Cetus Rangor: Difference between revisions
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[[Category:Dragon-Blooded Exalts]] | |||
[[Image:Cetus Rangor.png|500px|thumb|right|Cetus]] | [[Image:Cetus Rangor.png|500px|thumb|right|Cetus]] | ||
==Basic Information== | |||
'''Name:''' Cetus Rangor | |||
<br/>'''Type:''' Dragon Blooded Exalt | |||
<br/>'''Player:''' Alex | |||
<br/>'''Aspect:''' Water | |||
<br/>'''Concept:''' Warrior/Criminal | |||
<br/>'''Political Affiliation:''' Orissa | |||
<br/>'''Anima:''' | |||
<br/>'''Age of Exultation:''' 11 | |||
<br/>'''Actual Age:''' 31 | |||
<br/>'''Languages Spoken:''' Riverspeak (N) | |||
<br/>'''Primary Virtue:''' Justice | |||
<br/>'''Secondary Virtue:''' Discipline | |||
<br/>'''Likes:''' | |||
<br/>'''Dislikes:''' | |||
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! align="left" | <small>Virtues | |||
* Major Virtue: Justice | |||
* Secondary Virtue: Discipline | |||
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! align="left" | <small>Intimacies | |||
* Major principle: Cetus is the judge and juror. (Justice) | |||
* Minor tie: It is appropriate to obey the law, the ruler, and above all the mind (Justice) | |||
* Minor tie: Through discipline comes freedom. (Discipline) | |||
</small> | |||
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==Attributes== | |||
*'''Force 2''' | |||
*'''Finesse 3''' | |||
*'''Fortitude 5''' | |||
==Skills== | |||
*Athletics 3 | |||
*Awareness 3 | |||
*'''Close Combat 4''' | |||
*Craft | |||
*Embassy | |||
*Integrity 1 | |||
*Navigate 3 | |||
*Performance | |||
*Physique | |||
*Presence 2 | |||
*Ranged Combat | |||
*Sagacity | |||
*'''Stealth 5''' | |||
*War 2 | |||
==Essence 2== | |||
*Max Motes 7 | |||
<br/>'''Essence Respiration''' | |||
*Recover 1 mote at the end of any combat scene and beginning of any non-combat scene. | |||
*Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest. | |||
*Recover 1 mote at end of character's combat turn. | |||
*Recover 3 motes per hour in Manse or when wearing hearthstone. | |||
<br/> | |||
'''Anima''' | |||
*'''1-2 Dim:''' Caste Mark is visible (Stealth/Hiding it possible) | |||
*'''3-4 Glowing:''' Lit by a soft light (Stealth/Hiding it possible) | |||
*'''5-6 Burning:''' Aura of her anima can light up a room | |||
*'''7-9 Bonfire:''' Aura is visible from long range | |||
*'''10 Iconic:''' Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.) | |||
==Combat== | |||
'''Combat Defense''' | |||
*Parry 5 | |||
**''(Fortitude 5 + Close Combat 4)/2'' | |||
*Evasion 3 | |||
**''(Finesse 2 + Athletics 3)/2'' | |||
*Soak 1'' | |||
**''(Natural 1)'' | |||
*Hardness 4 '' | |||
**''(Natural 2 + Essence 2)'' | |||
<br/> | |||
'''Health''' | |||
'''Dramatic Injuries''' | |||
*Force: | |||
*Finesse: | |||
*Fortitude: | |||
*Manse: | |||
==Social== | |||
*Resolve 3 | |||
** (Integrity 1 or 2 = 3, Integrity 3+ = 4) | |||
** +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues | |||
==Powers== | |||
===Advantages=== | |||
*'''Prince of the Earth:''' As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session. | |||
*'''Ten Thousand Dragons Fight as One:''' When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt. | |||
*'''Resonance:''' Dragon-Blooded are resonant with all types of jade. | |||
===Anima Effects=== | |||
* | |||
===Excellencies & Ox-Body=== | |||
* '''Close Combat:''' (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability. | |||
* '''Stealth:''' (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability. | |||
* '''Ox-Body:''' (Page 212) Gain one -1 Health Level, Gain one -2 Health Level | |||
===Evocations=== | |||
* '''Resonate Effect:''' | |||
==Advancement== | |||
<br/> | |||
'''Major Milestones''' - ''Spent: 0 - Earned: 2'' | |||
*Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story. | |||
*Using: Increase an attribute by 1. Gain or increase a merit. | |||
<br/> | |||
'''Minor Milestones''' - ''Spent: 0 - Earned: 6'' | |||
*Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session. | |||
*Using: Increase ability by 1 or gain a new charm. | |||
<br/> | |||
'''Exalt Milestones''' - ''Spent: 0 - Earned: 4'' | |||
*Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group. | |||
*Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things. | |||
<br/> | |||
'''Personal Milestones''' - ''Spent: 0 - Earned: 2'' | |||
*Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing. | |||
*Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury. |
Revision as of 03:01, 17 June 2022
Basic Information
Name: Cetus Rangor
Type: Dragon Blooded Exalt
Player: Alex
Aspect: Water
Concept: Warrior/Criminal
Political Affiliation: Orissa
Anima:
Age of Exultation: 11
Actual Age: 31
Languages Spoken: Riverspeak (N)
Primary Virtue: Justice
Secondary Virtue: Discipline
Likes:
Dislikes:
|
|
Attributes
- Force 2
- Finesse 3
- Fortitude 5
Skills
- Athletics 3
- Awareness 3
- Close Combat 4
- Craft
- Embassy
- Integrity 1
- Navigate 3
- Performance
- Physique
- Presence 2
- Ranged Combat
- Sagacity
- Stealth 5
- War 2
Essence 2
- Max Motes 7
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Combat Defense
- Parry 5
- (Fortitude 5 + Close Combat 4)/2
- Evasion 3
- (Finesse 2 + Athletics 3)/2
- Soak 1
- (Natural 1)
- Hardness 4
- (Natural 2 + Essence 2)
Health
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 3
- (Integrity 1 or 2 = 3, Integrity 3+ = 4)
- +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues
Powers
Advantages
- Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
- Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
- Resonance: Dragon-Blooded are resonant with all types of jade.
Anima Effects
Excellencies & Ox-Body
- Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
- Stealth: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
- Ox-Body: (Page 212) Gain one -1 Health Level, Gain one -2 Health Level
Evocations
- Resonate Effect:
Advancement
Major Milestones - Spent: 0 - Earned: 2
- Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
- Using: Increase an attribute by 1. Gain or increase a merit.
Minor Milestones - Spent: 0 - Earned: 6
- Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
- Using: Increase ability by 1 or gain a new charm.
Exalt Milestones - Spent: 0 - Earned: 4
- Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
- Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
Personal Milestones - Spent: 0 - Earned: 2
- Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
- Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.