Cerberus: Character Sheet F&D: Difference between revisions

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* ''Athletics (BRN)'' 1
* ''Athletics (BRN)'' 1
* ''Coercion (WIL)'' 1
* ''Coercion (WIL)'' 1
* ''Discipline (WIL)'' 1
* ''Mechanics (INT)'' 2
* ''Mechanics (INT)'' 2
* ''Perception (CUN)'' 1
* ''Perception (CUN)'' 1
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* '''Toughened (1)''' - +2 Wound Threshold (Gadgeteer)
* '''Toughened (1)''' - +2 Wound Threshold (Gadgeteer)
* '''Grit (1)''' - +1 Strain Threshold (Force Emergent)
* '''Grit (1)''' - +1 Strain Threshold (Force Emergent)
* '''Insight'' - Perception & Discipline Become Career Skills (Force Emergent)
* '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
* '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
* '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
* '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
* '''Slight of Mind (1)''' - Add 1 Boost Die per rank of Slight of Mind to all Stealth Checks, unless the target is immune to Force powers. (Force Emergent)
* '''Uncanny Senses (1)''' - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
* '''Uncanny Senses (1)''' - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
* '''Indistinguishable (1)''' - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
* '''Indistinguishable (1)''' - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
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===WEAPONS & ARMOR===
===WEAPONS & ARMOR===
'''TYPICAL INVENTORY'''
'''TYPICAL INVENTORY 6/12'''
* Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
* Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
* Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0
* Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0
* Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
* Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
* Blaster Rifle: Ranged (Heavy), Dam 9, Crit 3, Range Long, Encum 4, HP 4, Stun
* Blaster Rifle: Ranged (Heavy), Dam 10, Crit 3, Range Long, Encum 4, HP 4, Stun, Jury Rigged (+1 Damage)


'''EXTRA GEAR'''
'''EXTRA GEAR'''
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===OTHER GEAR===
===OTHER GEAR===
'''TYPICAL INVENTORY'''
'''TYPICAL INVENTORY 6/12'''
* Comlink (Handheld)
* Comlink (Handheld)
* Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
* Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
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==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 0
* Current Experience: 0
* Total Experience: 140
* Total Experience: 170
** Starting Experience: 100
** Starting Experience: 100
** Background: 0
** Background: 10
** Sessions: 40
** Sessions: 60
* Spent Experience: 140
* Spent Experience: 170
** Character Creation (100)
** Character Creation (100)
*** Agility 3 (30)
*** Agility 3 (30)
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** Indistinguishable (Force Emergent) (5)
** Indistinguishable (Force Emergent) (5)
** Grit (Force Emergent) (5)
** Grit (Force Emergent) (5)
** Insight (Force Emergent) (5)
** Discipline 1 (5)
** Jury Rigged (Gadgeteer) (10)
** Sleight of Mind (Force Emergent) (10)

Revision as of 15:46, 29 March 2015

BASIC INFORMATION

Name: Cerberus
Race: Defel
Sex: Male
Height: 4'3"
Weight: 125 lbs
Age: 13
Eyes: Red
Fur: Ultraviolet Light: Deep Blue, Regular Light: Black
Motivation: Honor
Career: Bounty Hunter
Specializations: Gadgeteer, Force Emergent
Cerberus: Background

CHARACTERISTICS

  • Brawn 2
  • Agility 3
  • Intellect 3
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BRN) 1
  • Coercion (WIL) 1
  • Discipline (WIL) 1
  • Mechanics (INT) 2
  • Perception (CUN) 1
  • Pilot (Planetary) (AGI) 1
  • Pilot (Space) (AGI) 1
  • Streetwise (CUN) 1
  • Vigilance (WIL) 1

COMBAT SKILLS

  • Brawl (BRN) 1
  • Ranged (Heavy) (AGI) 1
  • Ranged (Light) (AGI) 1

KNOWLEDGE SKILLS

TALENTS

  • Toughened (1) - +2 Wound Threshold (Gadgeteer)
  • Grit (1) - +1 Strain Threshold (Force Emergent)
  • 'Insight - Perception & Discipline Become Career Skills (Force Emergent)
  • Light Sensitivity - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
  • Shadowed - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
  • Slight of Mind (1) - Add 1 Boost Die per rank of Slight of Mind to all Stealth Checks, unless the target is immune to Force powers. (Force Emergent)
  • Uncanny Senses (1) - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
  • Indistinguishable (1) - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
  • Intimidating (1) - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer)
  • Brace (1) - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer)
  • Defensive Stance (1) - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer)

DUTY/OBLIGATION

  • Obligation: 15 - The Alliance to Restore the Republic has provided Cerberus with the freedom and resources to accomplish his goals, in exchange for helping the Alliance.

GEAR

Credits: 263

WEAPONS & ARMOR

TYPICAL INVENTORY 6/12

  • Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
  • Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0
  • Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
  • Blaster Rifle: Ranged (Heavy), Dam 10, Crit 3, Range Long, Encum 4, HP 4, Stun, Jury Rigged (+1 Damage)

EXTRA GEAR

  • Blaster Pistol: Ranged (Light), Dam 6, Crit 3, Range Medium, Encum 2, HP 3, Stun

OTHER GEAR

TYPICAL INVENTORY 6/12

  • Comlink (Handheld)
  • Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
  • Stimpacks (4)
  • Datapad - Encum 1
  • Back Pack - +4 Encum
  • Utility Belt - +1 Encum

EXTRA GEAR

CONDITION MODIFIERS

  • Soak: 3 (2 Without Armor)
  • Wounds: 14
  • Strain: 13
  • Ranged Defense: 0
  • Melee Defense: 0
  • Force Rating: 1

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 170
    • Starting Experience: 100
    • Background: 10
    • Sessions: 60
  • Spent Experience: 170
    • Character Creation (100)
      • Agility 3 (30)
      • Intellect 2 (20)
      • Intellect 3 (30)
      • Intimidating (Gadgeteer) (5)
      • Toughened (Gadgeteer) (5)
      • Pilot Planet (5)
      • Coercion (5)
    • Athletics 1 (5)
    • Streetwise 1 (5)
    • Brace (Gadgeteer) (5)
    • Defensive Stance (Gadgeteer) (5)
    • Ranged Light 1 (5)
    • Uncanny Senses (Force Emergent) (5)
    • Indistinguishable (Force Emergent) (5)
    • Grit (Force Emergent) (5)
    • Insight (Force Emergent) (5)
    • Discipline 1 (5)
    • Jury Rigged (Gadgeteer) (10)
    • Sleight of Mind (Force Emergent) (10)