Whisper: Difference between revisions

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'''Title:''' Whispers From Beyond
<br/>'''Name:''' Arkanian
<br/>'''Player:''' Tony Kirchner
<br/>'''Caste:''' Day
<br/>'''Concept:''' Cult of the Illuminated Fall Man
<br/>'''Motivation:''' Destroy The Mask of Winters
<br/>'''Anima:''' Searing Sun


*'''PHYSICAL'''
**Strength 2
**Dexterity 3
**Stamina 3
*'''SOCIAL'''
**Charisma 3
**Manipulation 3
**Appearance 3
*'''MENTAL'''
**Perception 4
**Intelligence 3
**Wits 5
*'''DUSK'''
**''Archery 4''
**Martial Arts 1
**''Melee 3''
**Thrown 0
**War 0
*'''MIDNIGHT'''
**Integrity 1
**''Performance 4''
**''Presence 3''
**Resistance 2
**Survival 0
*'''DAYBREAK'''
**Craft 0
**Investigation 1
**Lore 3
**Medicine 0
**Occult 2
*'''DAY'''
**''Athletics 3''
**''Awareness 3''
**''Dodge 2''
**''Larceny 4''
**''Stealth 2''
*'''MOONSHADOW'''
**Bureaucracy 1
**Linguistics 1
**Ride 1
**Sail 0
**''Socialize 3''
'''SPECIALTIES'''
* Performance - Lyre 2
'''LANGUAGES'''
*Rivertongue
*Old Realm
'''BACKGROUNDS'''
*Artifact 4
*Contacts 3
*Familiar 4
*Resources 1
*Whispers 1
'''CHARMS'''
* Ox-Body Technique
* Essence Overwhelming: Archery (1/1 die)
* Essence Overwhelming: Melee (1/1 die)
* Elegant Flowing Defense (2)
* Vengeful Riposite (1)
* Essence Overwhelming: Performance (1/1 die)
* Morbid Fascination style (5)
* Withering Dirge (2/1L)
* Essence Overwhelming: Larceny (1/1 die)
* Theft of Face (5)
* Essence Overwhelming: Presence (1/1 die)
'''WEAPONS'''
*Short Daiklave [1]
**Speed: 4 Accuracy: +3 Damage +4L Defense: +4 Rate: 3
**Soulsteel - Drains number of motes equal to users permanent essence whenever it does damage.
*Short Powerbow [2]
**Speed: 6 Accuracy: +4 Damage: +4L Rate: 2 Range: 250 yards
**Soulsteel - Drains number of motes equal to users permanent essence whenever it does damage.
*Chain Shirt [1]
**Soak: 7L/5B Hardness: 3L/3B Mobility: -0 Fatigue: 0 Attune: 2
**Soulsteel
**Can conceal under normal clothes.
*Double-Barreled Flame Piece
**Speed: 5 Accuracy: +2 Damage: 9L Rate: 2 Range: 8 yards
**Speed 5 action to reload each barrel, can reload both in single turn but treat as two action penalty.
'''ARTIFACTS'''
*''Samael'' - Lyre [3]
*''Dead Mans Gambit'' - Soulsteel Deck of Cards [2]
*''Compass of Shadows'' [1]
'''WILLPOWER 6'''
'''VIRTUES'''
*Compassion 1
*Temperance 2
*Conviction 3
*Valor 3
'''ANIMA'''
* Spend double peripheral essence and hide anima.
* Spend 5 motes to increase difficulty to detect or track the abyssal by 1.
'''SOAK'''
*Bash: 8
*Lethal: 8
*Aggravated: 7
'''HEALTH'''
*[-0] 1 box
*[-1] 3 boxes
*[-2] 4 boxes
*[-4] 1 box
*[Incap] 1
'''ESSENCE 2'''
*Personal: 12
*Peripheral: 29
*Committed: 9
'''RESONANCE'''
* 0/10
'''EXPERIENCE 3/15'''

Revision as of 05:40, 29 June 2007