Castor: Difference between revisions

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* ''Stealth (AGI)'' 1
* ''Stealth (AGI)'' 1
* ''Streetwise (CUN)'' 1
* ''Streetwise (CUN)'' 1
* ''Survival (CUN)''  
* ''Survival (CUN)'' 1
* ''Vigilance (WILL)''
* ''Vigilance (WILL)''
'''COMBAT SKILLS'''
'''COMBAT SKILLS'''
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* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Soft Spot - After making a successfull attack, may spend 1 destiny point to add damage equal to Cunning to one hit.
* Soft Spot - After making a successfull attack, may spend 1 destiny point to add damage equal to Cunning to one hit.
* Defensive Stance (1) - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee and brawl attacks by an equal number for the next round.
* Stunning Blow - When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.


==DUTY==
==DUTY==
* '''Sabotage:''' Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (5)
* '''Sabotage:''' Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (20)


==GEAR==
==GEAR==
Line 99: Line 101:


==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 5
* Current Experience: 0
* Total Experience: 160
* Total Experience: 180
** Starting Experience: 110
** Starting Experience: 110
** Background: 5
** Background: 5
** Sessions: 45
** Sessions: 65
* Spent Experience: 160
* Spent Experience: 160
** Character Creation (110)
** Character Creation (110)
Line 114: Line 116:
** Grit - Infiltrator (10)
** Grit - Infiltrator (10)
** Soft Spot - Infiltrator (10)
** Soft Spot - Infiltrator (10)
** Defensive Stance - Infiltrator (5)
** Stunning Blow - Infiltrator (10)

Revision as of 03:28, 14 September 2014

File:.jpg

RECRUITMENT PROFILE

Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background

CHARACTERISTICS

  • Brawn 3
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BR) 1
  • Computers (INT)
  • Cool (PR) 1
  • Coordination (AGI) 1
  • Deception (CUN) 1
  • Discipline (WILL)
  • Perception (CUN) 1
  • Skulduggery (CUN) 1
  • Stealth (AGI) 1
  • Streetwise (CUN) 1
  • Survival (CUN) 1
  • Vigilance (WILL)

COMBAT SKILLS

  • Brawl (BR)
  • Melee (BR) 1
  • Ranged (Light) (AGI)

KNOWLEDGE SKILLS

  • Warfare (INT)

TALENTS

  • Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)
  • Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
  • Frenzied Attack (1) - When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. (Infiltrator Pg. )
  • Grit (2) - Gain +1 Strain Threshold (Infiltrator Pg. )
  • Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
  • Soft Spot - After making a successfull attack, may spend 1 destiny point to add damage equal to Cunning to one hit.
  • Defensive Stance (1) - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee and brawl attacks by an equal number for the next round.
  • Stunning Blow - When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.

DUTY

  • Sabotage: Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (20)

GEAR

Credits: 1076

WEAPONS & ARMOR

TYPICAL INVENTORY 4/13

  • Vibroknife - Melee, Dam +1, Crit 2, Engaged, Encum 1, HP 2, Pierce 2, Vicious 1
  • Hold-Out Blaster - Ranged (Light), Dam 5, Crit 4, Short, Encum 1, HP 1, Stun Setting
    • Extra Reload
  • Heavy Clothing - Soak 1, Defense 0, Encum 1, HP 0

EXTRA GEAR

  • Combatknife - Melee, Dam +1, Crit 3, Engaged, Encum 1, HP 0
  • Force Pike - Melee, Dam +3, Crit 2, Engaged, Encum 3, HP 3, Pierce 2, Stun Setting
  • Blaster Pistol - Ranged (Light), Dam 6, Crit 3, Medium, Encum 1, HP 3, Stun Setting
  • Heavy Blaster Pistol - Ranged (Light), Dam 7, Crit 3, Medium, Encum 2, HP 3, Stun Setting
  • Blaster Rifle - Ranged (Heavy), Dam 9, Crit 3, Long, Encum 4, HP 4, Stun Setting
  • Frag Grenade - Ranged (Light), Dam 8, Crit 4, Short, Encum 1, Blast 6
  • Stun Grenade - Ranged (Light), Dam 8, Crit N/A, Short, Encum 1, Disorient 3, Stun Damage, Blast 8
  • Padded Armor - Soak 2, Defense 0, Encum 2, HP 0

OTHER GEAR

TYPICAL INVENTORY 4/13

  • Hand Held Comlink
  • Data Pad (Encum 1)
  • Scanner Goggles
  • Glow Rod (Encum 1) (1)
  • Stim Packs (8)
  • Utility Belt (+1 Encum)
  • Backpack (+4 Encum)

EXTRA GEAR

  • Disguise Kit (Encum 2)
  • Breath Mask (Encum 1)
  • Improved Climbing Gear (+2 On Checks) (Encum 1)
  • Field Rations (2)

CONDITION MODIFIERS

  • Soak 4
  • Wounds 13
  • Strain 14
  • Defense 0

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 180
    • Starting Experience: 110
    • Background: 5
    • Sessions: 65
  • Spent Experience: 160
    • Character Creation (110)
    • Athletics 1 (5)
    • Dodge - Infiltrator (5)
    • Basic Combat Training - Recruit (5)
    • Frenzied Attack - Infiltrator (5)
    • Grit - Infiltrator (5)
    • Coordination 1 (5)
    • Grit - Infiltrator (10)
    • Soft Spot - Infiltrator (10)
    • Defensive Stance - Infiltrator (5)
    • Stunning Blow - Infiltrator (10)