Currency: Difference between revisions
(New page: I just started looking over what we can do with the resources system as far as assigning actual currency to the characters rather than stupid and arbitrary resources dots. I intend to simp...) |
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I | Dan and I spent some time working on the currency system this evening and feel we have something pretty solid worked out, its probably ready to be somewhat play-tested. As of posting this I haven't have time to start on a list of costs for items so that may hold us back for the moment, I'm hoping to have time before the next session to get a basic list down. As previously stated so far we've just created a system for silver currency (used throughout most of the threshold), but if we test the system and we like it it should be easy to convert to Jade or other currency. | ||
To give you a brief run down on what we've tried to do basically we've taken what White-wolf started with a basic, no hassle system and tried to make it a bit more involved. We hope not to effect the epicness of a character with little money, and therefore little desire to spend it, but to give a rich character more depth and epicness because money now has value. Its not nearly as cool to play a character with resources 5 if that doesn't mean anything, at the same time its fun to think of a poor thief creating a stockpile of silver and growing rich. This simply isn't very cool if infinite resources 1 loot doesn't ever add up to resources 2. | |||
'''Silver Conversions''' | |||
<br/>1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar |
Revision as of 05:06, 11 April 2008
Dan and I spent some time working on the currency system this evening and feel we have something pretty solid worked out, its probably ready to be somewhat play-tested. As of posting this I haven't have time to start on a list of costs for items so that may hold us back for the moment, I'm hoping to have time before the next session to get a basic list down. As previously stated so far we've just created a system for silver currency (used throughout most of the threshold), but if we test the system and we like it it should be easy to convert to Jade or other currency.
To give you a brief run down on what we've tried to do basically we've taken what White-wolf started with a basic, no hassle system and tried to make it a bit more involved. We hope not to effect the epicness of a character with little money, and therefore little desire to spend it, but to give a rich character more depth and epicness because money now has value. Its not nearly as cool to play a character with resources 5 if that doesn't mean anything, at the same time its fun to think of a poor thief creating a stockpile of silver and growing rich. This simply isn't very cool if infinite resources 1 loot doesn't ever add up to resources 2.
Silver Conversions
1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar