Zelanor: Difference between revisions
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[[Image:Zelanor.jpg|500px|thumb|right|Zelanor and the Windmill Manse]] | [[Image:Zelanor.jpg|500px|thumb|right|Zelanor and the Windmill Manse]] | ||
Zelanor is a small town approximately 120 miles west of Great Forks along The Yellow River. The town falls under the protection of the River Province as a whole, but a part of no other formal organization so it receives very little protection or support. A particularity dangerous prospect considering the location of the town leaves it susceptible to barbarian attacks as well as the threat of attack from The Walker in Darkness whose shadowland is in very close proximity. | |||
Zelanor is home to an ancient Windmill Manse that had sat unused and locked until recently when a Dragon-Blood from Lookshy arrived in the city, [[Arellious Kalar]]. Arellious was able to open the Manse and activate it, it now serves as his home and he uses it as a base of operations for his independent quest to protect the small villages and the people of the Scavenger Lands. | |||
===Windmill Manse=== | |||
The Windmill Manse is a structure that dates back to the First Age, but has been left unused since the time of the shogunate. At that time the primary purpose was to serve as a post for scouting along the river and the surrounding plains in the Great Forks area. It remained unused until it was opened by a young Dragon-Blood, Arellious, who has used it as a base of operations for his personal quest to bring justice to all the Scavenger Lands. | |||
*Zero-Point Powers | |||
**Attunement Recognition | |||
**Basic Senses | |||
**Cosmetic Displays | |||
*One-Point Powers | |||
**Magical Connivances: Training Room, Self-Preparing Kitchen, Magic Canvas' | |||
**Minor Tricks/Traps: Pass worded Doors, Trap Doors, Distracting Wind (-1) | |||
**Network Node | |||
*Two-Point Powers | |||
**Archives: History, Geography, Local Knowledge | |||
**Mela’s Sweet Whisper | |||
*Hearthstone: Jewel of the Flying Heart | |||
**Level 1 Hearthstone | |||
**Add +1 to the DV of the bearer | |||
**When placed in a weapon, add +1 to the accuracy of that weapon |
Latest revision as of 06:07, 24 March 2009
Zelanor is a small town approximately 120 miles west of Great Forks along The Yellow River. The town falls under the protection of the River Province as a whole, but a part of no other formal organization so it receives very little protection or support. A particularity dangerous prospect considering the location of the town leaves it susceptible to barbarian attacks as well as the threat of attack from The Walker in Darkness whose shadowland is in very close proximity.
Zelanor is home to an ancient Windmill Manse that had sat unused and locked until recently when a Dragon-Blood from Lookshy arrived in the city, Arellious Kalar. Arellious was able to open the Manse and activate it, it now serves as his home and he uses it as a base of operations for his independent quest to protect the small villages and the people of the Scavenger Lands.
Windmill Manse
The Windmill Manse is a structure that dates back to the First Age, but has been left unused since the time of the shogunate. At that time the primary purpose was to serve as a post for scouting along the river and the surrounding plains in the Great Forks area. It remained unused until it was opened by a young Dragon-Blood, Arellious, who has used it as a base of operations for his personal quest to bring justice to all the Scavenger Lands.
- Zero-Point Powers
- Attunement Recognition
- Basic Senses
- Cosmetic Displays
- One-Point Powers
- Magical Connivances: Training Room, Self-Preparing Kitchen, Magic Canvas'
- Minor Tricks/Traps: Pass worded Doors, Trap Doors, Distracting Wind (-1)
- Network Node
- Two-Point Powers
- Archives: History, Geography, Local Knowledge
- Mela’s Sweet Whisper
- Hearthstone: Jewel of the Flying Heart
- Level 1 Hearthstone
- Add +1 to the DV of the bearer
- When placed in a weapon, add +1 to the accuracy of that weapon