Lord of the Ashen Cloud: Character Sheet

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Name: Lord of the Ashen Cloud
AKA: Exodus
Type: Dragon-Blooded Exalt
Player: Tony
Aspect: Fire
Concept: Member of the Hallowed Order of the Grass Spiders
Motivation: Separate himself completely from the strands of destiny and societies expectations.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: When Ash's anima first flares it is little more than a orange flecked gust of swirling wind, as he spends more essence the flecks of light and the gusting winds both grow in quantity and intensity until they erupt into a swirling fire storm engulfing his surroundings.
Lord of the Ashen Cloud Info

Loyalties

Motivation Separate himself completely from the strands of destiny and societies expectations.
Intimacies TBD

Attributes

Strength ●●○○○ Charisma ●●●○○ Perception ●●●○○
Dexterity ●●●○○ Manipulation ●●●○○ Intelligence ●●●○○
Stamina ●●○○○ Appearance ●●●●● Wits ●●●○○

Abilities

Air Earth Fire
Linguistics ●●●○○ Awareness ●●○○○ Athletics ●●○○○
Lore ●●○○○ Craft(Wood) ●○○○○ Dodge ●○○○○
Occult ●○○○○ Integrity ●●○○○ Melee ○○○○○
Stealth ●●○○○ Resistance ●○○○○ Presence ●●●○○
Thrown ○○○○○ War ○○○○○ Socialize ●●●○○
 
Water Wood Specialties
Bureaucracy ●○○○○ Archery ●●○○○ Martial Arts: Nunchaku ●○○○○
Investigation ●○○○○ Medicine ○○○○○ Linguistics: Lookshy Dialect N/A
Larceny ●●○○○ Performance ●●○○○
Martial Arts ●●●○○ Ride ●○○○○
Sail ●●●○○ Survival ●○○○○

Spirit and Body

Essence ●●○○○○○○○○ Virtues
Personal Pool 10 / 10 Compassion ●○○○○ Conviction ●●●○○
       
Peripheral Pool 23 / 23 Temperance ●●●○○ Valor ●●○○○
       
Willpower ●●●●●●○○○○ Anima: *Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
Willpower

Health and Soak

Movement Unarmored Armored
Move 3 yds. 3 yds.
Dash 9 yds. 9 yds.
Jump Type Unarmored Armored
Vertical 2 yds. 2 yds.
Horizontal 4 yds. 4 yds.
Languages
Sky Tongue (Native)
River Speak (Lookshy Dialect)
High Realm
Forest Tongue
Soak
Natural 2 B 1 L 0 A
Armor 0 B 0 L 0 A
Total 2 B 1 L 0 A
Pierced 2 B 1 L 4 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
1st Martial Arts Excellency 1m per 2 dice Reflexive Instant ?
1st Presence Excellency 1m per 2 dice Reflexive Instant ?
1st Integrity Excellency 1m per 2 dice Reflexive Instant ?
1st Linguistics Excellency 1m per 2 dice Reflexive Instant ?
Ox-Body Technique - Permanent Permanent ?
Wind-Carried Word Technique ? ? ? ?
Elemental Bolt Attack ? ? ? ?
Grass Spider Martial Arts Charm (TBD) ? ? ? N/A

Backgrounds

Background Rating Description
Artifact ●●●●○
Allies ●○○○○
Backing ●●○○○ Grass Spiders - Made Member
Connections ●●○○○ High Society
Connections ●●○○○ Financial
Henchmen ●●○○○
Resources ●●●●○

Attack Values

Attacks
Base Values
Join Battle 5
Dodge DV (Unarmored) 2
Dodge DV (Armored) 2
Mobility Penalty 0
Fatigue 0
Join War 5
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch ? ? ? ? ? -- 0 N, M
Kick ? ? ? ? ? -- 0 N, M
Clinch ? ? ? ? ? -- 0 N, M

Social Combat

Base Values Attacks
Join Debate ?
Dodge MDV ?
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence ? ? ? ? ? ?
Performance ? ? ? ? ? ?
Investigation ? ? ? ? ? ?

Equipment & Holdings

Item Value Description
TBD

Experience

EXPERIENCE 0/0

SESSIONS PLAYED: 0

WISH LIST


ITEMS & ARTIFACTS

  • Geronimo (3)
  • Essence Gliders (2)
    • 2 motes committed - 10 lbs and can be confined in a pack or under a cloak.
    • 2 motes to unfold for the scene.
    • +4 dice to Dex + Ride pool to control the glider.
    • Multiply jumping distance by 5 with wings unfolded. Can glide 200 yards off a 10 yard platform with no wind.
  • Man-Threshers (2)
    • Speed: 3 Accuracy: +3 Defense: +2 Damage: +9B Rate: 3 Attune: 4
  • Light Implosion Bow (3)
    • Damage: Half-Charge: 5L/7B Full-Charge: 12L/15B, 3-yard radius
    • Speed: 6 Accuracy: +3 'Rate: 1 Range: 500 yards Ammo: 10 Full Shots per Charge