Castor: Difference between revisions

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* ''Computers (INT)''
* ''Computers (INT)''
* ''Cool (PR)'' 1
* ''Cool (PR)'' 1
* ''Coordination (AGI)''
* ''Coordination (AGI)'' 1
* ''Deception (CUN)'' 1
* ''Deception (CUN)'' 1
* ''Discipline (WILL)''
* ''Discipline (WILL)''
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==TALENTS==
==TALENTS==
* Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)
* Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
* Frenzied Attack (1) - When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. (Infiltrator Pg. )
* Grit (1) - Gain +1 Strain Threshold (Infiltrator Pg. )
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
* Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)


==DUTY==
==DUTY==
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* Soak 4
* Soak 4
* Wounds 13
* Wounds 13
* Strain 12
* Strain 13
* Defense 0
* Defense 0


==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 0
* Current Experience: 0
* Total Experience: 125
* Total Experience: 140
** Starting Experience: 110
** Starting Experience: 110
** Background:  
** Background:  
** Sessions: 15
** Sessions: 30
* Spent Experience: 125
* Spent Experience: 140
** Character Creation (110)
** Athletics 1 (5)
** Athletics 1 (5)
** Dodge - Infiltrator (5)
** Dodge - Infiltrator (5)
** Basic Combat Training - Recruit (5)
** Basic Combat Training - Recruit (5)
** Frenzied Attack - Infiltrator (5)
** Grit - Infiltrator (5)
** Coordination 1 (5)

Revision as of 01:36, 11 August 2014

File:.jpg

RECRUITMENT PROFILE

Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background

CHARACTERISTICS

  • Brawn 3
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BR) 1
  • Computers (INT)
  • Cool (PR) 1
  • Coordination (AGI) 1
  • Deception (CUN) 1
  • Discipline (WILL)
  • Perception (CUN) 1
  • Skulduggery (CUN) 1
  • Stealth (AGI) 1
  • Streetwise (CUN) 1
  • Survival (CUN)
  • Vigilance (WILL)

COMBAT SKILLS

  • Brawl (BR)
  • Melee (BR) 1
  • Ranged (Light) (AGI)

KNOWLEDGE SKILLS

  • Warfare (INT)

TALENTS

  • Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)
  • Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
  • Frenzied Attack (1) - When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. (Infiltrator Pg. )
  • Grit (1) - Gain +1 Strain Threshold (Infiltrator Pg. )
  • Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)

DUTY

  • Sabotage: Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat. (5)

GEAR

Credits: 156

WEAPONS & ARMOR

TYPICAL INVENTORY

  • Vibroknife - Melee, Dam +1, Crit 2, Engaged, Encum 1, HP 2, Pierce 2, Vicious 1
  • Combatknife - Melee, Dam +1, Crit 3, Engaged, Encum 1, HP 0
  • Hold-Out Blaster - Ranged (Light), Dam 5, Crit 4, Short, Encum 1, HP 1, Stun Setting
    • Extra Reload
  • Heavy Clothing - Soak 1, Defense 0, Encum 1, HP 0

EXTRA GEAR

  • Force Pike - Melee, Dam +3, Crit 2, Engaged, HP 3, Pierce 2, Stun Setting
  • Heavy Blaster Pistol - Ranged (Light), Dam 7, Crit 3, Medium, Encum 2, HP 3, Stun Setting
  • Blaster Rifle - Ranged (Heavy), Dam 9, Crit 3, Long, Encum 4, HP 4, Stun Setting
  • Frag Grenade - Ranged (Light), Dam 8, Crit 4, Short, Encum 1, Blast 6
  • Stun Grenade - Ranged (Light), Dam 8, Crit N/A, Short, Encum 1, Disorient 3, Stun Damage, Blast 8
  • Padded Armor - Soak 2, Defense 0, Encum 2, HP 0

OTHER GEAR

TYPICAL INVENTORY

  • Hand Held Comlink
  • Data Pad
  • Scanner Goggles
  • Glow Rod (2)
  • Stim Packs (2)
  • Field Rations (2)
  • Utility Belt
  • Backpack

EXTRA GEAR

  • Disguise Kit
  • Breath Mask

CONDITION MODIFIERS

  • Soak 4
  • Wounds 13
  • Strain 13
  • Defense 0

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 140
    • Starting Experience: 110
    • Background:
    • Sessions: 30
  • Spent Experience: 140
    • Character Creation (110)
    • Athletics 1 (5)
    • Dodge - Infiltrator (5)
    • Basic Combat Training - Recruit (5)
    • Frenzied Attack - Infiltrator (5)
    • Grit - Infiltrator (5)
    • Coordination 1 (5)