Star Wars: Abilities

From The Whereabouts
Revision as of 22:04, 31 March 2009 by FyreFly (talk | contribs) (New page: ==Active Skills== ====Physical==== *'''Combat''' **Firearms **Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber) **Heavy Weapons **Melee **Brawl *'''Operations''' **Pilot: ...)
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Active Skills

Physical

  • Combat
    • Firearms
    • Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber)
    • Heavy Weapons
    • Melee
    • Brawl
  • Operations
    • Pilot: Starship
    • Pilot: Ground
    • Gunnery
  • Agility
    • Stealth
    • Athletics
    • Dodge
    • Larceny

Social

  • Persuasion
  • Integrity
  • Performance
  • Socialize
  • Bureaucracy
  • Bluff/Con
  • Intimidate
  • Negotiation

Mental

  • Technology
    • Repair: Electronics
    • Repair: Ships/Vehicles
    • Repair: Military
    • Engineering: Electronics
    • Engineering: Ships/Vehicles
    • Engineering: Military
    • Computer Use
    • Demolitions
  • Intelligence
    • Awareness
    • Investigation
    • Survival
    • Medicine
    • Tactics
  • Starship Operations
    • Pilot: Capital Ship
    • Astrogation

Force

  • Telepathy
  • Telekinesis
  • Energy
  • Enhancement (now includes healing)
  • Divination

Knowledges

I liked the idea of doing knowledges like they do in shadowrun. points for knowledges would be separate from other skills (perhaps 3xint) so that people don't feel bad taking completely worthless knowledges. Like it or not things like video game knowledge don't get taken to heavily taken in games like exalted, those points can go someplace more useful.

I am thinking that knowledges will be awarded based upon class, with classes such as savants starting with more than a class such as a soldier. Let me know if people disagree with that. Also I was thinking that as a good thing to put into the level tracking system would be knowledge points, givng a number of knowledge points to a character upon leveling up equal to his/her intelligence.