Cerberus: Character Sheet: Difference between revisions
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[[Image:Cerberus.jpg|350px|thumb|right]] | |||
[[Image:Defel.jpg|350px|thumb|right]] | |||
'''Name:''' Cerberus | '''Name:''' Cerberus | ||
<br/>'''Player:''' Tony Kirchner | <br/>'''Player:''' Tony Kirchner | ||
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'''KNOWLEDGES''' | '''KNOWLEDGES''' | ||
*Defel 5 (N) | *Defel 5 (N) | ||
*Basic 5 | *Basic 5 (N) | ||
* | *Ithorian 2 | ||
* | *Rodian 1 | ||
*Huttese 1 | *Huttese 1 | ||
*Planetary Systems 1 | *Planetary Systems 1 | ||
*Outter Rim Worlds 3 | *Outter Rim Worlds 3 | ||
*Junk Yards 4 | *Junk Yards 4 | ||
*Botany | *Botany 2 | ||
*Cooking 1 | |||
'''BACKGROUNDS''' | '''BACKGROUNDS''' | ||
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**Rate: | **Rate: | ||
*Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty). | *Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty). | ||
*Blindness: | *Blindness: -4 external penalty in bright light, -2 external penalty in low light to all actions involving vision. | ||
'''WEAPONS''' | '''WEAPONS''' |
Latest revision as of 08:15, 17 December 2008
Name: Cerberus
Player: Tony Kirchner
Class: Scoundrel
Race: Defel
Concept: Mechanic
Political Affiliation: None
Cerberus
- PHYSICAL
- Strength 2
- Dexterity 4
- Stamina 2
- SOCIAL
- Charisma 2
- Manipulation 2
- Composure 2
- MENTAL
- Intelligence 5
- Wits 3
- Resolve 3
- PHYSICAL
- Firearms 2
- Heavy Weapons
- Melee
- Brawl 3
- Pilot Starship 2
- Pilot Groundcraft
- Gunnery 2
- Stealth 2
- Athletics 2
- Dodge 2
- Larceny 1
- SOCIAL
- Negotiation
- Persuasion
- Integrity 1
- Performance
- Socialize
- Bureaucracy
- Con/Bluff 1
- Intimidate
- MENTAL
- Repair Electronics 2
- Repair Ships/Vehicles 4
- Repair Military 2
- Engineering Electronics
- Engineering Ships/Vehicles 1
- Engineering Military
- Computer Use 2
- Demolitions 2
- Awareness 2
- Investigation 1
- Survival
- Medicine 2
- Pilot Capital Ship
- Tactics
- Astrogation 1
SPECIALTIES
KNOWLEDGES
- Defel 5 (N)
- Basic 5 (N)
- Ithorian 2
- Rodian 1
- Huttese 1
- Planetary Systems 1
- Outter Rim Worlds 3
- Junk Yards 4
- Botany 2
- Cooking 1
BACKGROUNDS
- Allies 1
- Contacts 3
- Workshop 2
- Wealth 1
FEATS
- Blind Fighting
- Technical Aptitude
SPECIES TRAITS
- Retractable Claws
- Damage: Str + 2 Lethal
- Speed:
- Accuracy:
- Defense:
- Defense Modifier: -1
- Rate:
- Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty).
- Blindness: -4 external penalty in bright light, -2 external penalty in low light to all actions involving vision.
WEAPONS
- Heavy Blaster Pistol
- Damage: 6L
- Speed: 4
- Accuracy: +0
- Rate: 2
- Defense Modifier: -1
- Range: 3-7/25/50
- Ammo: 25
- Hold-Out Blaster Pistol
- Damage: 3L
- Speed: 4
- Accuracy:
- Rate:
- Defense Modifier: -1
- Range: 3-4/8/12
- Ammo: 6
WILLPOWER 5
VIRTUE: Faith
VICE: Sloth
SOAK
- Bash: 2
- Lethal: 1
- Aggravated: 0
- Hardness: 0
HEALTH
- [-0] 1 box
- [-1] 2 boxes
- [-2] 2 boxes
- [-4] 1 box
- [Incap] 1
EXPERIENCE: 0/0
SESSIONS PLAYED: 0