Mawitogan: Character Sheet
Basic Information
Name: Tepet Arada Mawitogan
Type: Dragon-Blooded Exalt
Player: Tony K
Aspect: Air Aspect
Concept: Tepet Yamabushi - Sorcerer and Spirit Ambassador
Political Affiliation: Loyal to House Tepet and the idea of Dragon-Blooded Rule
Anima:
Age of Exultation: 11
Actual Age: 28
Languages Spoken: High Realm (Native), Low Realm, Old Realm, Skytongue
Primary Virtue: Justice
Secondary Virtue: Wonder
Likes:
Dislikes:
Tepet Arada Mawitogan
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Attributes
- Force 4
- Finesse 3
- Fortitude 2
Skills
- Athletics 1
- Awareness 3
- Close Combat 1
- Craft 1
- Embassy 3
- Integrity 2
- Navigate 2
- Performance 3
- Physique 0
- Presence 3
- Ranged Combat 0
- Sagacity 5
- Stealth 0
- War 1
Merits
- Artifact 4 - TBD - Essence Lens?
- Backing 2 - The Vermillion Legion
- Influence 1 - House Tepet
- Followers 1 - Band of Acolytes
- Resources 2
Essence 1
- Max Motes 5
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Combat Defense
- Parry
- (Finesse + Close Combat )/2
- Evasion
- (Finesse + Athletics )/2
- Soak
- (Natural 1 + )
- Hardness 3
- (Natural 2 + Essence 1)
Health
- -0x2
- -1x2
- -2x2
- Inc
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 3
- (Integrity 1 or 2 = 3, Integrity 3+ = 4)
- +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues
Powers
Advantages
- Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
- Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
- Resonance: Dragon-Blooded are resonant with all types of jade.
Anima Effects
- Anima Flux: When a Dragon-Blooded has five or more anima, all characters within close range must make reflexive Physique rolls at a difficulty equal to the Exalt’s Essence plus two or take one level of damage from exposure to raw elemental essence.
- Buoyed by the Wind (Passive): Once per turn the Air Aspect leaps one additional range band vertically or horizontally. She takes no falling damage from short range drops.
- Mela’s Breath (Active): Subtract two dice from all ranged attacks targeting the Air Aspect.
- Eye of the Hurricane (Iconic): Short-term benefits rarely sway the Air Aspect. Add successes equal to the Exalt’s Essence on rolls to persuade or inspire a target toward a long-term goal.
Excellencies & Ox-Body
- Sagacity: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
Sagacity Charms
Evocations
Advancement
Major Milestones - Spent: 0 - Earned: 0
- Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
- Using: Increase an attribute by 1. Gain or increase a merit.
Minor Milestones - Spent: 0 - Earned: 0
- Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
- Using: Increase ability by 1 or gain a new charm.
Exalt Milestones - Spent: 0 - Earned: 0
- Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
- Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
Personal Milestones - Spent: 0 - Earned: 0
- Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
- Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.