Talk:Severnaya: Character Sheet: Difference between revisions
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===Notes=== | |||
<pre> | |||
••• Wonders: Three-dot artifacts confer a great | |||
advantage in a single discipline or a significant advantage in | |||
a broad range of circumstances. These powerful items give | |||
their owners significant abilities denied to people who | |||
lack such artifacts. A character with a grand daiklave, | |||
facing a character with no artifact weapon whatsoever, | |||
gets all the bets. Although truly clever or powerful | |||
characters may be able to best the effects of a three-dot | |||
artifact in its area of focus, it’s rarely a sure thing. | |||
Three-dot artifacts may change the way certain | |||
aspects of the game are played. Artifact weapons are | |||
common enough that possessing one, even a three-dot | |||
artifact weapon, only escalates combat rather than | |||
changing it. But a knot that captures sorcery and paper | |||
that becomes any contract, written and signed, provide | |||
entirely new solutions to the game’s conflicts. Three dot | |||
artifacts can be equated with Essence 3 or 4 Solar | |||
Charms, but it’s a rough balance. | |||
Maximum benefits: Attributes +3, Abilities +6, | |||
Soak +6 and Hardness 6, Damage +6, Rate +2 | |||
Standard Essence (C/E): 8m/5m | |||
Examples: Anyone would fear, and rightly so, the | |||
warrior who wields a grand goremaul in battle. A belt of bat | |||
wings that grants the ability to walk as a shadow confers a | |||
matchless power. An enchanted mirror that allows a character | |||
to speak through other mirrors is extremely useful, especially | |||
in Exalted’s world of limited travel and communication. | |||
A staff that places objects (not people) it strikes Elsewhere, | |||
and can call them back just as quickly, has a myriad uses | |||
in a clever character’s hands. | |||
Artifact 2: Maximum benefits: Attributes +2, Abilities +4, | |||
Soak +4 and Hardness 4, Damage +4, Rate +1 | |||
Artifact 1: Maximum benefits: Attributes +1, Abilities +2, | |||
Soak +2 and Hardness 2, Damage +2, Rate +0 | |||
</pre> | |||
*Starmetal - Fate, Damage | |||
*Jade - Speed, Damage | |||
*Orachalcum - Defense | |||
*Soulsteel - Life Drain, Decay | |||
*Moonsilver - Change, Morph |
Revision as of 06:41, 4 October 2008
Character Sheet
Name: Severnaya
Player: Brian Kirkland
Caste: Night
Concept: Gambler, Daredevil
Motivation: Rule the North
Anima: Short-tailed weasel (Stoat)
Severnaya: Background/Personality
Severnaya: Current Stories
Severnaya: Story Archives
Loyalties
Motivation | Eliminate the Realm's presence in the North |
Intimacies | Dice of the Heavenly Spectrum, Establishing Solar Rule in Covenant |
Attributes
Strength | ●●○○○ | Charisma | ●●●○○ | Perception | ●●●●○ |
Dexterity | ●●●○○ | Manipulation | ●●●●○ | Intelligence | ●●●○○ |
Stamina | ●●○○○ | Appearance | ●●●●○ | Wits | ●●●●○ |
Abilities
Dawn | Zenith | Twilight | |||
Archery | ○○○○○ | Integrity | ●●○○○ | Craft | ○○○○○ |
Martial Arts | ●●●○○ | Performance | ○○○○○ | Investigation | ●●○○○ |
Melee | ●○○○○ | Presence | ●●○○○ | Lore | ●○○○○ |
Thrown | ●●○○○ | Resistance | ●○○○○ | Medicine | ○○○○○ |
War | ○○○○○ | Survival | ●○○○○ | Occult | ○○○○○ |
Night | Eclipse | Specialties | |||
Athletics | ●●○○○ | Bureaucracy | ○○○○○ | ||
Awareness | ●●○○○ | Linguistics | ●○○○○ | ||
Dodge | ●●○○○ | Ride | ●○○○○ | ||
Larceny | ●●●●● | Sail | ○○○○○ | ||
Stealth | ●●●○○ | Socialize | ●●○○○ |
Languages
Languages |
Skytongue |
Rivertongue |
Spirit and Body
Health and Soak
Charms
Name | Cost | Type | Duration | Summary |
Ox-Body Technique | - | Permenant | Permenant | Pg. 208 |
1st Martial Arts Excellency | 1m per die | Reflexive | Instant | Pg. 183 |
2nd Presence Excellency | 2m per success | Reflexive | Instant | Pg. 183 |
2nd Larceny Excellency | 2m per success | Reflexive | Instant | Pg. 183 |
2nd Stealth Excellency | 2m per success | Reflexive | Instant | Pg. 183 |
Flawless Pickpocketing Technique | 3m | Supplemental | Instant | Pg. 228 |
Lock-Opening Touch | 3m | Supplemental | Instant | Pg. 229 |
Integrity-Protecting Prana | 5m, 2wp | Reflexive (Step 2) | One Day | Pg. 199 |
Graceful Crane Stance | 3m | Reflexive | One Scene | Pg. 222 |
Flawlessly Impenetrable Disguise | 7m | Simple (6 ticks) | Until Sleep | Pg. 227 |
Stealing from Plain Sight Spirit | 5m, 0-1wp | Simple | DV refresh (Essence) times | Pg. 229 |
Striking Cobra Technique | 1m per die | Supplemental | Instant | Pg. 240 |
Backgrounds
Background | Rating | Description | |||||
Artifact | ●●●○○ | Dice of the Heavenly Spectrum | |||||
Artifact | ●●○○○ | Pair of Orachalcum Hook Swords | |||||
Artifact | ●○○○○ | Orachalcum Chain Shirt | |||||
Contacts | ●○○○○ | in Gethamane | |||||
Manse | ●○○○○ | in the Black Crag Mountains at Amaranth Pass; Memory Hearthstone | |||||
Resources | ●●○○○ |
Attack Values
Attacks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Social Combat
Base Values | Attacks | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Equipment & Holdings
Item | Value | Description | |||||
Memory Hearthstone | -- | Allows user to have a photographic memory. |
Notes
••• Wonders: Three-dot artifacts confer a great advantage in a single discipline or a significant advantage in a broad range of circumstances. These powerful items give their owners significant abilities denied to people who lack such artifacts. A character with a grand daiklave, facing a character with no artifact weapon whatsoever, gets all the bets. Although truly clever or powerful characters may be able to best the effects of a three-dot artifact in its area of focus, it’s rarely a sure thing. Three-dot artifacts may change the way certain aspects of the game are played. Artifact weapons are common enough that possessing one, even a three-dot artifact weapon, only escalates combat rather than changing it. But a knot that captures sorcery and paper that becomes any contract, written and signed, provide entirely new solutions to the game’s conflicts. Three dot artifacts can be equated with Essence 3 or 4 Solar Charms, but it’s a rough balance. Maximum benefits: Attributes +3, Abilities +6, Soak +6 and Hardness 6, Damage +6, Rate +2 Standard Essence (C/E): 8m/5m Examples: Anyone would fear, and rightly so, the warrior who wields a grand goremaul in battle. A belt of bat wings that grants the ability to walk as a shadow confers a matchless power. An enchanted mirror that allows a character to speak through other mirrors is extremely useful, especially in Exalted’s world of limited travel and communication. A staff that places objects (not people) it strikes Elsewhere, and can call them back just as quickly, has a myriad uses in a clever character’s hands. Artifact 2: Maximum benefits: Attributes +2, Abilities +4, Soak +4 and Hardness 4, Damage +4, Rate +1 Artifact 1: Maximum benefits: Attributes +1, Abilities +2, Soak +2 and Hardness 2, Damage +2, Rate +0
- Starmetal - Fate, Damage
- Jade - Speed, Damage
- Orachalcum - Defense
- Soulsteel - Life Drain, Decay
- Moonsilver - Change, Morph