F.A.T.E. Supply Closet

From The Whereabouts

Shadowrun

Chapter 2

Chapter 1

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F.A.T.E. PCs

Weapons

Melee Weapons

  • Survival Knife
    • Dmg (STR/2+1), AP -1
    • Contains a retractable GPS monitor, micro-lighter, and a compartment to hold one small item.
    • Flat side of the blade is covered with non-toxic chemical that can be activated to provide 2 hours of phosphorescent light.
  • Stun Baton
    • Reach 1, Dmg 6S(e), AP -half, Ammo 10
  • Shock Glove
    • Dmg 5S(e), AP -half, Ammo 10

Projectile & Throwing

  • Fichetti Security 600 (Light Pistol) - The F.A.T.E. standard issued sidearm for all employees, though many field operatives opt for their own more powerful firearm of choice.
    • Dmg 4P, Mode SA, RC (1), Ammo 30(c)
    • Detachable Folding Stock: RC +1
    • Laser Site: +1
  • Defiance EX Shocker (Taser)
    • Dmg 8s(e), AP -half, Mode SS, Ammo 4
    • May be used as a Melee weapon at close range.

Accessories

Ammunition

  • F.A.T.E. keeps well stocked with Regular Ammo for most standard Light Pistols, Heavy Pistols, Machine Pistols, SMGs, Assault Rifles, Sniper Rifles, and Shotguns. Exotic weapon ammo and more deadly ammo must be obtained by individual operatives.

Armor

  • Actioneer Business Clothes are the standard uniform for F.A.T.E. operatives and F.A.T.E. is happy to keep it's operatives armored and looking professional. Though field operatives often chose for various other forms of armor over business clothes.
    • Ballistic 5/Impact 3
    • Concealable Holster Included

Electronics

Sensors & Jammers

  • Jammer (Rating 6) - F.A.T.E. has a limited supply of jammers for use within the facility as well as for operatives to use during missions.
  • Directional Jammer (Rating 6) - F.A.T.E. has a limited supply of directional jammers for operatives to use during their missions.
  • Headjammer (Rating 6) - Used to jam an individuals headware, F.A.T.E. has a limited supply mostly around for use in detaining prisoners.
  • Micro-Transceivers (Rating 6) - Standard short-range communication devices used by operatives while on mission when Comlinks alone won't do. Earbuds and subvocal microphones keep them discreet while allowing vocal communication without any implants. Self contained system so signal cannot be boosted by towers in city, but allows Signal 6 communication even in isolated places.

Security Devices

  • Maglock Passkey (Rating 6)

Survival Gear

  • 600m Microwire

Biotech

  • Biomonitors: F.A.T.E. provides operatives with Biomonitors to monitor their general health and for use in case of emergency so the organization and DocWagon can be alerted when necessary.
  • Medkit (Rating 6): F.A.T.E. keeps well stocked with Medkits given the nature of their work, they are always available to operatives for missions and come stocked in all F.A.T.E. provided vehicles.
    • Antidote Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.
    • Stimulant Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.
    • Trauma Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.

Vehicles

  • 3 Mercury Comet (Sedan)
    • Handling 0, Accel 15/30, Speed 110, Pilot 2, Body 10, Armor 6, Sensor 1
  • 1 Toyota Coaster (SUV)
    • Handling +1, Accel 20/35, Speed 140, Pilot 2, Body 13, Armor 10, Sensor 2
    • Mounted Stoner-Ares M202 Medium Machine Gun (Dam 6P, AP -2, Mode FA, RC 3(10), Ammo 50c or 100b)
  • 1 Shiawase Jaianto (Tractor-Trailer)
    • Handling -1, Accel 15/30, Speed 110, Pilot 2, Body 18, Armor 8, Sensor 1
    • With snow-plow attachment
  • 1 Evo Falcon (Off-Road Bike)
    • Handling 0, Accel 10/30, Speed 80, Pilot 1, Body 7, Armor 7, Sensor 1
  • 1 Northup Yellowjacket (Helicopter)
    • Handling 0, Accel 15/30, Speed 130, Pilot 2, Body 10, Armor 8, Sensor 2