Cetus Rangor
Basic Information
Name: Cetus Rangor
Type: Dragon Blooded Exalt
Player: Alex
Aspect: Water
Concept: Warrior/Criminal
Political Affiliation: Orissa
Anima:
Age of Exultation: 11
Actual Age: 31
Languages Spoken: Riverspeak (N)
Primary Virtue: Justice
Secondary Virtue: Discipline
Likes:
Dislikes:
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Attributes
- Force 2
- Finesse 3
- Fortitude 5
Skills
- Athletics 3
- Awareness 3
- Close Combat 4
- Craft
- Embassy
- Integrity 1
- Navigate 3
- Performance
- Physique
- Presence 2
- Ranged Combat
- Sagacity
- Stealth 5
- War 2
Essence 2
- Max Motes 7
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Combat Defense
- Parry 5
- (Fortitude 5 + Close Combat 4)/2
- Evasion 3
- (Finesse 2 + Athletics 3)/2
- Soak 1
- (Natural 1)
- Hardness 4
- (Natural 2 + Essence 2)
Health
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 3
- (Integrity 1 or 2 = 3, Integrity 3+ = 4)
- +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues
Powers
Advantages
- Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
- Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
- Resonance: Dragon-Blooded are resonant with all types of jade.
Anima Effects
Excellencies & Ox-Body
- Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
- Stealth: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
- Ox-Body: (Page 212) Gain one -1 Health Level, Gain one -2 Health Level
Evocations
- Resonate Effect:
Advancement
Major Milestones - Spent: 0 - Earned: 2
- Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
- Using: Increase an attribute by 1. Gain or increase a merit.
Minor Milestones - Spent: 0 - Earned: 6
- Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
- Using: Increase ability by 1 or gain a new charm.
Exalt Milestones - Spent: 0 - Earned: 4
- Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
- Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
Personal Milestones - Spent: 0 - Earned: 2
- Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
- Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.