Zealot of Iconoclastic Virtue: Character Sheet

From The Whereabouts

Name: Zealot of Iconoclastic Virtue
Type: Dragon-Blooded Exalt
Player: Brian
Aspect: Air
Concept: Member of the Hallowed Order of the Grass Spiders
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: Birds shaped with essence fly gracefully above him. As the anima banner reaches totemic levels, wind swirls amongst the birds until a powerful updraft shreds them, causing a brilliant display of lightning and thunder in the sky.
Zealot of Iconoclastic Virtue Info

Loyalties

Motivation Punish those that use religion as a self-serving tool of control and manipulation.
Intimacies The Circle with No Name, Oppression, Skydiving

Attributes

Strength ●●●○○ Charisma ●●○○○ Perception ●●●○○
Dexterity ●●●●● Manipulation ●●○○○ Intelligence ●●●○○
Stamina ●●●○○ Appearance ●●●○○ Wits ●●●○○

Abilities

Air Earth Fire
Linguistics ●●●●○ Awareness ●●●○○ Athletics ●●●○○
Lore ●●○○○ Craft ○○○○○ Dodge ●●●●○
Occult ●●○○○ Integrity ●●●○○ Melee ●●○○○
Stealth ●●●○○ Resistance ●●●○○ Presence ●●○○○
Thrown ●●○○○ War ●○○○○ Socialize ●●○○○
 
Water Wood Specialties
Bureaucracy ●○○○○ Archery ●○○○○
Investigation ●○○○○ Medicine ●○○○○
Larceny ●●●○○ Performance ●○○○○
Martial Arts ●●●●● Ride ●●○○○
Sail ●○○○○ Survival ●●○○○

Spirit and Body

Essence ●●●○○○○○○○ Virtues
Personal Pool 15 / 15 Compassion ●●○○○ Conviction ●●●●●
       
Peripheral Pool 24 / 35 (11c) Temperance ●●○○○ Valor ●●●●●
       
Willpower ●●●●●●●●●● Anima: *Triple leaping distance; Take no damage from falls of any height; Add Essence rating to Dodge DV against Archery and Thrown attacks
Willpower

Health and Soak

Movement Unarmored Armored
Move 4 yds. 4 yds.
Dash 10 yds. 10 yds.
Jump Type Unarmored Armored
Vertical 6 yds. 6 yds.
Horizontal 12 yds. 12 yds.
Languages
Seatongue (Native)
Riverspeak
Low Realm
Forest-tongue
High Realm
Soak
Natural 3 B 1 L 0 A
Armor 3 B 5 L 0 A
Total 6 B 6 L 0 A
Pierced 5 B 4 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
1st Martial Arts Excellency 1 + 1m/2 dice Reflexive Instant Pg. 128
1st Dodge Excellency 1 + 1m/2 dice Reflexive Instant Pg. 128
1st Stealth Excellency 1m + 1m/2 dice Reflexive Instant Pg. 128
Wind-Carried Word Technique 1m + distance Simple Instant Pg. 131
Elemental Bolt Attack 1m per 2L Simple Instant Pg. 133
Ox-Body Technique - Permanent Permanent Pg. 146
Safety Among Enemies 3m + WP Reflexive Instant Pg. 153
Observer Awareness Method 2m Reflexive Instant Pg. 166
The Spider's Web 4m Reflexive Until next action N/A
The Spider's Fangs 3m Simple Instant N/A
The Spider's Hairs 3m per atk Supplemental Instant N/A
Eight-Legged Harvest Promenade Form 5m Simple (Spd 3) One Scene N/A
The Spider's Silk 3m Reflexive Instant N/A
The Spider's Carapace 4m Simple (Spd 5) One Scene N/A
Delusive Arachnid Trap Prana 4m Supplemental Instant N/A
Venomous Maw Projection 5m Simple (Spd 5) Instant N/A

Backgrounds

Background Rating Description
Artifact ●●●●● Silken Armor (2), Nunchaku (3), Amulet of Shadow Walking (5)
Backing ●●●○○ Grass Spiders - Made Member
Breeding ●●○○○ +2 Personal essence; +3 Peripheral essence
Manse ●●○○○ Gem of Echoes (-2 external penalty to detection); Jewel of the Flying Heart (+1 Dodge DV, +1 to melee attacks)
Resources ●●●●○ Grass Spiders - Made Member
Connections ●○○○○ TBD
TBD ●○○○○ TBD

Attack Values

Attacks
Base Values
Join Battle 6
Dodge DV 7
Parry DV (Nunchaku) 6
Parry DV (Switchblade) 5
Mobility Penalty 0
Fatigue 0
Join War ?
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 11 3B +2 3 -- 0 N, M
Kick 5 10 6B -2 2 -- 0 N, M
Clinch 6 10 3B 0 1 -- 0 N, M
Perfect Switchblade 5 12 6L +1 3 -- 0 M
Perfect Throwing Knives (x2) 5 9 6L +0 3 25 0 T
Jade Nunchaku 3 14 8L/12B +3 3 -- 4 M
    On a successful parry, the wielder gets a free disarm action against the aggressor (as long as it's not an unarmed or ranged attack).

Social Combat

Base Values Attacks
Join Debate 6
Dodge MDV 8
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 4 2 4 2 2
Performance 6 3 2 3 2 1
Investigation 5 3 2 3 2 2

Equipment & Holdings

Item Value Description
Starmetal Hearthstone Amulet   from Caretaker of Meaningless Excess
Amulet of Shadow Walking ●●●●● These onyx and magical material talismans can take many forms, but the most common designs built in the First Age were fashioned as belt buckles, pendants, bracelets or rings. Regardless of their form, the devices all require a commitment of five motes and possess the same two powers. Although the amulets do not receive magical material bonuses, they still cost double to attune if they are constructed of the wrong material for the wearer’s Exalt type.

Concealment: Shadows gracefully bend and fl ow to conceal the character from sight. This power is always active as long as the Exalt wears the amulet (though it may be voluntarily suppressed). It grants a two-die bonus to all Stealth rolls or a four-die bonus while the character is actually hiding in a patch of darkness or using the Shadow Form power.

Shadow Form: For an additional reflexive expenditure of 10 motes (committed) and one Willpower, the wearer’s body and personal possessions dematerialize for a scene, though he can terminate the power and rematerialize at will. Upon doing so, the character cannot use the power again for at least five minutes. This power may be activated in response to an attack in order to avoid it, but the wearer must perceive the attack in order to evade it in this manner. While in shadow form, the character can physically interact with other incorporeal entities and objects as if they were solid, but he passes through corporeal matter just like spirits do in their natural state. The Exalt remains visible to observant material beings as a darkened translucent apparition of himself, however. More importantly, he can still be attacked and damaged by corporeal beings, provided the attacker wields a magical weapon or activates a Charm to aid/create the attack. Finally, the character is not actually a spirit, so he remains subject to mortal needs for sustenance and air (and must hold his breath while passing through solid or liquid matter).

Four-dot versions of these artifacts add a third power:

Shadowstep: The wearer can spend five motes as a diceless miscellaneous action to transport herself and her non-living personal possessions via shadow to anywhere in her line of sight up to a maximum distance of (Essence x 10) yards away. Such transit is silent and does not draw attention. The character simply steps into a shadow and vanishes, instantly reappearing at her destination in a similar shadow. Five-dot versions extend the maximum range of teleportation to one mile and allow her to carry one other touched character along by increasing the cost of the trip to 15 motes and one Willpower.

Experience

EXPERIENCE 1/166

  • [3 XP] Temperance 2
  • [1 XP] Thrown 2
  • [1 XP] Resistance 2
  • [2 XP] Socialize 2
  • [1 XP] Lore 2
  • [2 XP] Integrity 2
  • [6 XP] Dodge 4
  • [12 XP] Safety Among Enemies
  • [1 XP] Occult 2
  • [10 XP] The Spider's Fangs
  • [5 XP] Linguistics 4 (High Realm)
  • [7 XP] Martial Arts 5
  • [20 XP] Essence 3
  • [16 XP] Dexterity 5
  • [3 XP] Resistance 3
  • [2 XP] Presence 2
  • [4 XP] Integrity 3
  • [10 XP] The Spider's Hairs
  • [10 XP] Eight-Legged Harvest Promenade Form
  • [10 XP] The Spider's Silk
  • [10 XP] The Spider's Carapace
  • [10 XP] Delusive Arachnid Trap Prana
  • [10 XP] Venomous Maw Projection
  • [3 XP] War 1
  • [2 XP] Melee 2
  • [2 XP] Survival 2
  • [2 XP] Ride 2

SESSIONS PLAYED: 11

NOTABLE KILLS

  • The Grievous Ravager of Flesh and Bone
  • Caretaker of Meaningless Excess

BONUS POINTS

  • Virtues 12
  • Abilities 3