Doc: Character Sheet: Difference between revisions
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==Attributes== | ==Attributes== | ||
'''Physical''' | '''Physical''' | ||
*Body | *Body 4 | ||
*Agility | *Agility 5 (8) | ||
*Reaction | *Reaction 5 (8) | ||
*Strength | *Strength 3 | ||
'''Mental''' | '''Mental''' | ||
*Charisma | *Charisma 5 | ||
*Intuition 4 | *Intuition 4 | ||
*Logic | *Logic 5 | ||
*Willpower | *Willpower 4 | ||
'''Other''' | '''Other''' | ||
*Edge 4 | *Edge 4 | ||
*Essence | *Initiative 9 (12) | ||
*Essence 3.25 (4.015) | |||
*Magic 0 | *Magic 0 | ||
==Skills== | ==Skills== | ||
Line 42: | Line 42: | ||
*Unarmed Combat 1 | *Unarmed Combat 1 | ||
'''Firearms group''' (AGL) | '''Firearms group''' (AGL) | ||
*Automatics 2 | *Automatics 3 | ||
*Longarms | ** Assault Rifle Specialization +2 | ||
*Pistols | *Longarms 3 | ||
*Pistols 4 | |||
** Heavy Pistols Specialization +2 | |||
'''Agility Skills''' | '''Agility Skills''' | ||
*Archery 0 | *Archery 0 | ||
Line 52: | Line 54: | ||
*Forgery 0 | *Forgery 0 | ||
*Gunnery 1 | *Gunnery 1 | ||
*Heavy Weapons | *Heavy Weapons 1 | ||
*Locksmith 1 | *Locksmith 1 | ||
*Throwing Weapons 0 | *Throwing Weapons 0 | ||
'''Body Skills''' | '''Body Skills''' | ||
*Diving | *Diving 1 | ||
*Parachuting | *Parachuting 1 | ||
'''Reaction Skills''' | '''Reaction Skills''' | ||
*Dodge | *Dodge 2 | ||
*Pilot Aerospace* 0 | *Pilot Aerospace* 0 | ||
*Pilot Aircraft* 0 | *Pilot Aircraft* 0 | ||
Line 69: | Line 71: | ||
'''Biotech group''' (usually LOG) | '''Biotech group''' (usually LOG) | ||
*Cybertechnology* 3 | *Cybertechnology* 3 | ||
*First Aid | *First Aid 4 | ||
** Combat Wounds +2 | |||
*Medicine* 3 | *Medicine* 3 | ||
'''Cracking group''' (LOG) | '''Cracking group''' (LOG) | ||
Line 81: | Line 84: | ||
*Software* 1 | *Software* 1 | ||
'''Influence group''' (CHA) | '''Influence group''' (CHA) | ||
*Con | *Con 4 | ||
*Etiquette | *Etiquette 4 | ||
*Leadership | *Leadership 4 | ||
*Negotiation | *Negotiation 4 | ||
'''Mechanic group''' (LOG) | '''Mechanic group''' (LOG) | ||
*Aeronautics Mechanic* 0 | *Aeronautics Mechanic* 0 | ||
*Automotive Mechanic* 1 | *Automotive Mechanic* 1 | ||
*Industrial Mechanic* 0 | *Industrial Mechanic* 0 | ||
*Nautical Mechanic* | *Nautical Mechanic* 1 | ||
'''Outdoors group''' (usually INT) | '''Outdoors group''' (usually INT) | ||
*Navigation 1 | *Navigation 1 | ||
Line 95: | Line 98: | ||
*Tracking 1 | *Tracking 1 | ||
'''Stealth group''' (usually INT) | '''Stealth group''' (usually INT) | ||
*Disguise | *Disguise 2 | ||
*Infiltration | *Infiltration 2 | ||
*Palming | *Palming 2 | ||
*Shadowing | *Shadowing 2 | ||
'''Charisma Skills''' | '''Charisma Skills''' | ||
*Instruction 0 | *Instruction 0 | ||
*Intimidation | *Intimidation 1 | ||
'''Intuition Skills''' | '''Intuition Skills''' | ||
*Artisan 0 | *Artisan 0 | ||
*Assensing* 0 | *Assensing* 0 | ||
*Perception | *Perception 3 | ||
** +3 Vision Enhancement | |||
** +3 Audio Enhancement | |||
'''Logic Skills''' | '''Logic Skills''' | ||
*Armorer 0 | *Armorer 0 | ||
Line 118: | Line 123: | ||
* Japanese History 2 | * Japanese History 2 | ||
* Corporate Security Procedures 2 | * Corporate Security Procedures 2 | ||
* Biology | * Biology 2 | ||
* Law 1 | * Law 1 | ||
* Street Racing 1 | * Street Racing 1 | ||
* Piano 1 | |||
* Engineering 1 | |||
|width=50% valign=top| | |width=50% valign=top| | ||
'''Languages''' | '''Languages''' | ||
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* Sioux 2 | * Sioux 2 | ||
* Spanish 2 | * Spanish 2 | ||
* | * Cantonese 1 | ||
* Sperethiel 1 | * Sperethiel 1 | ||
* Russian 1 | |||
|} | |} | ||
==Qualities== | ==Qualities== | ||
Mild Addiction - Long Haul (+5 BP) | * Mild Addiction - Long Haul (+5 BP) | ||
Criminal SINer (+10 BP) | * Criminal SINer (+10 BP) | ||
Common, Mild Allergy - Pollutants (+10 BP) | * Common, Mild Allergy - Pollutants (+10 BP) | ||
==Contacts== | ==Contacts== | ||
* Yakuza Bartender (Loyalty 4, Connection 3) | * Yukishiro Megumi - Yakuza Bartender (Loyalty 4, Connection 3) | ||
* Street Doc (Loyalty | * Artemi Tarasova - Street Doc (Loyalty 5, Connection 3) | ||
* Fixer (Loyalty 2, Connection 3) | * Gildor - Fixer (Loyalty 2, Connection 3) | ||
* Beat Cop/ | * Brandon Knox - Beat Cop/Drug Dealer(Loyalty 2, Connection 2) | ||
* Hachiro Makoto - Yakuza Member (Loyalty 2, Connection 2) | |||
* Manami Coltrane (Loyalty 2, Connection 6) | |||
==Gear & Lifestyle== | ==Gear & Lifestyle== | ||
===Nuyen=== | |||
* Credstick: 14,000 | |||
* Bank Account: 29,300 | |||
* 8,500 per month salary from F.A.T.E. | |||
===Lifestyle, Contracts, Identities=== | ===Lifestyle, Contracts, Identities=== | ||
* Middle Lifestyle (5000/month) | |||
** Paid through June 2011 | |||
* Basic Doc Wagon Contract | |||
** Purchased until November 1st, 2011 | |||
* Fake SIN (Rating 3) [Matsuda Ashitaka] | |||
** Fake Concealed Carry (Rating 5) | |||
** Fake Automatic Weapons License (Rating 5) | |||
* Fake SIN (Rating 6) [Reuben J. Cogburn] - ''Government Issued'' | |||
** Fake Concealed Carry (Rating 6) | |||
** Fake Automatic Weapons License (6) | |||
=== | ===Vehicles=== | ||
* Racing Bike | |||
** Handling +2, Accel 20/50, Speed 200, Pilot 1, Body 6, Armor 4, Sensor 1 | |||
* House Boat | |||
** Mounted Sensor Pack 1 | |||
*** Atmosphere Sensor 3 | |||
*** Camera | |||
*** Microphone | |||
*** Motion Sensor | |||
** Mounted Sensor Pack 2 | |||
*** Cyberware Scanner 3 | |||
*** MAD Scanner 3 | |||
*** Radio Scanner 6 | |||
=== | ===Cyberware=== | ||
* Data Jack | |||
* Betaware Cybereyes 3 | |||
** Image Link | |||
** Eye Recording Unit | |||
** Smartlink | |||
** Vision Enhancement 3 | |||
** Low-Light Vision | |||
** Vision Magnification | |||
** Thermographic Vision | |||
* Betaware Cyberears 1 | |||
** Ear Recording Unit | |||
** Soundlink | |||
** Damper | |||
** Audio Enhancement 3 | |||
* Deltaware Internal Air-Tank | |||
* Reaction Enhancers 3 | |||
* Implanted Commlink - Renraku Sensei (2 Response/4 Signal) | |||
** Iris Orb (3 Firewall/3 System) | |||
* Alphaware Muscle Toner (Rating 3) | |||
===Weapons=== | ===Weapons=== | ||
* Streetline Special (Dmg 4P, Mode SS, Ammo 6(c)) | |||
** Internal Smartgun | |||
** Concealable Holster (-1 concealability) | |||
* Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c)) | |||
** Internal Smartgun (Included) | |||
** Concealable Holster (-1 concealability) | |||
** Silencer | |||
* Ares Alpha (Dmg 6P, -1 AP, Mode SA/BF/FA, RC 2, Ammo 42(c)) | |||
** Internal Smartgun (Included) ((Mode SS, Ammo 6(c)) | |||
** Gas-Vent 2 (Included) | |||
** Underbarrel Grenade Launcher (Included) | |||
'''Ammo''' | |||
* 10 Spare Clips | |||
* 250 Regular Shots | |||
* 150 APDS Rounds (-4 AP Mod) | |||
* 6 Flash Bangs (Dmg 6S, -3 AP, 10m Radius) | |||
* 6 Frag Grenades (Dmg 12P(f), +5 AP, -1/m Blast) | |||
* 6 High Explosive Grenades (Dmg 10P, -2 AP, -2/m Blast) | |||
* 6 Smoke Grenades (10m Radius, 4 Combat Turns) | |||
=== | ===Armor=== | ||
* Actioneer Business Clothes (5 Ballistic/3 Impact) | |||
** Concealable Holster (Included) | |||
* Urban Explorer Jumpsuit (6 Ballistic/6 Impact) | |||
* Camouflage Suit (8 Ballistic/6 Impact) | |||
** Night Camouflage (-2 to Perception Tests to Spot Wearer at Night, +2 at other environments) | |||
** Thermal Dampening Rating 2 (Add rating to hide from Thermal Sensors & Vision) | |||
=== | ===Items=== | ||
* Survival Kit | |||
* Respirator (Rating 6) | |||
* Rappelling Gloves | |||
* Flashlight | |||
* Light Stick (x2) | |||
* Microwire (100m) | |||
* Biomonitor | |||
* Medkit (Rating 6) | |||
* Medkit (Rating 3) | |||
===Typical Armament=== | ===Typical Armament=== | ||
* Actioneer Business Clothes (5 Ballistic/3 Impact) | |||
** Concealable Holster (Included) | |||
* Streetline Special | |||
** Internal Smartgun | |||
** Concealable Holster | |||
** 1 Extra Clip - Regular Ammo | |||
* Ares Predator IV | |||
** Internal Smartgun (Included) | |||
** Concealable Holster | |||
** Silencer | |||
** 2 Extra Clips - Regular Ammo | |||
** 2 Extra Clips - APDS Ammo | |||
* Respirator (Rating 6) | |||
* Rappelling Gloves | |||
* Microwire (100m) | |||
* Biomonitor | |||
* Medkit (Rating 6) | |||
==Condition Monitors== | ==Condition Monitors== | ||
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==Karma== | ==Karma== | ||
*Total Karma: | *Total Karma: 209 | ||
*Karma Spent: | *Karma Spent: 196 | ||
*Karma Left: | *Karma Left: 13 | ||
*Street Cred: | *Street Cred: 11 | ||
*Notoriety: 3 | |||
*Notoriety: | ** +1 for Criminal SINer | ||
* | ** Callous attitude towards saving hostages | ||
** | ** Killing Dr. Hideki Tonogawa | ||
*Public Awareness: 0 | |||
* | |||
* | |||
* | |||
*''' | ===Awards=== | ||
* Background - 4 Karma | |||
* [[Session 1: The Missing Scientist]] - 7 Karma | |||
* [[Session 2: Golden Gate Heist]] - 7 Karma | |||
* [[Session 3: Even Secrets Can't Escape]] - 7 Karma (+1 Street Cred) | |||
* [[Session 4: Bite the Hand That Feeds]] - 7 Karma | |||
* [[Institutionalized into Society]] - 3 Karma | |||
* [[Session 5: The Grinch Who Stole Mana]] - 8 Karma | |||
* [[Session 6: Ellison's New Year's Ball]] - 7 Karma | |||
* [[Session 7: Happy New Year!]] - 7 Karma | |||
* [[Session 8: Pandemonium At The Harvest]] - 7 Karma | |||
* [[Session 9: Pandemonium At The Harvest, Part II]] - 7 Karma | |||
* [[Session 10: Calling Vincent White]] - 7 Karma | |||
* [[Making a Run for It]] - 3 Karma | |||
* [[Session 11: Shifting Sands]] - 7 Karma | |||
* [[Session 12: Shifting Sands, Part II]] - 7 Karma | |||
* [[Session 13: Pirates!?]] - 7 Karma | |||
* [[Session 14: Behind the Dagger]] - 7 Karma | |||
* [[Session 15: Reactor No. 1]] - 11 Karma | |||
* [[Session 16: Reactor No. 2]] - 7 Karma | |||
* [[Session 17: April Fools]] - 7 Karma | |||
* [[Session 18: The Honeypot]] - 7 Karma | |||
* [[Session 19: Out of Their League]] - 7 Karma | |||
* [[Session 20: Paranormal Phenomena]] - 7 Karma | |||
* [[Session 21: Beyond Reality]] - 12 Karma | |||
* [[Session 22: Nippon Teikoku e Youkoso]] - 7 Karma | |||
* [[Session 23: Rift Closed, Another Opened]] - 7 Karma | |||
* [[Session 24: F.A.T.E. Unravels]] - 7 Karma | |||
* [[Session 25: Hotel California]] - 7 Karma | |||
* [[Session 26: Welcome Home]] - 7 Karma | |||
* [[Session 27: New Beginnings]] - 7 Karma | |||
* | ===Purchased=== | ||
* | * Nautical Mechanic 1 - 4 Karma | ||
* | * Perception 3 - 6 Karma | ||
* Influence Skill Group 3 - 15 Karma | |||
* Intimidation 1 - 4 Karma | |||
* Knowledge Skill: Piano 1 - 2 Karma | |||
* Stealth Group 2 - 10 Karma | |||
* Willpower 4 - 12 Karma | |||
* Strength 3 - 9 Karma | |||
* Dodge 2 - 4 Karma | |||
* Body 4 - 12 Karma | |||
* Charisma 5 - 15 Karma | |||
* Logic 5 - 15 Karma | |||
* Parachuting 1 - 4 Karma | |||
* Influence Skill Group 4 - 20 Karma | |||
* First Aid Specialty (Combat Wounds) - 2 Karma | |||
* First Aid 4 - 8 Karma | |||
* Engineering 1 - 2 Karma | |||
* Reaction 5 - 15 Karma | |||
* Heavy Weapons 1 - 4 Karma | |||
* Automatics Specialty: Assault Rifles - 2 Karma | |||
* Russian 1 - 2 Karma | |||
* Pistols 4 - 8 Karma | |||
* Biology 2 - 2 Karma | |||
* Agility 5 - 15 Karma | |||
* Diving 1 - 4 Karma |
Latest revision as of 22:36, 21 August 2011
Name: Kumiko Nakamura
Race: Human
Sex: Male
Height: 5'10"
Weight: 155 lbs
Age: 25
Eyes: Green
Hair: Black
Doc: Background
Attributes
Physical
- Body 4
- Agility 5 (8)
- Reaction 5 (8)
- Strength 3
Mental
- Charisma 5
- Intuition 4
- Logic 5
- Willpower 4
Other
- Edge 4
- Initiative 9 (12)
- Essence 3.25 (4.015)
- Magic 0
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Knowledge Skills
|
Languages
|
Qualities
- Mild Addiction - Long Haul (+5 BP)
- Criminal SINer (+10 BP)
- Common, Mild Allergy - Pollutants (+10 BP)
Contacts
- Yukishiro Megumi - Yakuza Bartender (Loyalty 4, Connection 3)
- Artemi Tarasova - Street Doc (Loyalty 5, Connection 3)
- Gildor - Fixer (Loyalty 2, Connection 3)
- Brandon Knox - Beat Cop/Drug Dealer(Loyalty 2, Connection 2)
- Hachiro Makoto - Yakuza Member (Loyalty 2, Connection 2)
- Manami Coltrane (Loyalty 2, Connection 6)
Gear & Lifestyle
Nuyen
- Credstick: 14,000
- Bank Account: 29,300
- 8,500 per month salary from F.A.T.E.
Lifestyle, Contracts, Identities
- Middle Lifestyle (5000/month)
- Paid through June 2011
- Basic Doc Wagon Contract
- Purchased until November 1st, 2011
- Fake SIN (Rating 3) [Matsuda Ashitaka]
- Fake Concealed Carry (Rating 5)
- Fake Automatic Weapons License (Rating 5)
- Fake SIN (Rating 6) [Reuben J. Cogburn] - Government Issued
- Fake Concealed Carry (Rating 6)
- Fake Automatic Weapons License (6)
Vehicles
- Racing Bike
- Handling +2, Accel 20/50, Speed 200, Pilot 1, Body 6, Armor 4, Sensor 1
- House Boat
- Mounted Sensor Pack 1
- Atmosphere Sensor 3
- Camera
- Microphone
- Motion Sensor
- Mounted Sensor Pack 2
- Cyberware Scanner 3
- MAD Scanner 3
- Radio Scanner 6
- Mounted Sensor Pack 1
Cyberware
- Data Jack
- Betaware Cybereyes 3
- Image Link
- Eye Recording Unit
- Smartlink
- Vision Enhancement 3
- Low-Light Vision
- Vision Magnification
- Thermographic Vision
- Betaware Cyberears 1
- Ear Recording Unit
- Soundlink
- Damper
- Audio Enhancement 3
- Deltaware Internal Air-Tank
- Reaction Enhancers 3
- Implanted Commlink - Renraku Sensei (2 Response/4 Signal)
- Iris Orb (3 Firewall/3 System)
- Alphaware Muscle Toner (Rating 3)
Weapons
- Streetline Special (Dmg 4P, Mode SS, Ammo 6(c))
- Internal Smartgun
- Concealable Holster (-1 concealability)
- Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
- Internal Smartgun (Included)
- Concealable Holster (-1 concealability)
- Silencer
- Ares Alpha (Dmg 6P, -1 AP, Mode SA/BF/FA, RC 2, Ammo 42(c))
- Internal Smartgun (Included) ((Mode SS, Ammo 6(c))
- Gas-Vent 2 (Included)
- Underbarrel Grenade Launcher (Included)
Ammo
- 10 Spare Clips
- 250 Regular Shots
- 150 APDS Rounds (-4 AP Mod)
- 6 Flash Bangs (Dmg 6S, -3 AP, 10m Radius)
- 6 Frag Grenades (Dmg 12P(f), +5 AP, -1/m Blast)
- 6 High Explosive Grenades (Dmg 10P, -2 AP, -2/m Blast)
- 6 Smoke Grenades (10m Radius, 4 Combat Turns)
Armor
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
- Urban Explorer Jumpsuit (6 Ballistic/6 Impact)
- Camouflage Suit (8 Ballistic/6 Impact)
- Night Camouflage (-2 to Perception Tests to Spot Wearer at Night, +2 at other environments)
- Thermal Dampening Rating 2 (Add rating to hide from Thermal Sensors & Vision)
Items
- Survival Kit
- Respirator (Rating 6)
- Rappelling Gloves
- Flashlight
- Light Stick (x2)
- Microwire (100m)
- Biomonitor
- Medkit (Rating 6)
- Medkit (Rating 3)
Typical Armament
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
- Streetline Special
- Internal Smartgun
- Concealable Holster
- 1 Extra Clip - Regular Ammo
- Ares Predator IV
- Internal Smartgun (Included)
- Concealable Holster
- Silencer
- 2 Extra Clips - Regular Ammo
- 2 Extra Clips - APDS Ammo
- Respirator (Rating 6)
- Rappelling Gloves
- Microwire (100m)
- Biomonitor
- Medkit (Rating 6)
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 209
- Karma Spent: 196
- Karma Left: 13
- Street Cred: 11
- Notoriety: 3
- +1 for Criminal SINer
- Callous attitude towards saving hostages
- Killing Dr. Hideki Tonogawa
- Public Awareness: 0
Awards
- Background - 4 Karma
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma (+1 Street Cred)
- Session 4: Bite the Hand That Feeds - 7 Karma
- Institutionalized into Society - 3 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Making a Run for It - 3 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 12 Karma
- Session 22: Nippon Teikoku e Youkoso - 7 Karma
- Session 23: Rift Closed, Another Opened - 7 Karma
- Session 24: F.A.T.E. Unravels - 7 Karma
- Session 25: Hotel California - 7 Karma
- Session 26: Welcome Home - 7 Karma
- Session 27: New Beginnings - 7 Karma
Purchased
- Nautical Mechanic 1 - 4 Karma
- Perception 3 - 6 Karma
- Influence Skill Group 3 - 15 Karma
- Intimidation 1 - 4 Karma
- Knowledge Skill: Piano 1 - 2 Karma
- Stealth Group 2 - 10 Karma
- Willpower 4 - 12 Karma
- Strength 3 - 9 Karma
- Dodge 2 - 4 Karma
- Body 4 - 12 Karma
- Charisma 5 - 15 Karma
- Logic 5 - 15 Karma
- Parachuting 1 - 4 Karma
- Influence Skill Group 4 - 20 Karma
- First Aid Specialty (Combat Wounds) - 2 Karma
- First Aid 4 - 8 Karma
- Engineering 1 - 2 Karma
- Reaction 5 - 15 Karma
- Heavy Weapons 1 - 4 Karma
- Automatics Specialty: Assault Rifles - 2 Karma
- Russian 1 - 2 Karma
- Pistols 4 - 8 Karma
- Biology 2 - 2 Karma
- Agility 5 - 15 Karma
- Diving 1 - 4 Karma