Ledaal Sarefine: Character Sheet: Difference between revisions

From The Whereabouts
(spelling change)
mNo edit summary
Line 25: Line 25:
**Wits 2
**Wits 2


(35 skill points spent)
(35 skill points spent, need to select 3? favored skills)
*'''AIR'''
*'''AIR'''
**Linguistics 2
**Linguistics 2
Line 94: Line 94:


'''ANIMA'''
'''ANIMA'''
*Become immune to fire and bursts into flame for scene. Touch inflicts (EssencE) dice of lethal fire damage. (5 motes)
*Become immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage. (5 motes)


'''SOAK'''
'''SOAK'''

Revision as of 05:24, 4 September 2007

THIS CHARACTER CREATION IS IN PROGRESS

Name: Ledaal Sarefine
Type: Dragon-Blooded Exalt
Player: Brian Kirkland
Aspect: Fire
Concept:
Anima:
Ledaal Sarefine: Personality/Background


  • PHYSICAL
    • Strength 3
    • Dexterity 4
    • Stamina 3
  • SOCIAL
    • Charisma 3
    • Manipulation 2
    • Appearance 4
  • MENTAL
    • Perception 3
    • Intelligence 2
    • Wits 2

(35 skill points spent, need to select 3? favored skills)

  • AIR
    • Linguistics 2
    • Lore 2
    • Occult 2
    • Stealth 1
    • Thrown 0
  • EARTH
    • Awareness 2
    • Craft 0
    • Integrity 1
    • Resistance 1
    • War 2
  • FIRE
    • Athletics 2
    • Dodge 2
    • Melee 2
    • Presence 2
    • Socialize 2
  • WATER
    • Bureaucracy 2
    • Investigation 0
    • Larceny 0
    • Martial Arts 2
    • Sail 0
  • WOOD
    • Archery 2
    • Medicine 1
    • Performance 2
    • Ride 2
    • Survival 1


SPECIALTIES
None

LANGUAGES

  • High Realm
  • Low Realm
  • Rivertongue

BACKGROUNDS

  • Allies
  • Artifact
  • Backing
  • Breeding
  • Command
  • Connections
  • Familiar
  • Henchmen
  • Manse
  • Mentor
  • Reputation
  • Resources

CHARMS

  • Charm List

WEAPONS

WILLPOWER x

VIRTUES

  • Compassion 3
  • Temperance 1
  • Conviction 2
  • Valor 3

ANIMA

  • Become immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage. (5 motes)

SOAK

  • Bash:
  • Lethal:
  • Aggravated:

HEALTH

  • [-0] 1 box
  • [-1] 2 boxes
  • [-2] 2 boxes
  • [-4] 1 box
  • [Incap] 1

ESSENCE 2

  • Personal = Essence + Willpower + Breeding Bonus
  • Peripheral = (Essence * 4) + Willpower + sum of 2 highest virtues + Breeding Bonus
  • Committed 0

VIRTUE FLAW
Virtue Flaw

EXPERIENCE 0