Star Wars: Attributes: Difference between revisions
(New page: I think we're pretty settled on this attribute set up and I still like it. I'll try to elaborate a bit on descriptions since I know everyone is less familiar with New WoD's system (includi...) |
No edit summary |
||
Line 2: | Line 2: | ||
==Physical== | ==Physical== | ||
* Strength - A strict governing of how strong a character is, it will function more like whitewolf's than a D20 system, so strength wont determine accuracy with melee weapons. | * <b>Strength</b> - A strict governing of how strong a character is, it will function more like whitewolf's than a D20 system, so strength wont determine accuracy with melee weapons. | ||
* Dexterity - The general measure of how coordinated a person is, this normally measures the accuracy of attacks. | * <b>Dexterity</b> - The general measure of how coordinated a person is, this normally measures the accuracy of attacks. | ||
* Stamina - How tough a person is, this is a measure of physical toughness and includes things like endurance and resistance to disease or poison. | * <b>Stamina</b> - How tough a person is, this is a measure of physical toughness and includes things like endurance and resistance to disease or poison. | ||
==Social== | ==Social== | ||
* Charisma - How likable a character is, this can be used for many social interaction but is not good for persuasion or deception. | * <b>Charisma</b> - How likable a character is, this can be used for many social interaction but is not good for persuasion or deception. | ||
* Manipulation - Manipulation governs how persuasive a character is as well as how deceitful he can be. | * <b>Manipulation</b> - Manipulation governs how persuasive a character is as well as how deceitful he can be. | ||
* Composure - How well your character keeps his cool. | * <b>Composure</b> - How well your character keeps his cool. | ||
==Mental== | ==Mental== | ||
* Intelligence - How mentally sharp the character is, how good is his memory, how fast does he learn, his IQ. | * <b>Intelligence</b> - How mentally sharp the character is, how good is his memory, how fast does he learn, his IQ. | ||
* Wits - How quick witted the character is, this shows how fast a character can come up with a solution as well as how well he performs under pressure. | * <b>Wits</b> - How quick witted the character is, this shows how fast a character can come up with a solution as well as how well he performs under pressure. | ||
* Resolve - The measure of a persons mental toughness. | * <b>Resolve</b> - The measure of a persons mental toughness. | ||
==Force== | ==Force== | ||
* Alter | * <b>Alter</b> | ||
* Control | * <b>Control</b> | ||
* Sense | * <b>Sense</b> |
Revision as of 21:52, 31 March 2009
I think we're pretty settled on this attribute set up and I still like it. I'll try to elaborate a bit on descriptions since I know everyone is less familiar with New WoD's system (including myself).
Physical
- Strength - A strict governing of how strong a character is, it will function more like whitewolf's than a D20 system, so strength wont determine accuracy with melee weapons.
- Dexterity - The general measure of how coordinated a person is, this normally measures the accuracy of attacks.
- Stamina - How tough a person is, this is a measure of physical toughness and includes things like endurance and resistance to disease or poison.
Social
- Charisma - How likable a character is, this can be used for many social interaction but is not good for persuasion or deception.
- Manipulation - Manipulation governs how persuasive a character is as well as how deceitful he can be.
- Composure - How well your character keeps his cool.
Mental
- Intelligence - How mentally sharp the character is, how good is his memory, how fast does he learn, his IQ.
- Wits - How quick witted the character is, this shows how fast a character can come up with a solution as well as how well he performs under pressure.
- Resolve - The measure of a persons mental toughness.
Force
- Alter
- Control
- Sense