Talk:Severnaya: Character Sheet: Difference between revisions

From The Whereabouts
No edit summary
(Removing all content from page)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Character Sheet=
__NOTOC__


[[Image:Severnaya2.jpg|300px|thumb|left]]
'''Name:''' Severnaya
<br/>'''Player:''' Brian Kirkland
<br/>'''Caste:''' Night
<br/>'''Concept:''' Gambler, Daredevil
<br/>'''Motivation:''' Rule the North
<br/>'''Anima:''' Short-tailed weasel (Stoat)
<br/>[[Severnaya|Severnaya: Background/Personality]]
<br/>[[Severnaya: Current Stories]]
<br/>[[Severnaya: Story Archives]]
<div style="{{EssenceColorTable|Solar}}; padding: 0.5em; clear:both;">
==Loyalties==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|-
| '''Motivation''' || Eliminate the Realm's presence in the North
|-
|valign="top"| '''Intimacies''' || Dice of the Heavenly Spectrum, Establishing Solar Rule in Covenant
|}
==Attributes==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
| Strength || {{Dot2}} || Charisma || {{Dot3}} || Perception || {{Dot4}}
|-
| Dexterity || {{Dot3}} || Manipulation || {{Dot4}} || Intelligence || {{Dot3}}
|-
| Stamina || {{Dot2}} || Appearance || {{Dot4}} || Wits || {{Dot4}}
|}
== Abilities ==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
|'''Dawn'''|| || '''Zenith''' || || '''Twilight''' ||
|-
| Archery || {{Dot0}} || Integrity || {{Dot2}} || Craft || {{Dot0}}
|-
| ''Martial Arts'' || {{Dot3}} || Performance || {{Dot0}} || ''Investigation'' || {{Dot2}}
|-
| Melee || {{Dot1}} || ''Presence'' || {{Dot2}} || Lore || {{Dot1}}
|-
| ''Thrown'' || {{Dot2}} || Resistance || {{Dot1}} || Medicine || {{Dot0}}
|-
| War || {{Dot0}} || Survival || {{Dot1}} || Occult || {{Dot0}}
|-
|colspan=6|&nbsp;
|+
| '''Night'''|| || '''Eclipse''' || || '''Specialties''' ||
|-
| ''Athletics'' || {{Dot2}} || Bureaucracy || {{Dot0}} || <!--Specialty --> || <!--Specialty Dots -->
|-
| ''Awareness'' || {{Dot2}} || Linguistics || {{Dot1}}  || <!--Specialty --> || <!--Specialty Dots -->
|-
| ''Dodge'' || {{Dot2}} || Ride || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots -->
|-
| ''Larceny'' || {{Dot5}} || Sail || {{Dot0}} || <!--Specialty --> || <!--Specialty Dots -->
|-
| ''Stealth'' || {{Dot3}} || ''Socialize'' || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->
|}
== Languages ==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
|-
| '''Languages'''
|-
| Skytongue
|-
| Rivertongue
|}
== Spirit and Body ==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
| '''Essence''' || {{Dot2}}{{Dot0}} || '''Virtues'''
|-
| Personal Pool || 12 || Compassion || {{Dot2}} || Conviction || {{Dot3}}
|-
| Peripheral Pool || 30 || Temperance || {{Dot2}} || Valor || {{Dot3}} 
|-
| '''Willpower''' || {{Dot5}}{{Dot1}} ||rowspan="3"|  '''Virtue Flaw:''' ||colspan="3" rowspan="3"| Foolhardy Contempt: Severnaya will always fight against losing odds, <br/>always accept a challenge or an opportunity to prove her brevity
|-
| '''Willpower ''' || {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}}
|-
| '''Limit Break ''' || {{Box0x1c}} {{Box0x1c}} {{Box0x1c}} {{Box0x1c}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}}
|-
|}
==Health and Soak==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|-
|align="left"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 250px;"
|+
!Movement
!Unarmored
!Armored
|-
| ''Move'' || 3 yds. || 3 yds.
|-
|  ''Dash'' || 9 yds. || 9 yds.
|-
|  '''Jump Type''' || '''Unarmored''' || '''Armored'''
|-
| ''Vertical'' || 8 yds. || 8 yds.
|-
| ''Horizontal'' || 4 yds. || 4 yds
|}
|align="center"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 250px;"
|+
!colspan="4" align="center"|Soak
|-
| ''Natural'' || 2 B || 1 L || 0 A
|-
| ''Armor'' || 5 B || 7 L || 7 A
|-
| '''Total''' || 7 B || 8 L || 7 A
|-
| ''Pierced'' || 4 B || 4 L || 4 A
|-
| '''Hardness''' || 3 B || 3 L || 0 A
|}
|align="right"|
{| border="0" cellpadding="2" cellspacing="2"
|+
!colspan="2" align="center"|Health Levels
|-
|align="right"| -0 || {{box0x1}}
|-
|align="right"| -1 || {{box0x1}} {{box0x1}} {{box0x1}}
|-
|align="right"| -2 || {{box0x1}} {{box0x1}} {{box0x1}} {{box0x1}}
|-
|align="right"| -4 || {{box0x1}}
|-
|align="right"| Incap || {{box0x1}}
|-
|align="right"| Dying || {{box0x1}} {{box0x1}} {{box0x1}}
|}
|}
== Charms ==
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Name''' || '''Cost''' || '''Type''' || '''Duration''' || '''Summary'''
|-
| Ox-Body Technique || - || Permenant || Permenant || Pg. 208
|-
| 1st Martial Arts Excellency || 1m per die || Reflexive || Instant || Pg. 183
|-
| 2nd Presence Excellency || 2m per success || Reflexive || Instant || Pg. 183
|-
| 2nd Larceny Excellency || 2m per success || Reflexive || Instant || Pg. 183
|-
| 2nd Stealth Excellency || 2m per success || Reflexive || Instant || Pg. 183
|-
| Flawless Pickpocketing Technique || 3m || Supplemental || Instant || Pg. 228
|-
| Lock-Opening Touch || 3m || Supplemental || Instant || Pg. 229
|-
| Integrity-Protecting Prana || 5m, 2wp || Reflexive (Step 2) || One Day || Pg. 199
|-
| Graceful Crane Stance || 3m || Reflexive || One Scene || Pg. 222
|-
| Flawlessly Impenetrable Disguise || 7m || Simple (6 ticks) || Until Sleep || Pg. 227
|-
| Stealing from Plain Sight Spirit || 5m, 0-1wp || Simple || DV refresh (Essence) times || Pg. 229
|-
| Striking Cobra Technique || 1m per die || Supplemental || Instant || Pg. 240
|}
== Backgrounds ==
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Background''' || '''Rating''' || colspan="5" | '''Description''' ||
|-
| Artifact || {{Dot3}} || Dice of the Heavenly Spectrum
|-
| Artifact || {{Dot2}} || Pair of Orachalcum Hook Swords
|-
| Artifact || {{Dot1}} || Orachalcum Chain Shirt
|-
| Contacts || {{Dot1}} || in Gethamane
|-
| Manse || {{Dot1}} || in the Black Crag Mountains at Amaranth Pass; Memory Hearthstone
|-
| Resources || {{Dot2}} ||
|}
==Attack Values==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
!width="25%" align="left"|
!width="5%"|
!width="65%"| '''Attacks'''
|-
|align="left"|
{| border="0" cellpadding="2" cellspacing="2"
|-
| '''Base Values'''
|-
| Join Battle || 6
|-
| Dodge DV (Unarmored) || 4
|-
| Dodge DV (Armored) || 4
|-
| Mobility Penalty || 0
|-
| Fatigue || 0
|-
| Join War || 2
|}
|
|align="left" valign="top"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
|width="30%"| '''''Weapon'''''
|width="10%"| '''''Spd.'''''
|width="10%"| '''''Acc.'''''
|width="10%"| '''''Dmg.'''''
|width="10%"| '''''Def.'''''
|width="10%"| '''''Rate'''''
|width="10%"| '''''Rng.'''''
|width="10%"| '''''Att.'''''
|width="10%"| '''''Tags'''''
|-
| ''Punch'' || 5 || 7 || 2B || 8 || 3 || -- || 0 || N, M
|-
| ''Kick'' || 5 || 6 || 5B || 4 || 2 || -- || 0 || N, M
|-
| ''Clinch'' || 6 || 6 || 2B || 6 || 1 || -- || 0 || N, M
|-
| ''Pair of Hook Swords'' || 4 || 11 || 6L || 8 || 3ea. || -- || 6 || D, M
|-
| ''Fine Daggers x2'' || 5 || 8 || 4L || 6 || 3 || 15 || 0 || T
|-
| ''Gauntlet'' || 5 || 6 || 7B || 8 || 2 || -- || 0 || M
|}
|}
==Social Combat==
{| border="0" cellpadding="2" cellspacing="2" width="100%"
|+
!width="30%"| '''Base Values'''
!width="70%"| '''Attacks'''
|-
|align="left"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
|-
| Join Debate || 6
|-
| Dodge MDV || 5
|}
|align="left" valign="top"|
{| border="0" cellpadding="2" cellspacing="2" style="width: 100%;"
|width="15%"| '''''Weapon'''''
|width="10%"| '''''Speed'''''
|width="10%"| '''''Honesty'''''
|width="10%"| '''''Honesty MDV'''''
|width="10%"| '''''Deception'''''
|width="10%"| '''''Deception MDV'''''
|width="10%"| '''''Rate'''''
|-
| ''Presence'' || 4 || 5 || 3 || 6 || 3 || 2
|-
| ''Performance'' || 6 || 1 || 1 || 2 || 1 || 1
|-
| ''Investigation'' || 5 || 5 || 3 || 6 || 3 || 2
|-
|}
|}
== Equipment & Holdings ==
{|border="0" cellpadding="2" cellspacing="2" width="100%"
| '''Item''' || '''Value''' || colspan="5" | '''Description''' ||
|-
| Memory Hearthstone || -- || Allows user to have a photographic memory.
|}
</div>
===Notes===
<pre>
••• Wonders: Three-dot artifacts confer a great
advantage in a single discipline or a significant advantage in
a broad range of circumstances. These powerful items give
their owners significant abilities denied to people who
lack such artifacts. A character with a grand daiklave,
facing a character with no artifact weapon whatsoever,
gets all the bets. Although truly clever or powerful
characters may be able to best the effects of a three-dot
artifact in its area of focus, it’s rarely a sure thing.
Three-dot artifacts may change the way certain
aspects of the game are played. Artifact weapons are
common enough that possessing one, even a three-dot
artifact weapon, only escalates combat rather than
changing it. But a knot that captures sorcery and paper
that becomes any contract, written and signed, provide
entirely new solutions to the game’s conflicts. Three dot
artifacts can be equated with Essence 3 or 4 Solar
Charms, but it’s a rough balance.
Maximum benefits: Attributes +3, Abilities +6,
Soak +6 and Hardness 6, Damage +6, Rate +2
Standard Essence (C/E): 8m/5m
Examples: Anyone would fear, and rightly so, the
warrior who wields a grand goremaul in battle. A belt of bat
wings that grants the ability to walk as a shadow confers a
matchless power. An enchanted mirror that allows a character
to speak through other mirrors is extremely useful, especially
in Exalted’s world of limited travel and communication.
A staff that places objects (not people) it strikes Elsewhere,
and can call them back just as quickly, has a myriad uses
in a clever character’s hands.
Artifact 2: Maximum benefits: Attributes +2, Abilities +4,
Soak +4 and Hardness 4, Damage +4, Rate +1
Artifact 1: Maximum benefits: Attributes +1, Abilities +2,
Soak +2 and Hardness 2, Damage +2, Rate +0
</pre>
*Starmetal - Fate, Damage
*Jade - Speed, Damage
*Orachalcum - Defense
*Soulsteel - Life Drain, Decay
*Moonsilver - Change, Morph

Latest revision as of 06:46, 8 November 2009