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From The Whereabouts

Revised System

Certainly at this point nothing here is set in stone, I would go so far as to put it as little more than an idea list. Feel free to make suggestions on new content or adding or changing what is currently uploaded. For the moment I think we need to get ideas out, we can go from there.

Classes

Classes will remain broad and they will determine the cost of purchasing different upgrades at level up, they will also dictate, at least to some level what feats or other advantages are available to you.

  • Jedi - The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
  • Noble - This class is the most socially adept, social based attributes and skills will be favored and background will also probably be cheaper to purchase.
  • Solider - This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
  • Scoundrel - A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
  • Savant - This class is for intellectuals, mental based attributes and abilities will be favored. This class will encompass the universes greatest inventors and scholars. A scoundrel can hotwire a ship, a savant can design and build one.

The Force

The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums.

Attributes

My thought here was to use a system similar to what whitewolf already has in place, with 3 categories (Physical, Social, Mental) of attributes. Also there would be 3 optional attributes that govern only the force. I started making a list of the attributes that I thought we should probably use, these are the ones we see most often in other RPGs. I went through and mad ethe attributes I think are the best system in italics, some of the descriptions don't exactly fit, I'll try to explain them better. The general system I got them from is from the new WOD system where each attribute can basically be defined as finesse, power, or resistance. I can explain better in person.

Physical

  • Strength - A strict governing of how strong a character is, it will function more like whitewolf's than a D20 system, so strength wont determine accuracy with melee weapons.
  • Dexterity/Agility - The general measure of how coordinated a person is, this normally measures the accuracy of attacks.
  • Stamina/Constitution/Body - How tough a person is, this is a measure of physical toughness and includes things like endurance and resistance to disease or poison.

Social

  • Charisma/Presence - How likable a character is, this can be used for many social interaction but is not good for persuasion or deception.
  • Appearance/Presence - Done how it is in exalted, this represents not how attractive a character is but how well he pulls off his own appearance. If it works well for him than it is of benefit.
  • Manipulation - Manipulation governs how persuasive a character is as well as how deceitful he can be.
  • Composure - How well your character keeps his cool.

Mental

  • Perception/Intuition/Wisdom - Governs how perceptive a character is, how likely he is to notice something through any of his senses.
  • Intelligence/Logic - How mentally sharp the character is, how good is his memory, how fast does he learn, his IQ.
  • Wits/Reaction - How quick witted the character is, this shows how fast a character can come up with a solution as well as how well he performs under pressure.
  • Resolve - The measure of a persons mental toughness.

Force

  • Alter
  • Control
  • Sense

Abilities/Skills

Active Skills

Physical

  • Blaster Pistols
  • Blaster Rifles
  • Melee
  • Martial Arts
  • Stealth
  • Athletics
  • Resistance
  • Heavy Weapons
  • Pilot Fighter
  • Pilot Transport
  • Gunnery
  • Ride
  • Pickpocket
  • Exotic Weapons (Optional: Example: Lightsaber)


Social

  • Diplomacy
  • Persuasion
  • Integrity
  • Presence
  • Performance
  • Socialize
  • Bureaucracy
  • Streetwise/Gather Information
  • Bluff
  • Disguise
  • Intimidate


Mental

  • Repair
  • Craft (Probably different skills for different things such as weapons, droids, armor, ships)
  • Programming
  • Slicing
  • Appraise
  • Awareness/Alertness
  • Investigation
  • Pilot Capital Ship
  • War/Tacticcs
  • Astrogate
  • Demolitions
  • Forgery
  • Sense Motive
  • Survival
  • Treat Injury
  • Knowledges (These would be varied if this isn't included in a separate category, shadowrun style)


Force

  • Telepathy
  • Telekinesis
  • Energy
  • Enhancement (now includes healing)
  • Divination

Knowledges

I liked the idea of doing knowledges like they do in shadowrun. points for knowledges would be separate from other skills (perhaps 2xint) so that people don't feel bad taking completely worthless knowledges. Like it or not things like video game knowledge don't get taken to heavily taken in games like exalted, those points can go someplace more useful.

Backgrounds

  • Allies - Personal friends of some reasonable power, this background is not intended to refelct other player characters but people on par with a level 1 character or greater. This provides either 1 person per dot in the background, or possibly a single more powerful ally for multiple dots. It should be noted however that this is not mentor.
  • Contacts - This represents a characters informants, these are people who he can get information or perhaps a favor from, as long as he pays for them. These a acquaintances at best, each dot represents a major contact and a number of minor ones. This background can be taken more than once to reflect different areas, or scopes of contacts.
  • Influence - Influence represents a characters pull in an organization, his overall power and ability to make something happen. This does not necessarily imply rank in the organization though they often go hand in hand. Emperor Palpatine certainly had influence 5 over the galaxy because of his official rank, however, Yoda certainly had a large influence (just not large enough) without an official position in that organization. Jabba the Hutt is another example of a character with a great deal of influence without official position.
  • Resources/Wealth - This is a measure of the overall money that your character has, this money can be gained in any way but this background reflects them all. It should encompass all of a characters money making sources, it also covers his starting assets.
  • Arsenal - This represents a characters access to major military weaponry, this could mean a major stock of small arms (thousands of blasters), artillery fire, droid armies, military ships, or anything else that would be considered military class weaponry. It should be noted that this is either the equipment that the character personally owns (And therefore should be reflected by wealth/resources) or has personal access to. If a army he commands is equipped with such weaponry than it is not technically his, but rather whoever funds the army.
  • Backing - This represents a characters official position within an organization, this normally means a title but not always. Certainly army or navy rank is the most rigid and easily described form of backing but certainly not the only one. A crime lord is backed by his crime syndicate, the jedi are backed by the jedi order (not always according to rank). If a character is officially apart of multiple organizations this background can be taken more than once, though some organizations will discourage this. Backing will encompass command in my eyes, we could change that though if people want.
  • Reputation - Reputation determines how well known your character is around the galaxy, this can be a doubled edged sword if you're trying to do something to not be recognized. Darth Vader is a good example of reputation 5, obviously reputationalso covers notoriety.
  • Mentor - Mentors can be several different things to a character, they can be a boss or an adviser, or even a companion. They are always a source of power, be it knowledge or physical, but the degree of influence in a characters life is rather up the player. not all mentors are found of their students, nor the other way around, but mentors are willing to help their pupils for one reason or another. The most obvious case of mentor-pupil relationship in starwars are Jedi's and their masters.
  • Panoply - This background is pretty optional in my eyes but we can see if people like it or not, it main function is to determine what a character legally has access to. If a character wishes to have a large arsenal legally this sort of background would be advised.
  • Force Potential - This determines both whether a character is force sensitive or not, when the character becomes intune with the force, and how strong of a force user the character is. A 3 in this background will allow a character to start with the force, most jedis will have this rating at 3. Ratings a 2 and 4 are also fairly common as late bloomers and prodigy children. Jedis with 1 are rare because often the character is too old and set in his ways, and 5 only comes along once in a generation at best.

Feats/Merits

This will obviously be a pretty large list, I will probably start at some point pulling different things together from a variety of games to put into here. obviously feats from the currently existing D20 starwars will be the first things to go up, also merits and advantages from World of Darkness and Shadowrun will probably be looked at.

Experience

Dan and I talked briefly about some ideas for how to award, spend, and in general work experience. Originally we brought up the thought of keeping with levels, per D20, but I think we both talked our way out of it. At least for the most part. Tracking levels certainly has a certain satisfaction that white wolf games don't match, but we felt the sudden boost of abilities was unrealistic and overall less fun. So we proposed that experience be distributed and spent very similar to the whitewolf games we currently play. We did bring up the possibility of still level tracking, and perhaps making levels prerequisites to certain merits/feats or awarding class only powers by level. And example might be that 20 total exp is level 2, and that a level 2 Scoundrel receives some sort of sneak attack ability. (this is not to imply that we should have a sneak attack ability, simply an example of something that might be class only)

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