Cerberus: Character Sheet: Difference between revisions
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*Blind Fighting | *Blind Fighting | ||
*Technical Aptitude | *Technical Aptitude | ||
'''SPECIES TRAITS''' | |||
*Retractable Claws | |||
**Damage: Str + 2 Lethal | |||
**Speed: | |||
**Accuracy: | |||
**Defense: | |||
**Defense Modifier: -1 | |||
**Rate: | |||
*Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty). | |||
*Blindness: | |||
'''WEAPONS''' | '''WEAPONS''' |
Revision as of 05:13, 17 December 2008
Name: Cerberus
Player: Tony Kirchner
Class: Scoundrel
Race: Defel
Concept: Mechanic
Political Affiliation: None
Cerberus
- PHYSICAL
- Strength 2
- Dexterity 4
- Stamina 2
- SOCIAL
- Charisma 2
- Manipulation 2
- Composure 2
- MENTAL
- Intelligence 5
- Wits 3
- Resolve 3
- PHYSICAL
- Firearms 2
- Heavy Weapons
- Melee
- Brawl 3
- Pilot Starship 2
- Pilot Groundcraft
- Gunnery 2
- Stealth 2
- Athletics 2
- Dodge 2
- Larceny 1
- SOCIAL
- Negotiation
- Persuasion
- Integrity 1
- Performance
- Socialize
- Bureaucracy
- Con/Bluff 1
- Intimidate
- MENTAL
- Repair Electronics 2
- Repair Ships/Vehicles 4
- Repair Military 2
- Engineering Electronics
- Engineering Ships/Vehicles 1
- Engineering Military
- Computer Use 2
- Demolitions 2
- Awareness 2
- Investigation 1
- Survival
- Medicine 2
- Pilot Capital Ship
- Tactics
- Astrogation 1
SPECIALTIES
KNOWLEDGES
- Defel 5 (N)
- Basic 5
- Rodian 2
- Ithorian 1
- Huttese 1
- Planetary Systems 1
- Outter Rim Worlds 3
- Junk Yards 4
- Botany 3
BACKGROUNDS
- Allies 1
- Contacts 3
- Workshop 2
- Wealth 1
FEATS
- Blind Fighting
- Technical Aptitude
SPECIES TRAITS
- Retractable Claws
- Damage: Str + 2 Lethal
- Speed:
- Accuracy:
- Defense:
- Defense Modifier: -1
- Rate:
- Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty).
- Blindness:
WEAPONS
- Heavy Blaster Pistol
- Damage: 6L
- Speed: 4
- Accuracy: +0
- Rate: 2
- Defense Modifier: -1
- Range: 3-7/25/50
- Ammo: 25
- Hold-Out Blaster Pistol
- Damage: 3L
- Speed: 4
- Accuracy:
- Rate:
- Defense Modifier: -1
- Range: 3-4/8/12
- Ammo: 6
WILLPOWER 5
VIRTUE: Faith
VICE: Sloth
SOAK
- Bash: 2
- Lethal: 1
- Aggravated: 0
- Hardness: 0
HEALTH
- [-0] 1 box
- [-1] 2 boxes
- [-2] 2 boxes
- [-4] 1 box
- [Incap] 1
EXPERIENCE: 0/0
SESSIONS PLAYED: 0