colspan="5" | '''Description''' ||
| '''Item''' || '''Value''' || colspan="5" | '''Description''' ||
|-
|-
| Item || {{Dot0}} || Description
| R2 Astromech Droid "Techie" || {{Dot2}} ||
|-
| T-65AC4 X-wing Starfighter || {{Dot3}} ||  
|}
|}


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{|border="0" cellpadding="2" cellspacing="2" width="100%"
{|border="0" cellpadding="2" cellspacing="2" width="100%"
|  
|  
'''EXPERIENCE 0/0'''
'''EXPERIENCE 122/125 (Level 13)'''
*[8 XP] Wits 3
*[6 XP] Dexterity 3
*[6 XP] Reputation 3
*[6 XP] Backing 5 (New Republic)
*[6 XP] Wealth 3
*[12 XP] Arsenal 4 (New Republic Starfighter Corps)
*[12 XP] Connections 4 (New Republic Military)
*[3 XP] Brawl 1
*[10 XP] Bureaucracy 4
*[1 XP] Dodge 2
*[1 XP] Athletics 2
*[1 XP] Survival 2
*[1 XP] Pilot: Ground 2
*[3 XP] Pilot: Capital Ship 1
*[3 XP] Investigation 1
*[5 XP] Engineering: Ships/Vehicles 3
*[2 XP] Persuasion 2
*[2 XP] Integrity 2
*[6 XP] Socialize 3
*[3 XP] Intimidate 1
*[2 XP] Performance 2
*[3 XP] Medicine 1
*[6 XP] Awareness 3
*[8 XP] Repair: Ships/Vehicles 4
*[2 XP] Repair: Electronics 2
*[4 XP] Repair: Military 3


'''SESSIONS PLAYED: 0'''
'''BONUS POINTS'''
*4 - Attribute
*3 - 6 Favored Specialties
*8 - Favored Abilities


'''WISH LIST'''
|}
|}
</div>
</div>
=D6 Version=
'''Name:''' Brian Kirkland
<br/>'''Player:''' [[User:Kirkland|Brian Kirkland]]
<br/>'''Age:''' 32
<br/>'''Species:''' Human
<br/>'''Gender:''' Male
<br/>'''Height:''' 1.96m
<br/>'''Type:''' Veteran NR Starfighter Pilot
'''Languages:''' Basic
Brian Kirkland is the current Executive Officer of the New Republic Starfighter Corps. He has recently returned from a four year venture into the private sector, taking up a managerial job at a starfighter R&D corporation on Corellia. Prior to that endeavor, Brian was Commanding Officer of the Starfighter Corps for many years.
==Character Statistics==
'''Name:''' Brian Kirkland
<br/>'''Species:''' Human
<br/>'''Gender:''' Male
<br/>'''Age:''' 32
<br/>'''Height:''' 6'3"
<br/>'''Type:''' Veteran Starfighter Pilot
*'''DEXTERITY 3D'''
**Blaster 3D+1
**Dodge
***Energy Weapons 5D
*'''KNOWLEDGE 2D'''
**Planetary Systems 3D
**Tactics 3D
***Starfighter Combat 5D
*'''MECHANICAL 4D'''
**Starfighter Piloting 8D
***X-wing 10D+1
**Starship Gunnery 8D+1
***Laser Cannons 10D+2
**Starship Shields 5D
*'''PERCEPTION 3D'''
**Command 5D
***Starfighters 5D+2
*'''STRENGTH 2D'''
**Stamina 3D
*'''TECHNICAL 4D'''
'''Force Points:''' 3
<br/>'''Character Points:''' 3
<br/>'''Move:''' 10
<br/>'''Force Sensitive:''' No
'''Equipment:''' Comlink, Prosthetic left arm and hand, Modified R2 astromech droid "Techie", Incom T-47 Airspeeder
'''Account:''' 66,985 credits
<br/>January 2007: +3,500 credits
==R2 Astromech Droid "Techie"==
'''Type:''' Modified Industrial Automation R2 Astromech Droid
*'''DEXTERITY 1D'''
*'''KNOWLEDGE 1D'''
*'''MECHANICAL 3D+1'''
**Astrogation 10D
**Space Transports 4D
**Starfighter Piloting 8D
**Starship Shields 7D
*'''PERCEPTION 1D'''
*'''STRENGTH 1D'''
*'''TECHNICAL 2D'''
**Computer Prog/Rpr 9D
**Starfighter Repair 10D*
**Security 6D
**Starship Weapon Repair 6D
''Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.''
'''Equipped With:'''
*Three wheeled legs (one retractable)
*Retractable heavy grasper arm (lifting 2D)
*Retractable fine work grasper arm
*Extendable .3 meter long video sensor (360 degree rotation)
*Small electric arc welder (1D to 5D damage, .3 meter range)
*Small circular saw (4D damage, .3 meter range)
*Video display screen
*Holographic projector/recorder
*Acoustic signaler
*Fire extinguisher
*Small internal cargo area (20 cm by 8 cm)
*Scomp-link (+1D comp prog/rpr)
*Some additional tools and equipment
'''Move:''' 5
<br/>'''Size:''' 1 meter tall
<br/>'''Capsule:''' The R2 unit is easily the most successful astromech droid ever manufactured. It has spawned many varients across the galaxy. It can hold up to 10 hyperspace jump coordinate in RAM. This versatile droid has many features including a sensor package, an electro probe and even a three year warranty. Of the early droids in the R-series, the R2 is the only one Industrial Automation still produces on a galactic scale.

Latest revision as of 01:08, 18 January 2010

Name: General Kirkland
Player: Kirkland
Age: 45
Origin: Corellia
Race: Human
Gender: Male
Class: Soldier
Concept: New Republic Starfighter Corps Officer
Ship of Choice: T-65AC4 X-wing
Virtue: Fortitute
Vice: Envy

Attributes

Strength ●●○○○ Charisma ●●●●○ Intelligence ●●●○○
Dexterity ●●●○○ Manipulation ●●○○○ Wits ●●●○○
Stamina ●●○○○ Composure ●●●●○ Resolve ●●●○○

Abilities

PHYSICAL MENTAL SOCIAL
Combat Technology Intimidate ●○○○○
Firearms ●○○○○ Repair: Electronics ●●○○○ Bluff/Con ●○○○○
Exotic Weapons ○○○○○ Repair: Ships/Vehicles ●●●●○ Persuasion ●●○○○
Heavy Weapons ○○○○○ Repair: Military ●●●○○ Integrity ●●○○○
Melee ○○○○○ Engineering: Electronics ○○○○○ Performance ●●○○○
Brawl ●○○○○ Engineering: Ships/Vehicles ●●●○○ Socialize ●●●○○
Computer Use ●●○○○ Bureaucracy ●●●●○
Operations Demolitions ○○○○○
Pilot: Starship ●●●●●
Pilot: Ground ●●○○○ Intelligence SPECIALTIES
Gunnery ●●●●● Awareness ●●●○○ Pilot X-wing ●●●○○
Investigation ●○○○○ Laser Cannons ●●●○○
Agility Survival ●●○○○
Stealth ○○○○○ Medicine ●○○○○
Athletics ●●○○○ Tactics ●●●●●
Dodge ●●○○○
Larceny ○○○○○ Starship Operations
Pilot: Capital Ship ●○○○○
Astrogation ●●○○○

Knowledges

KNOWLEDGE POINTS 41/45

Languages

  • Galactic Basic (Native)
  • Old Corellian 1
  • Ortolan 1
  • Verpine 3
  • Mon Calamarian 3
  • Sullustese 2
  • R2-series Astromech 3



Knowledges

  • Post-Republic Warfare 4
  • New Republic Protocol 5
  • New Republic Military History 4
  • New Republic History 4
  • Starfighter History 4
  • Planetary Systems 5
  • Corellia 2

Health and Soak

WILLPOWER 7

HEALTH LEVELS

  • -0
  • -1 -1
  • -2 -2
  • -4
  • Incapacitated
  • 4 Dying Health Levels

Feats

  • Will to Live: Your character simply refuses to die, even if the wounds he's taken would have killed a normal person. When this feat is purchased the character gains 2 additional dying health levels.
  • Combat Expertise: Your character knows the ins and outs of fighting, he knows how to fight defensively or offensively. The character may sacrifice offensive capability by subtracting accuracy to increase his DV, or sacrifice his DV for extra accuracy. It requires 2 accuracy to raise your DV by 1, and 1 point of DV raises accuracy by 2 die. The max bonus that can be given to DV is +2 and the max bonus that can be given to accuracy is +4.
  • Technical Aptitude: The character has a natural technical ability that halves the time required to repair.
  • Heroic Surge: By spending a willpower point the character gains an additional action at the end of the tick that he acts on. At lower levels this can be performed only once per day, at higher levels it can be performed more. This action may never be used multiple times in 1 round. (Once at level 10, Twice at Level 15, Three Times Above Level 20)

Backgrounds

Background Rating Description
Connections ●●●●○ New Republic Military
Wealth ●●●○○
Arsenal ●●●●○ New Republic Starfighter Corps
Backing ●●●●● New Republic High Command
Reputation ●●●○○

Equipment & Holdings

Item Value Description
R2 Astromech Droid "Techie" ●●○○○
T-65AC4 X-wing Starfighter ●●●○○

Experience

EXPERIENCE 122/125 (Level 13)

  • [8 XP] Wits 3
  • [6 XP] Dexterity 3
  • [6 XP] Reputation 3
  • [6 XP] Backing 5 (New Republic)
  • [6 XP] Wealth 3
  • [12 XP] Arsenal 4 (New Republic Starfighter Corps)
  • [12 XP] Connections 4 (New Republic Military)
  • [3 XP] Brawl 1
  • [10 XP] Bureaucracy 4
  • [1 XP] Dodge 2
  • [1 XP] Athletics 2
  • [1 XP] Survival 2
  • [1 XP] Pilot: Ground 2
  • [3 XP] Pilot: Capital Ship 1
  • [3 XP] Investigation 1
  • [5 XP] Engineering: Ships/Vehicles 3
  • [2 XP] Persuasion 2
  • [2 XP] Integrity 2
  • [6 XP] Socialize 3
  • [3 XP] Intimidate 1
  • [2 XP] Performance 2
  • [3 XP] Medicine 1
  • [6 XP] Awareness 3
  • [8 XP] Repair: Ships/Vehicles 4
  • [2 XP] Repair: Electronics 2
  • [4 XP] Repair: Military 3

BONUS POINTS

  • 4 - Attribute
  • 3 - 6 Favored Specialties
  • 8 - Favored Abilities