Cerberus: Character Sheet F&D: Difference between revisions

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===BASIC INFORMATION===
===BASIC INFORMATION===
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==CHARACTERISTICS==
==CHARACTERISTICS==
* Brawn 2
* Brawn 2
* Agility 3
* Agility 4
* Intellect 3
* Intellect 3
* Cunning 3
* Cunning 3
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* ''Athletics (BRN)'' 1
* ''Athletics (BRN)'' 1
* ''Coercion (WIL)'' 1
* ''Coercion (WIL)'' 1
* ''Mechanics (INT)'' 2
* Computer (INT) 1
* ''Discipline (WIL)'' 1
* ''Mechanics (INT)'' 3
* ''Perception (CUN)'' 1
* ''Perception (CUN)'' 1
* ''Pilot (Planetary) (AGI)''  
* ''Pilot (Planetary) (AGI)'' 1
* ''Pilot (Space) (AGI)'' 1
* ''Pilot (Space) (AGI)'' 1
* ''Streetwise (CUN)'' 1
* ''Streetwise (CUN)'' 1
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'''COMBAT SKILLS'''
'''COMBAT SKILLS'''
* ''Brawl (BRN)'' 1
* ''Brawl (BRN)'' 1
* ''Ranged (Heavy) (AGI)'' 1
* Gunnery (AGI) 1
* ''Ranged (Light) (AGI)''  
* ''Ranged (Heavy) (AGI)'' 2
* ''Ranged (Light) (AGI)'' 1


'''KNOWLEDGE SKILLS'''
'''KNOWLEDGE SKILLS'''


==TALENTS==
==TALENTS==
* '''Toughened (1)''' - +2 Wound Threshold (Gadgeteer)
* '''Grit (2)''' - +1 Strain Threshold (Force Emergent)
* '''Dedication (1)''' - +1 Characteristic Rating - Agility 4 (Gadgeteer)
* '''Insight''' - Perception & Discipline Become Career Skills (Force Emergent)
* '''Jury Rigged''' - Chose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (+1 Damage - Blaster Rifle) (Gadgeteer)
* '''Armor Master''' - When wearing armor, increase total soak by 1.
* '''Tinkerer''' - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item can only be modified once. (Blaster Rifle +1 HP) (Gadgeteer)
* '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
* '''Light Sensitivity''' - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
* '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
* '''Shadowed''' - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
* '''Intimidating''' - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer)
* '''Sleight of Mind (1)''' - Add 1 Boost Die per rank of Sleight of Mind to all Stealth Checks, unless the target is immune to Force powers. (Force Emergent)
* '''Toughened''' - +2 Wound Threshold (Gadgeteer)
* '''Uncanny Senses (1)''' - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
* '''Brace''' - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer)
* '''Indistinguishable (1)''' - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
* '''Defensive Stance''' - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer)  
* '''Touch of Fate''' Once per session, add 2 boost to any 1 check.
* '''Intimidating (1)''' - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer)
* '''Brace (1)''' - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer)
* '''Defensive Stance (1)''' - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer)
 
==FORCE POWERS==
===SENSE===
* Sense Basic Power:
** The user may spend 1 light side point to sense all living things within short range. (Including sentient and non-sentient beings.)
** The user may spend 1 light side point to sense the current emotional state of one living target with whom they are engaged.
* Sense Control:
** Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
===ENHANCE===
*Enhance Basic Power:
** When making Athletics check, user may roll Enhance power check as part of the roll. May spent force points to add successes or advantages (user's choice).
*Enhance Control:
** Enhance may be used with the Coordination skill.
** Enhance may be used with the Piloting (Planetary) skill.


==DUTY/OBLIGATION==
==DUTY/OBLIGATION==
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==GEAR==
==GEAR==
'''Credits:''' 1000
'''Credits:''' 950


===WEAPONS & ARMOR===
===WEAPONS & ARMOR===
'''TYPICAL INVENTORY'''
'''TYPICAL INVENTORY 6/12'''
* Claws (Defel, EotE Pg 392)
* Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
* Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0
* Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0 (+1 Soak from Armor Master)
* Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
* Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
* Blaster Rifle: Ranged (Heavy), Dam 11, Crit 3, Range Long, Encum 4, HP 2, Stun, ''Jury Rigged'' (+1 Damage), ''Tinkerer'' (+1 HP), ''Augmented Spin Barrel'' (+1 Dam, +1 Setback on Maintenance, -2 HP), Accurate Mod +1 Boost Die, ''Forearm Grip'' (Diff when engaged +1 instead of +2, -1 HP), Accurate Mod +1 Boost Die.


'''EXTRA GEAR'''
'''EXTRA GEAR'''
* Blaster Pistol: Ranged (Light), Dam 6, Crit 3, Range Medium, Encum 2, HP 3, Stun


===OTHER GEAR===
===OTHER GEAR===
'''TYPICAL INVENTORY'''
'''TYPICAL INVENTORY 6/12'''
* Comlink (Handheld)
* Comlink (Handheld)
* Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
* Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
* Stimpacks (1)
* Stimpacks (5)
* Datapad - Encum 1
* Back Pack - +4 Encum
* Utility Belt - +1 Encum
* Utility Belt - +1 Encum
* Datapad - Encum 1
* Prosthetic Left Leg (No Stats)


'''EXTRA GEAR'''
'''EXTRA GEAR'''
* 10 Liters of Bacta


==CONDITION MODIFIERS==
==CONDITION MODIFIERS==
* Soak: 3 (2 Without Armor)
* Soak: 4 (2 Without Armor)
* Wounds: 14
* Wounds: 14
* Strain: 12
* Strain: 14
* Ranged Defense: 0
* Ranged Defense: 0
* Melee Defense: 0
* Melee Defense: 0
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==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 0
* Current Experience: 0
* Total Experience: 120
* Total Experience: 350
** Starting Experience: 100
** Starting Experience: 100
** Background: 0
** Background: 10
** Sessions: 20
** Sessions: 240
* Spent Experience: 120
* Spent Experience: 350
** Character Creation (100)
** Character Creation (100)
*** Agility 3 (30)
*** Agility 3 (30)
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** Brace (Gadgeteer) (5)
** Brace (Gadgeteer) (5)
** Defensive Stance (Gadgeteer) (5)
** Defensive Stance (Gadgeteer) (5)
** Ranged Light 1 (5)
** Uncanny Senses (Force Emergent) (5)
** Indistinguishable (Force Emergent) (5)
** Grit (Force Emergent) (5)
** Insight (Force Emergent) (5)
** Discipline 1 (5)
** Jury Rigged (Gadgeteer) (10)
** Sleight of Mind (Force Emergent) (10)
** Ranged (Heavy) 2 (10)
** Force Power: Sense Basic (10)
** Armor Master (Gadgeteer) (15)
** Grit (Force Emergent) (15)
** Gunnery 1 (10)
** Force Power: Enhance Basic (10)
** Computer 1 (10)
** Touch of Fate (Force Emergent) (20)
** Tinkerer (Gadgeteer) (20)
** Force Power: Enhance Control (5)
** Force Power: Sense Control (10)
** Dedication - Agility 4 (Gadgeteer) (25)
** Mechanics 3 (15)
** Force Power: Enhance Control (5)

Latest revision as of 17:11, 11 July 2015

BASIC INFORMATION

Name: Cerberus
Race: Defel
Sex: Male
Height: 4'3"
Weight: 125 lbs
Age: 13
Eyes: Red
Fur: Ultraviolet Light: Deep Blue, Regular Light: Black
Motivation: Honor
Career: Bounty Hunter
Specializations: Gadgeteer, Force Emergent
Cerberus: Background

CHARACTERISTICS

  • Brawn 2
  • Agility 4
  • Intellect 3
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BRN) 1
  • Coercion (WIL) 1
  • Computer (INT) 1
  • Discipline (WIL) 1
  • Mechanics (INT) 3
  • Perception (CUN) 1
  • Pilot (Planetary) (AGI) 1
  • Pilot (Space) (AGI) 1
  • Streetwise (CUN) 1
  • Vigilance (WIL) 1

COMBAT SKILLS

  • Brawl (BRN) 1
  • Gunnery (AGI) 1
  • Ranged (Heavy) (AGI) 2
  • Ranged (Light) (AGI) 1

KNOWLEDGE SKILLS

TALENTS

  • Toughened (1) - +2 Wound Threshold (Gadgeteer)
  • Grit (2) - +1 Strain Threshold (Force Emergent)
  • Dedication (1) - +1 Characteristic Rating - Agility 4 (Gadgeteer)
  • Insight - Perception & Discipline Become Career Skills (Force Emergent)
  • Jury Rigged - Chose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (+1 Damage - Blaster Rifle) (Gadgeteer)
  • Armor Master - When wearing armor, increase total soak by 1.
  • Tinkerer - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item can only be modified once. (Blaster Rifle +1 HP) (Gadgeteer)
  • Light Sensitivity - When exposed to bright light without protective goggles, suffer two setback die to all skill checks. (Defel, EotE Pg 392)
  • Shadowed - When in darkness or shadow, gain 2 boost die to stealth rolls. (Defel, EotE Pg 392)
  • Sleight of Mind (1) - Add 1 Boost Die per rank of Sleight of Mind to all Stealth Checks, unless the target is immune to Force powers. (Force Emergent)
  • Uncanny Senses (1) - Add 1 Boost Die per rank of Uncanny Senses to all Perception Checks. (Force Emergent)
  • Indistinguishable (1) - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. (Force Emergent)
  • Touch of Fate Once per session, add 2 boost to any 1 check.
  • Intimidating (1) - Suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Cannot exceed ranks. (Gadgeteer)
  • Brace (1) - Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback added by environmental circumstances. (Gadgeteer)
  • Defensive Stance (1) - Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee/brawl attacks by an equal number. Strain suffered may not exceed ranks in Defensive Stance. (Gadgeteer)

FORCE POWERS

SENSE

  • Sense Basic Power:
    • The user may spend 1 light side point to sense all living things within short range. (Including sentient and non-sentient beings.)
    • The user may spend 1 light side point to sense the current emotional state of one living target with whom they are engaged.
  • Sense Control:
    • Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

ENHANCE

  • Enhance Basic Power:
    • When making Athletics check, user may roll Enhance power check as part of the roll. May spent force points to add successes or advantages (user's choice).
  • Enhance Control:
    • Enhance may be used with the Coordination skill.
    • Enhance may be used with the Piloting (Planetary) skill.

DUTY/OBLIGATION

  • Obligation: 15 - The Alliance to Restore the Republic has provided Cerberus with the freedom and resources to accomplish his goals, in exchange for helping the Alliance.

GEAR

Credits: 950

WEAPONS & ARMOR

TYPICAL INVENTORY 6/12

  • Claws: Brawl, Dam Brawn + 1 (3), Crit 3, Range Engaged (Defel, EotE Pg 392)
  • Heavy Clothing: Defense 0, Soak 1, Encum 1, HP 0 (+1 Soak from Armor Master)
  • Holdout Blaster: Ranged (Light), Dam 5, Crit 4, Range Short, Encum 1, HP 1, Stun
  • Blaster Rifle: Ranged (Heavy), Dam 11, Crit 3, Range Long, Encum 4, HP 2, Stun, Jury Rigged (+1 Damage), Tinkerer (+1 HP), Augmented Spin Barrel (+1 Dam, +1 Setback on Maintenance, -2 HP), Accurate Mod +1 Boost Die, Forearm Grip (Diff when engaged +1 instead of +2, -1 HP), Accurate Mod +1 Boost Die.

EXTRA GEAR

  • Blaster Pistol: Ranged (Light), Dam 6, Crit 3, Range Medium, Encum 2, HP 3, Stun

OTHER GEAR

TYPICAL INVENTORY 6/12

  • Comlink (Handheld)
  • Light Sensitive Goggles - Protect the Defel from bright lights and allow them to see without penalty. Can see normally in dark conditions.
  • Stimpacks (5)
  • Datapad - Encum 1
  • Back Pack - +4 Encum
  • Utility Belt - +1 Encum
  • Prosthetic Left Leg (No Stats)

EXTRA GEAR

  • 10 Liters of Bacta

CONDITION MODIFIERS

  • Soak: 4 (2 Without Armor)
  • Wounds: 14
  • Strain: 14
  • Ranged Defense: 0
  • Melee Defense: 0
  • Force Rating: 1

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 350
    • Starting Experience: 100
    • Background: 10
    • Sessions: 240
  • Spent Experience: 350
    • Character Creation (100)
      • Agility 3 (30)
      • Intellect 2 (20)
      • Intellect 3 (30)
      • Intimidating (Gadgeteer) (5)
      • Toughened (Gadgeteer) (5)
      • Pilot Planet (5)
      • Coercion (5)
    • Athletics 1 (5)
    • Streetwise 1 (5)
    • Brace (Gadgeteer) (5)
    • Defensive Stance (Gadgeteer) (5)
    • Ranged Light 1 (5)
    • Uncanny Senses (Force Emergent) (5)
    • Indistinguishable (Force Emergent) (5)
    • Grit (Force Emergent) (5)
    • Insight (Force Emergent) (5)
    • Discipline 1 (5)
    • Jury Rigged (Gadgeteer) (10)
    • Sleight of Mind (Force Emergent) (10)
    • Ranged (Heavy) 2 (10)
    • Force Power: Sense Basic (10)
    • Armor Master (Gadgeteer) (15)
    • Grit (Force Emergent) (15)
    • Gunnery 1 (10)
    • Force Power: Enhance Basic (10)
    • Computer 1 (10)
    • Touch of Fate (Force Emergent) (20)
    • Tinkerer (Gadgeteer) (20)
    • Force Power: Enhance Control (5)
    • Force Power: Sense Control (10)
    • Dedication - Agility 4 (Gadgeteer) (25)
    • Mechanics 3 (15)
    • Force Power: Enhance Control (5)