Ledaal Sarefine: Character Sheet: Difference between revisions
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*'''PHYSICAL''' | *'''PHYSICAL''' | ||
**Strength | **Strength 3 | ||
**Dexterity | **Dexterity 4 | ||
**Stamina | **Stamina 3 | ||
*'''SOCIAL''' | *'''SOCIAL''' | ||
**Charisma | **Charisma 2 | ||
**Manipulation | **Manipulation 2 | ||
**Appearance | **Appearance 4 | ||
*'''MENTAL''' | *'''MENTAL''' | ||
**Perception | **Perception 3 | ||
**Intelligence | **Intelligence 2 | ||
**Wits | **Wits 2 | ||
Line 83: | Line 83: | ||
'''VIRTUES''' | '''VIRTUES''' | ||
*Compassion | *Compassion 3 | ||
*Temperance | *Temperance 1 | ||
*Conviction | *Conviction 2 | ||
*Valor | *Valor 3 | ||
'''ANIMA''' | '''ANIMA''' | ||
*Become immune to fire and bursts into flame for scene. Touch inflicts (EssencE) dice of lethal fire damage. (5 motes) | |||
'''SOAK''' | '''SOAK''' |
Revision as of 10:39, 3 September 2007
Name: Ledaal Sarafine
Type: Dragon-Blooded Exalt
Player: Brian Kirkland
Aspect: Fire
Concept:
Anima:
Ledaal Sarafine: Personality/Background
- PHYSICAL
- Strength 3
- Dexterity 4
- Stamina 3
- SOCIAL
- Charisma 2
- Manipulation 2
- Appearance 4
- MENTAL
- Perception 3
- Intelligence 2
- Wits 2
- AIR
- Linguistics 2
- Lore 2
- Occult 2
- Stealth 1
- Thrown 0
- EARTH
- Awareness 2
- Craft 0
- Integrity 1
- Resistance 1
- War 2
- FIRE
- Athletics 2
- Dodge 2
- Melee 2
- Presence 2
- Socialize 2
- WATER
- Bureaucracy 2
- Investigation 0
- Larceny 0
- Martial Arts 2
- Sail 0
- WOOD
- Archery 2
- Medicine 1
- Performance 2
- Ride 2
- Survival 1
SPECIALTIES
None
LANGUAGES
- Language List
BACKGROUNDS
- Allies
- Artifact
- Backing
- Breeding
- Command
- Connections
- Familiar
- Henchmen
- Manse
- Mentor
- Reputation
- Resources
CHARMS
- Charm List
WEAPONS
WILLPOWER x
VIRTUES
- Compassion 3
- Temperance 1
- Conviction 2
- Valor 3
ANIMA
- Become immune to fire and bursts into flame for scene. Touch inflicts (EssencE) dice of lethal fire damage. (5 motes)
SOAK
- Bash:
- Lethal:
- Aggravated:
HEALTH
- [-0] 1 box
- [-1] 2 boxes
- [-2] 2 boxes
- [-4] 1 box
- [Incap] 1
ESSENCE 2
- Personal = Essence + Willpower + Breeding Bonus
- Peripheral = (Essence * 4) + Willpower + sum of 2 highest virtues + Breeding Bonus
- Committed 0
VIRTUE FLAW
Virtue Flaw
EXPERIENCE 0