Dice of the Heavenly Spectrum, Establishing Solar Rule in Covenant
Attributes
Strength
●●○○○
Charisma
●●●○○
Perception
●●●●○
Dexterity
●●●○○
Manipulation
●●●●○
Intelligence
●●●○○
Stamina
●●○○○
Appearance
●●●●○
Wits
●●●●○
Abilities
Dawn
Zenith
Twilight
Archery
○○○○○
Integrity
●●○○○
Craft
○○○○○
Martial Arts
●●●○○
Performance
○○○○○
Investigation
●●○○○
Melee
●○○○○
Presence
●●○○○
Lore
●○○○○
Thrown
●●○○○
Resistance
●○○○○
Medicine
○○○○○
War
○○○○○
Survival
●○○○○
Occult
○○○○○
Night
Eclipse
Specialties
Athletics
●●○○○
Bureaucracy
○○○○○
Awareness
●●○○○
Linguistics
●○○○○
Dodge
●●○○○
Ride
●○○○○
Larceny
●●●●●
Sail
○○○○○
Stealth
●●●○○
Socialize
●●○○○
Languages
Languages
Skytongue
Rivertongue
Spirit and Body
Essence
●●○○○○○○○○
Virtues
Personal Pool
12
Compassion
●●○○○
Conviction
●●●○○
Peripheral Pool
30
Temperance
●●○○○
Valor
●●●○○
Willpower
●●●●●●○○○○
Virtue Flaw:
Foolhardy Contempt: Severnaya will always fight against losing odds, always accept a challenge or an opportunity to prove her brevity
Willpower
Limit Break
Health and Soak
Movement
Unarmored
Armored
Move
3 yds.
3 yds.
Dash
9 yds.
9 yds.
Jump Type
Unarmored
Armored
Vertical
8 yds.
8 yds.
Horizontal
4 yds.
4 yds
Soak
Natural
2 B
1 L
0 A
Armor
5 B
7 L
7 A
Total
7 B
8 L
7 A
Pierced
4 B
4 L
4 A
Hardness
3 B
3 L
0 A
Health Levels
-0
-1
-2
-4
Incap
Dying
Charms
Name
Cost
Type
Duration
Summary
Ox-Body Technique
-
Permenant
Permenant
Pg. 208
1st Martial Arts Excellency
1m per die
Reflexive
Instant
Pg. 183
2nd Presence Excellency
2m per success
Reflexive
Instant
Pg. 183
2nd Larceny Excellency
2m per success
Reflexive
Instant
Pg. 183
2nd Stealth Excellency
2m per success
Reflexive
Instant
Pg. 183
Flawless Pickpocketing Technique
3m
Supplemental
Instant
Pg. 228
Lock-Opening Touch
3m
Supplemental
Instant
Pg. 229
Integrity-Protecting Prana
5m, 2wp
Reflexive (Step 2)
One Day
Pg. 199
Graceful Crane Stance
3m
Reflexive
One Scene
Pg. 222
Flawlessly Impenetrable Disguise
7m
Simple (6 ticks)
Until Sleep
Pg. 227
Stealing from Plain Sight Spirit
5m, 0-1wp
Simple
DV refresh (Essence) times
Pg. 229
Striking Cobra Technique
1m per die
Supplemental
Instant
Pg. 240
Backgrounds
Background
Rating
Description
Artifact
●●●○○
Dice of the Heavenly Spectrum
Artifact
●●○○○
Pair of Orachalcum Hook Swords
Artifact
●○○○○
Orachalcum Chain Shirt
Contacts
●○○○○
in Gethamane
Manse
●○○○○
in the Black Crag Mountains at Amaranth Pass; Memory Hearthstone
Resources
●●○○○
Attack Values
Attacks
Base Values
Join Battle
6
Dodge DV (Unarmored)
4
Dodge DV (Armored)
4
Mobility Penalty
0
Fatigue
0
Join War
2
Weapon
Spd.
Acc.
Dmg.
Def.
Rate
Rng.
Att.
Tags
Punch
5
7
2B
8
3
--
0
N, M
Kick
5
6
5B
4
2
--
0
N, M
Clinch
6
6
2B
6
1
--
0
N, M
Pair of Hook Swords
4
11
6L
8
3ea.
--
6
D, M
Fine Daggers x2
5
8
4L
6
3
15
0
T
Gauntlet
5
6
7B
8
2
--
0
M
Social Combat
Base Values
Attacks
Join Debate
6
Dodge MDV
5
Weapon
Speed
Honesty
Honesty MDV
Deception
Deception MDV
Rate
Presence
4
5
3
6
3
2
Performance
6
1
1
2
1
1
Investigation
5
5
3
6
3
2
Equipment & Holdings
Item
Value
Description
Memory Hearthstone
--
Allows user to have a photographic memory.
Notes
••• Wonders: Three-dot artifacts confer a great
advantage in a single discipline or a significant advantage in
a broad range of circumstances. These powerful items give
their owners significant abilities denied to people who
lack such artifacts. A character with a grand daiklave,
facing a character with no artifact weapon whatsoever,
gets all the bets. Although truly clever or powerful
characters may be able to best the effects of a three-dot
artifact in its area of focus, it’s rarely a sure thing.
Three-dot artifacts may change the way certain
aspects of the game are played. Artifact weapons are
common enough that possessing one, even a three-dot
artifact weapon, only escalates combat rather than
changing it. But a knot that captures sorcery and paper
that becomes any contract, written and signed, provide
entirely new solutions to the game’s conflicts. Three dot
artifacts can be equated with Essence 3 or 4 Solar
Charms, but it’s a rough balance.
Maximum benefits: Attributes +3, Abilities +6,
Soak +6 and Hardness 6, Damage +6, Rate +2
Standard Essence (C/E): 8m/5m
Examples: Anyone would fear, and rightly so, the
warrior who wields a grand goremaul in battle. A belt of bat
wings that grants the ability to walk as a shadow confers a
matchless power. An enchanted mirror that allows a character
to speak through other mirrors is extremely useful, especially
in Exalted’s world of limited travel and communication.
A staff that places objects (not people) it strikes Elsewhere,
and can call them back just as quickly, has a myriad uses
in a clever character’s hands.
Artifact 2: Maximum benefits: Attributes +2, Abilities +4,
Soak +4 and Hardness 4, Damage +4, Rate +1
Artifact 1: Maximum benefits: Attributes +1, Abilities +2,
Soak +2 and Hardness 2, Damage +2, Rate +0