The Gand: Difference between revisions
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* Discipline (Will) 1 | * Discipline (Will) 1 | ||
* ''Perception (CUN)'' 1 | * ''Perception (CUN)'' 1 | ||
* ''Pilot - Planet (AGI)'' | * ''Pilot - Planet (AGI)'' 1 | ||
* ''Pilot - Space (AGI)'' 1 | * ''Pilot - Space (AGI)'' 1 | ||
* ''Resilience (BR)'' 1 | * ''Resilience (BR)'' 1 | ||
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* Stalker 1: +1 Boost per rank to stealth and coordination. | * Stalker 1: +1 Boost per rank to stealth and coordination. | ||
* Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time. | * Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time. | ||
* Outdoors | * Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time. | ||
* Swift: Do not suffer usual penalties for moving through difficult terrain. | * Swift: Do not suffer usual penalties for moving through difficult terrain. | ||
* Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals. | * Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals. | ||
* Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. | |||
==Obligations== | ==Obligations== | ||
* '''Oath:''' | * '''Oath:''' 14 | ||
* '''Debt:''' 15 | * '''Debt:''' 15 | ||
==Gear== | ==Gear== | ||
Credits: | Credits: 4516 | ||
===Weapons & Armor=== | ===Weapons & Armor=== | ||
* Padded Armor | * Padded Armor | ||
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** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting | ** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting | ||
** Forearm Grip: Only suffer one additional difficulty die when engaged. | ** Forearm Grip: Only suffer one additional difficulty die when engaged. | ||
** Forearm Grip: Accuracy +1 | |||
* Blaster Carbine | * Blaster Carbine | ||
** Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting | ** Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting | ||
Line 71: | Line 73: | ||
** Increase Max Enc by 4 | ** Increase Max Enc by 4 | ||
* Binders: 2 | * Binders: 2 | ||
* Comlink (Personal) | * Comlink (Personal) | ||
* Data Pad | * Data Pad | ||
* Electrobinoculars | * Electrobinoculars | ||
* Extra Reloads | * Extra Reloads | ||
* Ration Packs: 3 | * Ration Packs: 3 | ||
* Stim Packs: | * Stim Packs: 4 | ||
** Heal 5 Wounds | ** Heal 5 Wounds | ||
* Restraining Bolt: 1 | * Restraining Bolt: 1 | ||
Line 92: | Line 91: | ||
==Experience== | ==Experience== | ||
* Current Experience: | * Current Experience: 05 | ||
* Starting Experience: 105 | * Starting Experience: 105 | ||
* Total Experience: | * Total Experience: 180 |
Revision as of 01:23, 19 August 2013
Name: Gand
Race: Gand
Sex: Male
Height: 5'3"
Weight: 177 lbs
Age: 21
Eyes: Black, Compound
Hair: N/A
Skin: Greenish Brown
Motivation: Family/Clan Honor
Career: Bounty Hunter
Specializations: Survivalist
The Gand: Background
Characteristics
- Brawn 2
- Agility 3
- Intellect 2
- Cunning 3
- Willpower 3
- Presence 2
Skills
- Athletics (BR) 1
- Discipline (Will) 1
- Perception (CUN) 1
- Pilot - Planet (AGI) 1
- Pilot - Space (AGI) 1
- Resilience (BR) 1
- Streetwise (CUN) 1
- Survival (CUN) 1
- Vigilance (Will) 1
- Brawl (BR) 1
- Ranged - Heavy (AGI) 2
- Knowledge Xenology (INT) 1
Talents
- Expert Tracker 1: -1 Setback per rank to track. Takes half time.
- Stalker 1: +1 Boost per rank to stealth and coordination.
- Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
- Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
- Swift: Do not suffer usual penalties for moving through difficult terrain.
- Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
- Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Obligations
- Oath: 14
- Debt: 15
Gear
Credits: 4516
Weapons & Armor
- Padded Armor
- Soak: 2, Defense: 0
- Blaster Pistol
- Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
- Blaster Rifle
- Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
- Forearm Grip: Only suffer one additional difficulty die when engaged.
- Forearm Grip: Accuracy +1
- Blaster Carbine
- Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
- Brass Knuckles
- Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
- Stun Grenades - 2
- Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8
Other Gear
- Backpack
- Increase Max Enc by 4
- Binders: 2
- Comlink (Personal)
- Data Pad
- Electrobinoculars
- Extra Reloads
- Ration Packs: 3
- Stim Packs: 4
- Heal 5 Wounds
- Restraining Bolt: 1
- Utility Belt
- Add 1 to Max Encumbrance
Condition Modifiers
- Soak 4
- Wounds 12
- Strain 13
- Defense 0
Experience
- Current Experience: 05
- Starting Experience: 105
- Total Experience: 180