Anastasia: Character Sheet: Difference between revisions
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**[[Session 3: Even Secrets Can't Escape]] - 7 Karma | **[[Session 3: Even Secrets Can't Escape]] - 7 Karma | ||
**[[Session 4: Bite the Hand That Feeds]] - 7 Karma | **[[Session 4: Bite the Hand That Feeds]] - 7 Karma | ||
*'''Karma Spent:''' | *'''Karma Spent:''' 25 | ||
**[9 Karma] Magic 3 | **[9 Karma] Magic 3 | ||
**[4 Karma] Dodge 2 | **[4 Karma] Dodge 2 |
Revision as of 06:20, 17 December 2010
Name: Anastasia Ellison
Race: Human
Sex: Female
Height: 5'10"
Weight: 150 lbs
Age: 27
Eyes: Green
Hair: Black
Anastasia Ellison: Background
Attributes
Physical
- Body 3
- Agility 5 (7)
- Reaction 4
- Strength 3 (5)
Mental
- Charisma 4
- Intuition 3
- Logic 2
- Willpower 3
Other
- Edge 2
- Essence 4.7
- From Cyberware: 0.9
- From Bioware: 0.8 (only half applies)
- Magic 3
- Resonance 0
- Initiative 7
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
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Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
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Knowledge Skills
|
Languages
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Adept Powers
Power Points remaining: 0
- Astral Perception
- Quick Draw
- The adept may use the Quick Draw rules (p. 137, SR4) to draw any weapon, not just pistols. An adept may draw and use a single melee weapon, missile weapon, throwing weapon, or firearm in one action, and need not spend two actions to draw and ready the weapon and then attack: drawing and readying occur in the action used for the Attack Test. If attacking with the weapon requires a Complex Action, the adept may still draw and attack in a single Action Phase. If attacking with a weapon that requires only a Simple Action to use, the adept may draw and make two attacks in a single Action Phase. The adept must succeed in an appropriate weapon skill + Reaction (2) Test to Quick Draw.
- Reaction Attribute Boost (Rating 3)
- To gain the boost, make a Magic + (Attribute Boost) Test. Each hit on this test boosts the attribute by 1. The boost lasts for a number of Combat Turns equal to the twice the number of hits generated.
- When the boost runs out, you must resist Drain equal to the Attribute Boost rating using Willpower + Body; each hit reduces the Drain Value by one. Attribute Boost Drain is Stun damage.
- The attribute bonus from Attribute Boost is not compatible with any other attribute augmentations, whether from implants or spells, with the exception of the Improved Physical Attribute adept power.
- Mystic Armor (Rating 1)
- Gain 1 point of armor (both Ballistic and Impact) that is cumulative with any worn armor. Also protects against damage done in astral combat.
- Nimble Fingers
- +1 dice pool modifier to Palming and other slight-of-hand tests involving manual dexterity.
- Insert Clip, Pick Up/Put Down Object, Remove Clip, and Use Simple Object are considered Free Actions.
Qualities
- Adept
- CFS SINner
Contacts
- Mothers of Metahumans ringleader (Loyalty: 3, Connection: 4)
- President Ellison's administrative assistant (Loyalty: 4, Connection: 4)
Gear & Lifestyle
Lifestyle, Contracts, Identities
- Medium Lifestyle (5,000/month)
- December 2072 purchased
- Basic Docwagon Contract
- Contract expires November 2073
- Fake SIN (Rating 3) [Stacy Brin]
- Fake Concealed Carry License (Rating 5)
- Fake Automatic Weapons License (Rating 5)
- Fake SIN (Rating 6) [Tracy Sanford] Government Issued
- Fake Concealed Carry License (Rating 6)
- Fake Automatic Weapons License (Rating 6)
Armor
- Leather Jacket (2 Ballistic/2 Impact) (3 Ballistic/3 Impact with Mystic Armor)
- Armor Vest (6 Ballistic/4 Impact) (7 Ballistic/5 Impact with Mystic Armor)
- Chemical Protection (Rating 3)
- Fire Resistance (Rating 3)
- Nonconductivity (Rating 2)
- Insulation (Rating 1)
- Chameleon Suit (6 Ballistic/4 Impact) (7 Ballistic/5 Impact with Mystic Armor)
- -4 to Perception Test to detect
- Thermal Dampening (Rating 2)
Items
- CMT Clip (1 Response/3 Signal)
- Vector Xim (1 Firewall/1 System)
- Subvocal Microphone (Rating 3)
- Flashlight
- Survival Kit
- 100m Microwire
- Rappeling Gloves
Cyberware
- Cybereyes Basic System (Rating 4, Capacity 15/16)
- Eye Light System
- Focused light with 25m range
- Smartlink
- +2 ranged attack when using Smartgun.
- Thermographic Vision
- Vision Enhancement (Rating 3)
- +3 to Perception Tests
- Vision Magnification
- Low-Light Vision
- Flare Compensation
- Eliminates vision modifiers for glare.
- Eye Recording Unit
- Image Link
- Eye Light System
- Cyberears Basic System (Rating 3, Capacity 12/12)
- Audio Enhancement (Rating 3)
- +3 to Listening Perception Tests
- Balance Augmenter
- +1 to all Balance Tests
- Ear Recording Unit
- Select Sound Filter (Rating 2)
- 2 sound groups can be selected (can only be listened to one at a time)
- Sound Link
- Spatial Recognizer
- +2 on all Perception Tests to find source of sound
- Increased Sensitivity
- Can listen to high and low frequency sounds selectively
- Audio Enhancement (Rating 3)
Bioware
- Muscle Augmentation (Rating 2)
- Muscle Toner (Rating 2)
Weapons
- Mossberg AM-CMDT Shotgun (Dmg 9P(f), AP +5, Mode SA/BF/FA, Ammo 10(c))
- External smartgun system
- Ruger Super Warhawk (Dmg 6P, AP -2, Mode SS, Ammo 6(cy))
- Internal smartgun system
- Concealable holster (-1 concealability)
- 2 Ingram Smartgun X submachine guns (Dmg 5P, Mode BF/FA, RC 2(3), Ammo 32(c))
- Gas-vent 2 (included)
- Internal smartgun system (included)
- Sound suppressor (included)
- Detachable folding stock (included)
- Ares Alpha assault rifle (Dmg 6P, Mode SA/BF/FA, RC 2, Ammo 42(c))
- Underbarrel Grenade Launcher (included) (Mode SS, Ammo 6(c))
- Internal smartgun system (included)
- 2 Hammerli 620S light pistols (Dmg 4P, Mode SA, RC 1, Ammo 6(c))
- Concealable holster (-1 concealability)
- Internal smartgun system (included)
- Silencer
- Aztechnology Striker (Mode SS, Ammo 1 (ml))
- External smartgun system
- Ranger Arms SM-4 sniper rifle (Dmg 8P, AP -3, Mode SA, RC (1), Ammo 15(c))
- Silencer
- Imaging scope
- Rigid stock with shock pad
- -1 dice pool modifier if bumped
- Assembling/disassembling takes 3 complex actions
- External smartgun system
- Survival Knife (Damage STR/2+1P, AP -1)
Vehicles
- Suzuki Mirage (Handling +2, Accel 20/50, Speed 200, Pilot 1, Body 6, Armor 4, Sensor 1)
Nuyen
- 350¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +7,000¥ Session 2: Golden Gate Heist
- +600¥ November stipend
- -6,600¥ Ranger Arms SM-4 with external smartgun system
- -1,400¥ Aztechnology Striker with external smartgun system
- -8,000¥ Chameleon Suit
- -70¥ Rappelling gloves
- -3,000¥ Upgrade to Medium Lifestyle
- +2,600¥ Session 3: Even Secrets Can't Escape
- -1,000¥ Thermal Dampening (Rating 2) for Chameleon Suit
- +2,000¥ Session 4: Bite the Hand That Feeds
- Current Balance: 4,980¥
Typical Armament
- 4 Flechette round clips
- 10 Spare clips
- 1 Grenade clip
- 2 Flashbang grenades
- 2 Fragmentation grenades
- 1 Smoke grenade
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 28
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Karma Spent: 25
- [9 Karma] Magic 3
- [4 Karma] Dodge 2
- [4 Karma] Pilot: Groundcraft 2
- [4 Karma] Heavy Weapons 2
- [4 Karma] Locksmith 1
- Karma Left: 3
- Street Cred: 3
- (Total Karma / 10 rounded normally) = 2
- +1 Yakuza Street Racing
- Notoriety: 0
- Public Awareness: 8
- ([Street Cred + Notoriety] / 3 rounded down) = 1
- +7 modifier for being President's daughter