Talk:Ledaal Sarefine: Difference between revisions
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[[User:Kirkland|Kirkland]] 10:48, 2 October 2008 (EDT) | [[User:Kirkland|Kirkland]] 10:48, 2 October 2008 (EDT) | ||
*I don't remember the exact conversation the two had before Arkanian shot her, part of the reason that I picked up the story after the dialogue was over. I do remember the general exchange pretty well though, I think we could create a pretty accurate representation, or if anything something a bit more poetic since we'll each have more time to think about how the characters actually speak. I imagine that the story would start when we arrived in the village, though I don't remember exactly how that worked, we may want to talk to Dan as well on it. | |||
*The other thing that I would really like to see, perhaps after the defining moment story, is an expanded Motivation and Intimacies section. I like what you have right now, but it seems to be to only be the building blocks of a better motivation. What I think would be best is if you focused her a bit more, gave here a little more drive to accomplish a singular objective, rather than the broad and ultimately beyond epic motivation of fixing all of creation. I just think that while epic, its too much and it makes it tough for a character to have focus or passion. Also, I'd like to see the intimacies spelled out as you'll see on all (I think all) of my characters and some of Dan's as well. (Hannah that is, good luck finding anything by DK) Sarefine will need to have 5 starting intimacies, and a few more would be possible given how long the character has been played, we can talk if you want to add more than 5. Try to take intimacies that aren't encompassed under her motivation, so if you decide she should be focused to kill the deathlords as a motivation, you can keep her other goals around as intimacies. (Stuff like against the Wyld Hunt, Against the Fairfolk, Injustice throughout the Scavenger Lands, stuff like that.) Also remember an intimacy should be able to be expressed in a sentence format, not just a list. | |||
*Finally take a look at her stats and really make sure they are how you see her, look at each ability and if she doesn't have it or has a low score but you see her doing that type of thing you'll want to make sure it gets raised. I think you said you had about 44 exp and you can count on another 1 from the story, so 45 exp is enough to reshape a character a little bit so she is how you see her. Nothing is more discouraging for a player then when the stats wont let him do what he sees his character doing, as I'm sure you're well aware. Let me know you have any questions on what is best to accomplish something, or what would be best for her overall usefulness at a certain thing, as I know you're less familiar with the DB charm list and other abilities than some of us. | |||
--[[User:FyreFly|FyreFly]] 14:13, 2 October 2008 (EDT) | |||
===From Typhon's Page=== | ===From Typhon's Page=== |
Revision as of 18:13, 2 October 2008
Defining Moment Story
This is mostly for Tony, but Dan if you have anything to add feel free.
I want Sarefine's defining moment story to be the night she stepped in front of Arkanian in an attempt to prevent him from killing the small boy, but I'm going to need some help.
Update: I answered most of my questions by finding Typhon's page.
- Do you remember any exact quotes from the twos exchange in dialog? We can recreate it if not, but I don't want to be writing Arkanian's part because I probably can't do it justice.
Kirkland 10:48, 2 October 2008 (EDT)
- I don't remember the exact conversation the two had before Arkanian shot her, part of the reason that I picked up the story after the dialogue was over. I do remember the general exchange pretty well though, I think we could create a pretty accurate representation, or if anything something a bit more poetic since we'll each have more time to think about how the characters actually speak. I imagine that the story would start when we arrived in the village, though I don't remember exactly how that worked, we may want to talk to Dan as well on it.
- The other thing that I would really like to see, perhaps after the defining moment story, is an expanded Motivation and Intimacies section. I like what you have right now, but it seems to be to only be the building blocks of a better motivation. What I think would be best is if you focused her a bit more, gave here a little more drive to accomplish a singular objective, rather than the broad and ultimately beyond epic motivation of fixing all of creation. I just think that while epic, its too much and it makes it tough for a character to have focus or passion. Also, I'd like to see the intimacies spelled out as you'll see on all (I think all) of my characters and some of Dan's as well. (Hannah that is, good luck finding anything by DK) Sarefine will need to have 5 starting intimacies, and a few more would be possible given how long the character has been played, we can talk if you want to add more than 5. Try to take intimacies that aren't encompassed under her motivation, so if you decide she should be focused to kill the deathlords as a motivation, you can keep her other goals around as intimacies. (Stuff like against the Wyld Hunt, Against the Fairfolk, Injustice throughout the Scavenger Lands, stuff like that.) Also remember an intimacy should be able to be expressed in a sentence format, not just a list.
- Finally take a look at her stats and really make sure they are how you see her, look at each ability and if she doesn't have it or has a low score but you see her doing that type of thing you'll want to make sure it gets raised. I think you said you had about 44 exp and you can count on another 1 from the story, so 45 exp is enough to reshape a character a little bit so she is how you see her. Nothing is more discouraging for a player then when the stats wont let him do what he sees his character doing, as I'm sure you're well aware. Let me know you have any questions on what is best to accomplish something, or what would be best for her overall usefulness at a certain thing, as I know you're less familiar with the DB charm list and other abilities than some of us.
--FyreFly 14:13, 2 October 2008 (EDT)
From Typhon's Page
After Seven Seasons Widow returned to Thorns, Typhon began haunting the northeastern reaches of the Scavenger Lands. The group first encountered him in a small village near the corrupted forest while completing a trial set forth by one of its insane sovereigns. Typhon had come to claim a child that another Deathlord had slated for the black Exaltation, and reached an accord with Whispers From Beyond, agreeing that Typhon would retreat peacefully if Arkanian slew the boy with soulsteel, forever depriving any Deathlord of his soul. Lazarus attempted to rally the town against Typhon, a sorcerer of some skill, who responded by unleashing a flurry of Obsidian Butterflies on the townspeople, slaying all but one of them. The group briefly encountered him again outside of the corrupted forest patch. Steel Heart's Fury was quick to attack, but, then inexperienced by comparison, was unable to overcome the necrotic energies the Deathknight brought to bear. Though the group has yet to identify the direct methods employed, they have drawn the conclusion that it was Typhon who, with his dark whispers of horrors otherwise untold, drove Gama to suicide and fed the spirits poisoned seeds, transforming them into rabid, corrupt creatures of darkness. Aktuelle and his companions theorize that Typhon was hoping to create a small Shadowland to use as a base of operations for Thorns' business in Great Forks.
From Arkanian's Story
Arkanian gritted his teeth in pleasure as he watched the body of the beautiful young Terrestrial Exalt fall limp at his feet; however, his emotions betrayed him as he looked again to his companions smoldering body. Shaking his head he moved across the room, drawing Mugenjin, his soulsteel blade from it's sheath. She was nothing to him...just as this child was nothing to him. The souls trapped within the cold steel cried out as it plunged into the heart of the peasant child, ending her life and any hope of entering the cycle of lithe in a single thrust. Arkanian wiped his blade clean before sliding it back into its sheath, looking back to the motionless body of his former companion for a moment before footsteps in the hall brought him back to the present, he could not stay here. He immediately moved to the window in the room, breaking the glass with the hilt of his weapon before nimbly sliding through it; coattails of his cloak vanishing from view just as Lazarus entered the room.