Talk:Ledaal Catala Tycho

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Revision as of 16:52, 17 January 2012 by Macabreengel (talk | contribs)

Here are some ideas for artifacts and retainers to get you moving along.

Artifacts

  • The boomerang artifact from the core book would be flavorful because it is a weapon unique to the East.
  • The sling artifact from the core book provides a much longer range than most thrown weapons.
  • The Infinate Jade Chakram is cool, but I would advise against it. It doesnt receive the jade weapon bonuses and has no accuracy bonus which can really hurt a character that has less xp to dump into combat.
  • If you wanted to switch from thrown to archery there is a fire lance in Wonders of the Lost Age that could easily be a sorcerer's staff with the same rules. If you wanted to make it more Air aspected, it could use lightning or cold instead of fire.
  • Hearthstone bracers are always big on ranged characters because it ups your dodge (saving you some xp) and lowers the speed of all attacks. Also, hearthstone slot.
  • Oadenal's Codex has an artifact that can catch and store sorcery spells. If no spell is stored, it can catch a spell cast at the holder of the artifact and absorb it, saving it for a later time. It could be used to prepare a spell and cast it later without essence, or it can be used as a free dispell. The artifact is a string, but you could always make it something cooler like an amulet or something.
  • Of course you are welcome to find other things or make something up, just wanted to help move things along.

Retainers

Some ideas for retainers could be: a scout, a guide (might want to hire this one once we get in the South though), guards, scribes, cooks, entertainers (could be tricky with your fiancee being there depending on what kind of entertainer you were thinking), healers, money handler, etc. The retainers could have traveled with you from the East (probably from families that have worked with Ledaal Catala for a long time), hired on the Blessed Isle (professionals that make a living working for DBs), hired once we get down South (most likely temporary unless you make a particular bond), or any combination of the three.

Posted what I have so far - let me know what you think. I left a spot open for a guide from the south, I think that is a good suggestion to hire one there. Kirkland 18:02, 16 January 2012 (EST)

Severen the Cook

  • PHYSICAL
    • Strength 2
    • Dexterity 2
    • Stamina 2
  • SOCIAL
    • Charisma 2
    • Manipulation 2
    • Appearance 2
  • MENTAL
    • Perception 3
    • Intelligence 3
    • Wits 2
  • AIR
    • Linguistics 2
    • Lore 2
    • Occult 2
    • Stealth 0
    • Thrown 0
  • EARTH
    • Awareness 1
    • Craft (Water) 3
      • Cooking 2
    • Integrity 1
    • Endurance 1
    • War 1
      • Gateway 1
  • FIRE
    • Athletics 0
    • Dodge 1
    • Melee 1
    • Presence 1
    • Socialize 1
  • WATER
    • Bureaucracy 1
    • Investigation 2
    • Larceny 1
    • Martial Arts
    • Sail
  • WOOD
    • Archery
    • Medicine 1
    • Performance 1
    • Ride 1
    • Survival 1


LANGUAGES

  • Low Realm (N)
  • High Realm
  • Woodtongue


BACKGROUNDS

  • 5 Dots in mortal adjusted backgrounds


Equipment

  • TBD


WILLPOWER 5


VIRTUES

  • Compassion 3
  • Temperance 2
  • Conviction 2
  • Valor 2


SOAK

  • Bash: 2
  • Lethal: 0
  • Aggravated: 0


HEALTH

  • Not sure


ESSENCE 1


Experience

  • Total 2
    • Tycho 5
  • Saved 2
  • Spent 0


Ankara the Scout

  • PHYSICAL
    • Strength 2
    • Dexterity 3
    • Stamina 2
  • SOCIAL
    • Charisma 2
    • Manipulation 2
    • Appearance 2
  • MENTAL
    • Perception 3
    • Intelligence 2
    • Wits 2
  • AIR
    • Linguistics 1
    • Lore 0
    • Occult 1
    • Stealth 2
    • Thrown 0
  • EARTH
    • Awareness 2
    • Craft 0
    • Integrity 1
    • Endurance 1
    • War 1
  • FIRE
    • Athletics 1
    • Dodge 1
    • Melee 1
    • Presence 1
    • Socialize 1
  • WATER
    • Bureaucracy 0
    • Investigation 2
    • Larceny 1
    • Martial Arts 1
    • Sail
  • WOOD
    • Archery 3
    • Medicine 1
    • Performance 0
    • Ride 1
    • Survival 3
      • Tracking 1


LANGUAGES

  • High Realm (N)
  • Low Realm


BACKGROUNDS

  • 5 Dots in mortal adjusted backgrounds


Equipment

  • TBD


WILLPOWER 5


VIRTUES

  • Compassion 2
  • Temperance 2
  • Conviction 2
  • Valor 3


SOAK

  • Bash: 2
  • Lethal: 0
  • Aggravated: 0


HEALTH

  • Not sure


ESSENCE 1


Experience

  • Total 2
    • Tycho 5
  • Saved 2
  • Spent 0


Malam Aristide the Guard

  • PHYSICAL
    • Strength 2
    • Dexterity 3
    • Stamina 2
  • SOCIAL
    • Charisma 2
    • Manipulation 2
    • Appearance 2
  • MENTAL
    • Perception 3
    • Intelligence 2
    • Wits 2
  • AIR
    • Linguistics 2
    • Lore 0
    • Occult 0
    • Stealth 1
    • Thrown 0
  • EARTH
    • Awareness 3
    • Craft 0
    • Integrity 1
    • Endurance 2
    • War 1
  • FIRE
    • Athletics 2
    • Dodge 1
    • Melee 3
      • Swordmanship 1
    • Presence 1
    • Socialize 1
  • WATER
    • Bureaucracy 0
    • Investigation 2
    • Larceny 1
    • Martial Arts 1
    • Sail
  • WOOD
    • Archery 1
    • Medicine 1
    • Performance
    • Ride 1
    • Survival 1


LANGUAGES

  • Low Realm (N)
  • High Realm
  • Woodtongue


BACKGROUNDS

  • 5 Dots in mortal adjusted backgrounds


Equipment

  • TBD


WILLPOWER 5


VIRTUES

  • Compassion 2
  • Temperance 2
  • Conviction 2
  • Valor 3


SOAK

  • Bash: 2
  • Lethal: 0
  • Aggravated: 0


HEALTH

  • Not sure


ESSENCE 1


Experience

  • Total 2
    • Tycho 5
  • Saved 2
  • Spent 0


Serykh the Healer

  • PHYSICAL
    • Strength 2
    • Dexterity 2
    • Stamina 2
  • SOCIAL
    • Charisma 3
    • Manipulation 2
    • Appearance 2
  • MENTAL
    • Perception 2
    • Intelligence 3
    • Wits 2
  • AIR
    • Linguistics 2
    • Lore 3
    • Occult 3
      • Thaumaturgy 1
    • Stealth 0
    • Thrown 0
  • EARTH
    • Awareness 1
    • Craft 1
    • Integrity 1
    • Endurance 1
    • War 0
  • FIRE
    • Athletics 1
    • Dodge 1
    • Melee 1
    • Presence 1
    • Socialize 1
  • WATER
    • Bureaucracy 2
    • Investigation 1
    • Larceny 0
    • Martial Arts 1
    • Sail 0
  • WOOD
    • Archery 0
    • Medicine 3
    • Performance 1
    • Ride 1
    • Survival 0


LANGUAGES

  • High Realm (N)
  • Low Realm
  • Old Realm


BACKGROUNDS

  • 5 Dots in mortal adjusted backgrounds


Equipment

  • TBD


WILLPOWER 5


VIRTUES

  • Compassion 2
  • Temperance 3
  • Conviction 2
  • Valor 2


SOAK

  • Bash: 2
  • Lethal: 0
  • Aggravated: 0


HEALTH

  • Not sure


ESSENCE 1


Experience

  • Total 2
    • Tycho 5
  • Saved 2
  • Spent 0