Talk:Eight-Legged Harvest Promenade: Difference between revisions
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[[User:Olaf|Dan]] 00:37, 28 January 2010 (EST) | [[User:Olaf|Dan]] 00:37, 28 January 2010 (EST) | ||
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Some ideas for the MA style. First, should we adjust The Spider's Web to "...controls a clinch unarmed or with a in style weapon..."? Since characters can already move at half speed, what should the other power be? Maybe changing the first part to be either keep their full DV or make a single unarmed martial arts attack against the victim at DV 0, piercing (since clinching is piercing) instead of one of the other options the winner in a clinch can take? Ideas? | Some ideas for the MA style. First, should we adjust The Spider's Web to "...controls a clinch unarmed or with a in style weapon..."? Since characters can already move at half speed, what should the other power be? Maybe changing the first part to be either keep their full DV or make a single unarmed martial arts attack against the victim at DV 0, piercing (since clinching is piercing) instead of one of the other options the winner in a clinch can take? Ideas? | ||
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Spider's Eyes: Spiders have many eyes and they see many things. The charm will prevent surprise attacks, see immaterial spirits, etc. Can be reflexive activated whenever it would provide a benefit. | Spider's Eyes: Spiders have many eyes and they see many things. The charm will prevent surprise attacks, see immaterial spirits, etc. Can be reflexive activated whenever it would provide a benefit. | ||
-DanK | |||
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Revision as of 01:40, 15 April 2010
---MOVED FROM GRASS SPIDERS FRONT PAGE---
I've given this style some thought - it's based on the jumping attacks of the Grass Spider, so it will be highly acrobatic and surprise attack based. Form weapons are based on the spiders' main forms of attack - its web (rope, fighting chain, chain daiklaves, kusarigama), its fangs (short daiklaves held in a reverse grip, kama, daggers), and its hairs, which are thrown as a form of self-defense (darts, throwing knives). Things you'd see a ninja frequently wielding are also comfortably in-form for the style (nunchaku, shurikens). Improvised weaponry (bar stools, garroting wire, yeddim carcasses, wagon wheels with bombs strapped to them, grand pianos, angry villagers, and a corrupt justice system, to name a few) is encouraged enough by the instructors of the style that most of it is probably in-form too. So long as its over-the-top, extremely cool, or both, I'm probably going to let it fly. Things that are straight Melee weapons (axes, daiklaves, tetsubo, goremaul, etc.) that aren't explicitly mentioned above are probably going to stay Melee weapons, though.
It is a Terrestrial Martial Art, and does not permit the use of armor. For what it's worth, practitioners require Athletics 2 and Stealth 2, but this requirement is already fulfilled by the minimum Grass Spider abilities. In the unlikely event that a non-Grass Spider were learning the style, they would need Athletics 2 and Stealth 2.
Hey. I was thinking about the Spider's Web Charm. It might be cool if it was Type: Supplemental and it allowed you to turn a successful melee attack into a grapple. The idea being that you strike them with your fangs and then hold on until they die. You would do normal damage and everything, but afterwards would be in a clinch. I went with Supplemental because I thought reflexive would make it too powerful. I decided not simple because then you couldn't combine it with the jumping attack in a combo, since you can only have one simple per combo I think. Let me know on your thoughts and if we decide yes we can figure out cost.
-DanK
That sounds pretty sweet - I definitely want to gear the style towards encouraging jumping, clinching, and surprise attacks. Basically, anything you can do to encourage your opponent to have DV 0 :D. Considering the signature spider move is the grab and bite, I think this sounds pretty cool. I haven't given much thought to costs yet, but wanted to chime in.
Dan 00:37, 28 January 2010 (EST)
Some ideas for the MA style. First, should we adjust The Spider's Web to "...controls a clinch unarmed or with a in style weapon..."? Since characters can already move at half speed, what should the other power be? Maybe changing the first part to be either keep their full DV or make a single unarmed martial arts attack against the victim at DV 0, piercing (since clinching is piercing) instead of one of the other options the winner in a clinch can take? Ideas?
Other Charm Ideas: Spider's Silk. For one mote the MA can produce a strand of essence silk. The silk can become sticky at any point along its length by controlling the essence. It can be used as a grappling hook, a garrote wire, can increase grapple range by Essence feet, can add Essence dice to a clinch attempt, can add Essence dice to disarm attempts, etc. The idea is that all characters have rope, Grass Spiders have better rope.
Spider's Carapace: Add the MA's essence to soak and increase hardness by the character's natural soak (works with the form charm and itself). Hardness can not be more than total soak. On the downside, any damage that does get rolled counts 10s twice. Spiders have a hard outer shell, but squishy insides.
Spider's Eyes: Spiders have many eyes and they see many things. The charm will prevent surprise attacks, see immaterial spirits, etc. Can be reflexive activated whenever it would provide a benefit.
-DanK